• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Smash Bros for WiiU

Status
Not open for further replies.

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Exactly! although I prefer Team Rocket (it would be really funny and ironic see they blasting off again), Giovanni would be amazing, it would undoubtedly be the antagonist coolest of the game!
Yes it would, seeing that Team Rocket is certaintly more iconic in the anime; it would certaintly make sense to have them as well, not to mention when they get K.O'd, it's like their signature!'

it would be alot of lulz if they said "looks like Team Rocket is blasting of again!!!" :awesome:

:phone:
 

Sonic Poke

Smash Lord
Joined
May 14, 2011
Messages
1,262
Location
Sao Paulo, Brazil
Yes it would, seeing that Team Rocket is certaintly more iconic in the anime; it would certaintly make sense to have them as well, not to mention when they get K.O'd, it's like their signature!'

it would be alot of lulz if they said "looks like Team Rocket is blasting of again!!!" :awesome:

:phone:
Nothing could be more ironic!:awesome:
 

JavaCroc

Smash Ace
Joined
Jun 27, 2011
Messages
788
Location
Stuck inside of Mobile
Yeah, me too, but Giovanni'd be a more bang for your buck scenario.

But the problem with going trainers would be that... why would these pokemon be confined to a trainer while Jigglypuff is it's own thing, or Lucario. Pikachu still makes sense since it's the mascot.

Or... if we were to go exclusively trainers....

Boom, almost EVERYONE who wants a pokemon in is happy.... cept for Darkraiers.

Pokemon Master
Pikachu-Jigglypuff-Victini*
Pokemon Trainer
Squirtle-Ivysaur-Charizard
Rival
Meowth*-Lucario*-Zoroark*
Giovanni
Mewtwo*-Deoxys*-Genesect*

Dunno, seems like any more than 1 trainer and it should all be trainer based or else it gets weird.

@Sonic

Yeah, that's a nice set, the problem is noone really wants those pokemon in the game. Good ideas though! :)

Team Rocket would be a GREAT AT
That would be awkward to see the entire cast in Pokemon Trainer form. Plus, if people count each Pokemon as separate characters when showing roster representation... oh God, total character overkill for Pokemon. :p

Team Rocket would definitely be a cool Assist Trophy.

As for whether people wouldn't want those Pokemon playable, I'd pay to get a frickin' giant viper in the game. Arbok for SSB4!

I totally agree with what you are saying, a character that is has potential as an individual and is somewhat important to any series shouldn't have to get in as an alt. costume, the way I see it is that alt. costumes should only be used as an alternate apperance of the same character, (example Mario having his Dr. Mario costume not a Wario palette swap as he did in Melee) and shouldn't be used as swap of another existing character, so yes I am agaisnt that idea as well.

What I was trying to say about Pokemon Trainer is that Sakurai should create and alt theme of Pokemon Trainer meaning that the alt. would have his own unique design, it wouldn't make sense to give him a female palette swap like I mentioned, though it would be lulz :awesome:

:phone:
Oh. OK.

(IstartarantaboutalternatecostumesandIdidn'thavetoargueaboutanything) :awesome:

I think it would be very fun to play as Lickitung. Annoying opponents with sideB seems like it would be pretty funny.

:phone:
The only problem I'd have with Lickitung is I wouldn't want to see what photos involving him are posted on the Internet. :urg:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
In pokemon games, in anime, the pokemon trainers change the pokemons after the weakening of the other, it would be foolish to change it!
Really? By that logic, Link should have a limit on how long he can run since they've put that in Skyward Sword.

And here's a problem with the switching in Brawl. Percentages don't change when you switch Pokemon out. IMO, the stamina and forced switching should stay out for the sake of balance and fun.
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
NNID
Disfunkshunal
3DS FC
1848-1876-3249
Lickitung is definitely one of my top 5 favorite pokemon. I've wanted him in since the original (I settled for yoshi when I was younger because his Nspecial) if he were in, in any way I wouldnt mind leaving bomberman behind.
*Gasp!*
ok not really but it would make me happy. I recently realised konami had a hand in the abomination known as bomberman act zero. Oh god I'm afraid

:phone:
 

Sonic Poke

Smash Lord
Joined
May 14, 2011
Messages
1,262
Location
Sao Paulo, Brazil
Really? By that logic, Link should have a limit on how long he can run since they've put that in Skyward Sword.

And here's a problem with the switching in Brawl. Percentages don't change when you switch Pokemon out. IMO, the stamina and forced switching should stay out for the sake of balance and fun.
looking this way, you're right
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Interesting thoughts on Giovanni. If we saw him, we could please a LOT of different pokerequests... Just think;

Giovanni could reasonably have any of:
- Mewtwo (would only lose confusion in Bv, which is fine as it was useless)
- Deoxys
- Genesect
- Meowth


It'd be win-win.
Ah!! You too like Giovanni as much as I do?

Looks like me and you are more alike than I thought! :cool:

I totally agree, I for one had suggested Persian, but Deoxys would be a way better suggestion even though Giovanni doesn't have a direct connection with Deoxys like he does with Armored Mewtwo in the anime.

The pokemon I had suggested were:

•Armored Mewtwo or Mewtwo
•Nidoking
•Persian?

Even though Genesect and Deoxys weren't his Pokemon I feel they are both just as cool as Mewtwo are therefore they would make a better choice IMO.

:phone:
 

Pseudomaniac

Smash Journeyman
Joined
Jan 18, 2011
Messages
231
Location
USA
OK, here's the Zoroark moveset I mentioned. It's probably OP as crap currently because I rushed it, but the basic concept is still there.

Zoroark

Weight: 6
Size: 4
Ground Speed: 6
Air Speed: 6
Fall Speed: 2
Special Attributes: Wall Cling, Crawl

Basic Attacks


Neutral- Fury Swipes
Zoroark rapidly slashes at opponents in front of him. Deals 1-4% per swipe. Can easily be DI’d out of.

Dash Attack- Running Slice
Zoroark lunges forward and claws. Deals 7-10% damage.

Forward Tilt- Scratch Combo
A natural combo where Zoroark scratches twice and then performs an uppercut. Each swipe deals 5% damage and the uppercut deals 7% and knocks the enemy straight up.

Up Tilt- Spinning Uppercut
Zoroark spins and uppercuts, dealing 10% if the sweetspot on the claws is hit and 3% if Zoroark’s body is hit.

Down Tilt- Sweep Kick
Zoroark performs a sweep kick. The only move it shares with Lucario.

Smashes

Forward Smash- Night Slash
Zoroark’s claws glow crimson and then slashes its foes, dealing 15-25% damage. Kills at above 100%.

Up Smash- Dark Pulse
Dark energy wraps itself around Zoroark’s arms. When released, Zoroarks raises its hands over its head and yells, releasing a dark burst of energy straight up. Deals 20-28% damage and good knockback; however, it only hits directly above Zoroark and has high end lag.

Down Smash- Claw Attack
Zoroark raises both its claws in the air and smashes them downward. If the sweetspot on Zoroark’s claws connects, the enemy is freeze framed momentarily and given an electric shock before being sent flying. Ordinarily deals 11-18%, while the shock deals an additional 5% damage.

Aerials

Neutral- Claw Tornado
Zoroark spins rapidly with its claws outstretched, dealing 5% per hit with 4 hits.

Forward Air- Slash
Zoroark slashes forward in the air, dealing 7% damage and decent knockback. Sweetspot deals an additional 4% damage.

Down Air- Slash
Zoroark slashes downwards, dealing 7% damage and decent knockback. Very weak spike.

Back Air- Back Kick
Zoroark kicks backwards, initially dealing 8% damage. Sex kick.

Up Air- Hair Whip
Zoroark whips above itself with its massive ponytail, dealing 9% damage.

Grabs
Pummel: Zoroark strikes the enemy with his free claw. Deals 2-3% damage.
Forward Throw: Zoroark throws the enemy down and then strikes with his claw, dealing 10% damage.
Down Throw: Zoroark throws the enemy on the ground, does a flip in the air and stomps the enemy, dealing 12% damage.
Back Throw: Zoroark spins around and slams the enemy in the ground, dealing 8% damage.
Up Throw: Zoroark tosses the enemy in the air, dealing 8% damage.

Specials


Neutral- Illusion
Zoroark freezes momentarily and creates an illusionary copy that performs a set command and then vanishes. While charging, the illusion can be set to run in either direction, stay in place, jump either up or in any direction, perform an attack (which deals no damage) if it nears an enemy, or any combination thereof.

Side Special- Pursuit
Zoroark abruptly flies straight forward with the speed of Captain Falcon’s dash and about the distance of Ike’s Quick Draw. If Zoroark contacts an opponent it slashes. While the slash only deals 3% damage and minimal knockback if it contacts the front of an enemy, it deals 15% damage and impressive knockback (enough to potentially kill under 100%) if it contacts the backside of an enemy. Puts Zoroark into a helpless mode if used in midair.

Down Special- Night Daze
Zoroark slams the ground, unleashing a shockwave of dark energy travelling slightly slower than Zoroark’s dash speed that multihits the enemy and pushes him\her backwards and then launches them almost straight horizontally. Each hit deals 2-3% damage and it hits around 6 times if timed perfectly.

Up Special- Shadow Claw
A dark aura envelops Zoroark’s claw and Zoroark flies upwards, uppercutting enemies. Similar in all respects but animation to Marth’s Dolphin Slash except with slightly higher start lag and less range, but a slightly higher jump.

Playstyle
Zoroark's playstyle revolves around two things; tricking enemies with Illusions to set up damaging combos and setting up Pursuit to finish them off. Learning to properly utilize Illusions is the most important aspect of Zoroark play, as it is one of its 3 main methods to set up its main finisher, Pursuit (its down throw works at mid percentages against heavier characters and Night Daze works below 80% as well). Its main weaknesses are its reliance on a single killer (most of its smashes don't KO well below 120% and its spike is very weak) and its poor recovery with Shadow Claw's predictability and the ease of punishing Pursuit if used as a recovery. Oddly enough, the inspiration for this moveset came to me while playing Halo: Reach, both with the use of harmless holographic doubles to trick enemies and the use of attacks from the rear to kill enemies. I remembered Zoroark was a popular potential Smash rep based on illusions and that there was a Pokemon attack called "pursuit" with a similar function (to punish retreating foes) and the rest just came to me as I went. Also, for some reason, I've always envisioned Zoroark's hand-to-hand combat style resembling Wolf's moreso than Lucario's so you can see a bit of that there as well. It's also worth pointing out that I haven't watched the anime since I was a wee little boy so the only anime references I had to go off were images I looked up on Bulbapedia for Shadow Claw and Night Daze.
 

Sonic Poke

Smash Lord
Joined
May 14, 2011
Messages
1,262
Location
Sao Paulo, Brazil
Lickitung is definitely one of my top 5 favorite pokemon. I've wanted him in since the original (I settled for yoshi when I was younger because his Nspecial) if he were in, in any way I wouldnt mind leaving bomberman behind.
*Gasp!*
ok not really but it would make me happy. I recently realised konami had a hand in the abomination known as bomberman act zero. Oh god I'm afraid

:phone:
Lickitug is definitely my second favorite pokemon! if I see five in sm4sh would look like:

Ivysaur (Playable by Red)
Lickitung (Playable by TR)
Steelix (Pokeball)
Buizel (Pokeball)
Victreebel (Playable by TR)
 

Sonic Poke

Smash Lord
Joined
May 14, 2011
Messages
1,262
Location
Sao Paulo, Brazil
OK, here's the Zoroark moveset I mentioned. It's probably OP as crap currently because I rushed it, but the basic concept is still there.

Zoroark

Weight: 6
Size: 4
Ground Speed: 6
Air Speed: 6
Fall Speed: 2
Special Attributes: Wall Cling, Crawl

Basic Attacks


Neutral- Fury Swipes
Zoroark rapidly slashes at opponents in front of him. Deals 1-4% per swipe. Can easily be DI’d out of.

Dash Attack- Running Slice
Zoroark lunges forward and claws. Deals 7-10% damage.

Forward Tilt- Scratch Combo
A natural combo where Zoroark scratches twice and then performs an uppercut. Each swipe deals 5% damage and the uppercut deals 7% and knocks the enemy straight up.

Up Tilt- Spinning Uppercut
Zoroark spins and uppercuts, dealing 10% if the sweetspot on the claws is hit and 3% if Zoroark’s body is hit.

Down Tilt- Sweep Kick
Zoroark performs a sweep kick. The only move it shares with Lucario.

Smashes

Forward Smash- Night Slash
Zoroark’s claws glow crimson and then slashes its foes, dealing 15-25% damage. Kills at above 100%.

Up Smash- Dark Pulse
Dark energy wraps itself around Zoroark’s arms. When released, Zoroarks raises its hands over its head and yells, releasing a dark burst of energy straight up. Deals 20-28% damage and good knockback; however, it only hits directly above Zoroark and has high end lag.

Down Smash- Claw Attack
Zoroark raises both its claws in the air and smashes them downward. If the sweetspot on Zoroark’s claws connects, the enemy is freeze framed momentarily and given an electric shock before being sent flying. Ordinarily deals 11-18%, while the shock deals an additional 5% damage.

Aerials

Neutral- Claw Tornado
Zoroark spins rapidly with its claws outstretched, dealing 5% per hit with 4 hits.

Forward Air- Slash
Zoroark slashes forward in the air, dealing 7% damage and decent knockback. Sweetspot deals an additional 4% damage.

Down Air- Slash
Zoroark slashes downwards, dealing 7% damage and decent knockback. Very weak spike.

Back Air- Back Kick
Zoroark kicks backwards, initially dealing 8% damage. Sex kick.

Up Air- Hair Whip
Zoroark whips above itself with its massive ponytail, dealing 9% damage.

Grabs
Pummel: Zoroark strikes the enemy with his free claw. Deals 2-3% damage.
Forward Throw: Zoroark throws the enemy down and then strikes with his claw, dealing 10% damage.
Down Throw: Zoroark throws the enemy on the ground, does a flip in the air and stomps the enemy, dealing 12% damage.
Back Throw: Zoroark spins around and slams the enemy in the ground, dealing 8% damage.
Up Throw: Zoroark tosses the enemy in the air, dealing 8% damage.

Specials


Neutral- Illusion
Zoroark freezes momentarily and creates an illusionary copy that performs a set command and then vanishes. While charging, the illusion can be set to run in either direction, stay in place, jump either up or in any direction, perform an attack (which deals no damage) if it nears an enemy, or any combination thereof.

Side Special- Pursuit
Zoroark abruptly flies straight forward with the speed of Captain Falcon’s dash and about the distance of Ike’s Quick Draw. If Zoroark contacts an opponent it slashes. While the slash only deals 3% damage and minimal knockback if it contacts the front of an enemy, it deals 15% damage and impressive knockback (enough to potentially kill under 100%) if it contacts the backside of an enemy. Puts Zoroark into a helpless mode if used in midair.

Down Special- Night Daze
Zoroark slams the ground, unleashing a shockwave of dark energy travelling slightly slower than Zoroark’s dash speed that multihits the enemy and pushes him\her backwards and then launches them almost straight horizontally. Each hit deals 2-3% damage and it hits around 6 times if timed perfectly.

Up Special- Shadow Claw
A dark aura envelops Zoroark’s claw and Zoroark flies upwards, uppercutting enemies. Similar in all respects but animation to Marth’s Dolphin Slash except with slightly higher start lag and less range, but a slightly higher jump.

Playstyle
Zoroark's playstyle revolves around two things; tricking enemies with Illusions to set up damaging combos and setting up Pursuit to finish them off. Learning to properly utilize Illusions is the most important aspect of Zoroark play, as it is one of its 3 main methods to set up its main finisher, Pursuit (its down throw works at mid percentages against heavier characters and Night Daze works below 80% as well). Its main weaknesses are its reliance on a single killer (most of its smashes don't KO well below 120% and its spike is very weak) and its poor recovery with Shadow Claw's predictability and the ease of punishing Pursuit if used as a recovery. Oddly enough, the inspiration for this moveset came to me while playing Halo: Reach, both with the use of harmless holographic doubles to trick enemies and the use of attacks from the rear to kill enemies. I remembered Zoroark was a popular potential Smash rep based on illusions and that there was a Pokemon attack called "pursuit" with a similar function (to punish retreating foes) and the rest just came to me as I went.
I loved this moveset!:) but where is the final smash?
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
NNID
Disfunkshunal
3DS FC
1848-1876-3249
Lickitug is definitely my second favorite pokemon! if I see five in sm4sh would look like:

Ivysaur (Playable by Red)
Lickitung (Playable by TR)
Steelix (Pokeball)
Buizel (Pokeball)
Victreebel (Playable by TR)
In no particular order: lickitung, espeon, primape, kadabra, poliwrath.

Speaking of espeon, what do you guys think of this moveset. I know he won't make it in but it still is a very interesting playstyle.

I dont want to take away from the zoroark moveset since he is actually likely so please comment on that one first.

:phone:
@java
What about the pictures of yoshi. Admit it, you're just racist towered lickitung >_>
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
In no particular order: lickitung, espeon, primape, kadabra, poliwrath. Speaking of espeon, what do you guys think of this moveset. I know he won't make it in but it still is a very interesting playstyle.

I dont want to take away from the zoroark moveset since he is actually likely so please comment on that one first.
Cool!

Esoeon was one of my favorite Psychic Pokemon in Gold/Silver back in the day. :)

As for the moveset itvlooks awesome, I liked that it itchad alot of moves such as Psybeam and future sight, but where's It's Sunlight move? :(

:phone:
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
A long time ago, I made a list of characters I wanted for the 3rd smash game. It was FAR before Brawl had been announced.

One of the characters was Professor Hector. While you didn't control the professor himself, you had control over his robotic creation: R.O.B. (Kinda like the pokemon trainer)

R.O.B. was announced for Brawl, yet his creator is nowhere in sight. I say we give Professor Hector his props and have him control R.O.B. like the pokemon trainer!
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
Omega, some Onett back-up would be nice now...I'm kinda getting ***** by Ike mains in the discussion. It may be due to my own lack of knowledge on the stage though.
 

hichez50

Smash Lord
Joined
Oct 27, 2008
Messages
1,464
Location
Georgia
NNID
Player-00
3DS FC
2122-6108-1245
ill try to back you up. I'm really getting tired of the community not wanting to give a little.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
@Supporters: Thanks yo.

Good ****, we've converted San. He was the only one who really had a decent argument besides DMG, but DMG's agrument can be disproved with a little bit of research. We got this!
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
Actually, while D3 can't infinite wall grab anywhere on the ground (Random occurrence of cars), he can infinite wall grab on the ledge of the yellow house without interruption.

I'm pretty sure he can, but I haven't tested it recently
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
A long time ago, I made a list of characters I wanted for the 3rd smash game. It was FAR before Brawl had been announced.
I did the same thing too. My first list was made in 2003 and it had 100 characters and my second list was made in 2005 and it had 55 characters. I sent both of them to NOA and, looking at them now, it's funny because I don't even want half the characters I put down, especially for the first list.
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
I did the same thing too. My first list was made in 2003 and it had 100 characters and my second list was made in 2005 and it had 55 characters. I sent both of them to NOA and, looking at them now, it's funny because I don't even want half the characters I put down, especially for the first list.
If we didn't have this realistic limit on characters, I would accept all my choices on the list. Even though it was different times.

A lot of the characters that got in Brawl were on my list, including: Pit, D3, Metaknight, pokemon trainer, R.O.B.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
@Supporters: Thanks yo.

Good ****, we've converted San. He was the only one who really had a decent argument besides DMG, but DMG's agrument can be disproved with a little bit of research. We got this!
I facepalmed at what Jebus mentioned, DDD surely doesn't alway have priority when it comes to grabs on there.

Just hold on a sec, I'll get my buddy to help us out with convincing San.

:phone:
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
He is? Then has it been resolved? Ussi, OS?

Edit: if you tested the powershielding, it would be a good idea to get on vid to further explain.
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
NNID
Disfunkshunal
3DS FC
1848-1876-3249
Cool!

Esoeon was one of my favorite Psychic Pokemon in Gold/Silver back in the day. :)

As for the moveset itvlooks awesome, I liked that it itchad alot of moves such as Psybeam and future sight, but where's It's Sunlight move? :(

:phone:
I was wondering the same thing.


^_^ @ pirate ship talk in the other thread.

:phone:
 
Status
Not open for further replies.
Top Bottom