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New Smash Bros for WiiU

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Conviction

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I will all in due time, my main focus right now is Onett because that one benefits Fox the most atm :awesome: I WILL get to the others the though. Our stagelist can be so much bigger. Not only does this impact brawl but in SSB4 it will have people more liberal on stages instead of being very conservative like it is now.

@Omega: Any help is appreciated.
 

Greave

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I will all in due time, my main focus right now is Onett because that one benefits Fox the most atm :awesome: I WILL get to the others the though. Our stagelist can be so much bigger. Not only does this impact brawl but in SSB4 it will have people more liberal on stages instead of being very conservative like it is now.

@Omega: Any help is appreciated.
Grassroots movements <3 :B
 

JavaCroc

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Wow... So Bomberman is more deserving than Megaman because the former has "games on multiple Nintendo platforms"? Do you want me to count Megaman games VS Bomberman games on Nintendo systems? XD really?


I'm all up for Bomberman, but supporting him over Megaman using the excuse that he has "multiple games" doesn't cut it. Megaman is ... perhaps the 3rd party character with MOST games on a Nintendo system. You just can't compare.
While I would be happy with Bomberman in SSB4, Megaman is definitely more deserving and likely.

Bomberman also is owned by Konami, who also owns Snake. Having two characters for one company might be a bit much. That's why I throw my vote towards Slime & Chocobo or Professor Layton for a third-party rep.

BTW, I noticed your signature and like the character models for Mike Jones and Alice on it. Did you make the models yourself or are they from somewhere else? (Plus, you've got Captain Syrup on there)

Hey, add my vote to the pro-Ridley movement!



I like your idea. I like it a lot. But it would kind of defeat the purpose that was initially intended: to be able to finish Adventure Mode with one character. Perhaps give each character their own story mode, but have all the stories intersect with each other.

That could also open the possibility of switching to other characters when the storylines meet!
I do agree with you. I intended for character stories to intersect anyways, but I had intended the player to just play as the character they selected.

However, it makes more sense that they may change characters as they find them - especially if one of those joining characters is a new, unlockable character.

That's why you ignore them using the "ignore list" function, it's very convinient, you should try it out sometime.

:phone:
Am I the only person who doesn't ignore anyone, not even Lord Hokage or nine?

Anyways, I'm leaving to try my hand at Balanced Brawl. It looked interesting, and didn't require hacking.
 

Chris the Ripper

Banned via Administration
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Basically, you make conversations relating to Smash Bros. Wii U. The discussions can range from rosters, items, stages, and so forth.

This is the place to go to discuss Smash Bros. Wii U, as it's currently against the rules to create Smash Bros. Wii U threads.
............


*looks at thread now*


 
D

Deleted member

Guest
Okay, let's recap something that hasn't been discussed for awhile; Krystal.

How likely do you think she is for SSB4? Personally, I don't find her chances to be good. She has lost a considerable amount of popularity, is not as important as others that have appeared in the Star Fox series since before her appearance, not to mention suffers major relevancy issues. She still has some popularity left, did receive very high demands for Brawl, and there is a pattern that Star Fox receives a rep every game, so she can still get in, but I'm not holding my breath. Honestly, I've lost interest in her anyway, since my only real reason for supporting her is so Star Fox gets an unique character that it deserves and it's not impossible to make Falco or Wolf unique so if it means replacing one of them with Krystal just so an unique rep is in, why bother?
 

JavaCroc

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Okay, let's recap something that hasn't been discussed for awhile; Krystal.

How likely do you think she is for SSB4? Personally, I don't find her chances to be good. She has lost a considerable amount of popularity, is not as important as others that have appeared in the Star Fox series since before her appearance, not to mention suffers major relevancy issues. She still has some popularity left, did receive very high demands for Brawl, and there is a pattern that Star Fox receives a rep every game, so she can still get in, but I'm not holding my breath. Honestly, I've lost interest in her anyway, since my only real reason for supporting her is so Star Fox gets an unique character that it deserves and it's not impossible to make Falco or Wolf unique so if it means replacing one of them with Krystal just so an unique rep is in, why bother?
Although I started thinking her chances were around 55%, I think they've lowered since then, IMO, to around 30%.

I think even Sakurai can see that Star Fox is a little over-represented with three characters. The series is only now getting revived - with a remake. And Nintendo, according to what people have said, may not pursue the series any further if Star Fox 64 3D doesn't sell up to expectations (I have no source, some people on this forum have just said that). In addition, Krystal is disliked in Japan, and isn't quite as popular demand-wise than she was before Brawl. That may change when SSB4 is announced, but I think her demands have died down nevertheless.

The only good reason for adding Krystal - a finally unique moveset for a Star Fox newcomer - can be made up for by giving Falco and Wolf more unique movesets. While KumaOso made a good moveset for her, I don't want a character in SSB4 if they represent a series that doesn't really need 3 reps, let alone 4.

So I now have low expectations to see Krystal in SSB4. I have nothing against her as a Star Fox character, but as an SSB4 candidate, I don't want her to overkill the Star Fox series with representation.

EDIT: I couldn't find the dang Brawl disc. My sister swapped it out for Wii Fit Plus, and didn't put the disc in it's proper case. Plus, the likely place where she swapped it - the Wii Fit Plus case -, I can't find. So I'm back.
 

Greave

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Re: Krystal

Had [Smash U] started development awhile ago, soon after Brawl had it big, Krystal would have been almost guaranteed. But like you said, she has lost relevancy recently, especially with the release of the SF64 remake.

As a smaller franchise, Star Fox has a lot of representation already compared to, for example, Metroid, so even with the pattern shown in the past 2 games, I think adding another Lylatian might be a bit unbalanced.

With that being said, Krystal would definitely be a unique and interesting character for the Smash series. And if Sakurai pushes the limit with the roster's size in this one, she still has a chance. But she's not of the highest priority, in my opinion.

Edit: boy am I slow . . .
 

JavaCroc

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Now that I'm back...

Is anyone sad that got rid of original music like the Target Test music and other original music tracks from Melee and replaced them all with remixes of the same frickin' theme like this weaker replacement for Melee's Target Test music?

Although I expect SSB4 to have a new theme and follow Brawl's steps and remix the theme 20 something times, I'd love if they included original music for the game modes again in SSB4.
 
D

Deleted member

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Now that I'm back...

Is anyone sad that got rid of original music like the Target Test music and other original music tracks from Melee and replaced them all with remixes of the same frickin' theme like this weaker replacement for Melee's Target Test music?

Although I expect SSB4 to have a new theme and follow Brawl's steps and remix the theme 20 something times, I'd love if they included original music for the game modes again in SSB4.
That's one thing I disliked about Brawl's sound track, there are too many original musics based off the intro. Kind of lazy if you ask me. Let's hope for a return in SSB4.
 

Greave

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Agreed. The theme was great . . . one time. But it got banal really fast.

But speaking of Target Test, I abhorred Brawl's version of this awesome feature. Making 5 generic stages was a very lazy move, and it detracted from the strategy of the mini-game. I feel the old format should really be brought back.
 
D

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@Greave: This. That's why made SSB64's and Melee's so fun, the challenges were different for every character, not every difficulty.
 

JavaCroc

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Agreed. The theme was great . . . one time. But it got banal really fast.

But speaking of Target Test, I abhorred Brawl's version of this awesome feature. Making 5 generic stages was a very lazy move, and it detracted from the strategy of the mini-game. I feel the old format should really be brought back.
I completely agree. The tailoring of Target Tests to each character in Melee made them all the more challenging, because it required a knowledge of the character's moveset to perfect each test.

However, even with a character roster in the low 40's, it'd be difficult for the developers; that means individual stages designed for each character on the roster. It would take more time and space for the developers.

However, if they want SSB4 to be perfect, they better bring the individual Target Tests. If Target Tests cut into more important features such as characters, online, and Adventure Mode, though, then forget it.
 

Greave

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Space indeed might a limitation. It might be greedy to desire Board the Platforms, too, but it's a nice thought.
 

Vinylic.

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Nintendo should have make a sequel to star fox for the wii first. THEN make a remastered version of star fox 64.
They wouldn't have problems in the first place if it was like this.
 

Oasis_S

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I think what made Krystal so popular back in the Brawl days was because people were sure Star Fox would get another character, and Krystal seemed like the most likely choice. Probably because she is a female character (Sakurai said something that people interpreted as him wanting more females OR SOMETHING lol), and she was guaranteed to have a unique moveset. Not many saw Wolf coming, much less the unique take on him. Since Wolf got in, I guess a lot of the Krystal support went away since "Oh, I guess Wolf is the new Star Fox we've gotten. Nevermind then."

Could be totally wrong here, though. :I

Ohyes,that'sanicecolor.
 

Luco

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Bleuuuu, i hated how brawl gave almost no recognition of 64. I can understand tributes to melee, but the only bit of music from 64 really was the credits, and even then, in my music it was labelled as melee. Basically everything else was melee and brawl tributes. :/

I hope they give a bit more recognition to the first one in SSB4, or i'll personally be really annoyed.
 
D

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Bleuuuu, i hated how brawl gave almost no recognition of 64. I can understand tributes to melee, but the only bit of music from 64 really was the credits, and even then, in my music it was labelled as melee. Basically everything else was melee and brawl tributes. :/

I hope they give a bit more recognition to the first one in SSB4, or i'll personally be really annoyed.
I'm also hoping for more reference to the original game in SSB64. That started the series off and was the reason why the series existed in the first place, so it makes perfect sense to give more credit to it.
 

Big-Cat

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Space indeed might a limitation. It might be greedy to desire Board the Platforms, too, but it's a nice thought.
I doubt storage limits will be an issue. Even with 50 characters, the stages aren't very big and are mostly static except for a few moving platforms.

The thing I loved about Melee's BTT, as mentioned earlier, was that it required a basic understanding of the character's capabilities. Things like Jigglypuff's Pound moving you forward, you having control over the direction Link's boomerang will go, Young Link doing wall jumps to finish the rest of the stage, etc.

Brawl's, like all the other "original" content in that game, just lacked in personality.

And as Iblis said, please don't make so many arrangements of the same song. It was good in some places like All-Star mode, the two versions on Battlefield, and Final Destination were very good arrangements, but the others were just bland.
 

OmegaXXII

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I will all in due time, my main focus right now is Onett because that one benefits Fox the most atm :awesome: I WILL get to the others the though. Our stagelist can be so much bigger. Not only does this impact brawl but in SSB4 it will have people more liberal on stages instead of being very conservative like it is now.

@Omega: Any help is appreciated.

No problem, hopefully can make it happen with more proof.

:phone:
 

BlackFox

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I was so excited when I heard news of this. I just hope this ACTUALLY is a sequel instead of some kind of remake, like when I thought they were making a new pikmin. Anyways, I'm pretty sure it will be a proper sequel, and I can't wait. The personalized break the targets was amazing. Maybe what they could do is give a uniform stage and switch up the target positions, although that seems unlikely and probably won't work.

Slightly unrelated, Sakurai has brought a new important gameplay feature in each one. Side Special, and then Final Smash. What do you think we'll get next, a back Special? Or maybe Special Smashes, like pressing B and A at the same time while you do a smash or something. I honestly have no idea. Does anyone here have any suggestions/ideas?
 

JordantheGiant

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To the person who postedthe Victini moveset: I always pictured Victini to be really floaty/not extraordinarily fast (more similar to Lucario than Fox) because it is a psychic type and it looks like it levitates. But I haven't seen its movie or anything so maybe I'm missing something.

:phone:
 

Hoots

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Meh... TBH I'm not really looking forward to Victini, i'd rather see how Zoroark would play instead IMO.

:phone:
Seriously. Do we really need more fire using Smash characters? Aren't Charizard, Bowser, Mario, Captain Falcon, Fox, Falco, Ike, Zelda, etc. enough?

:phone:
 

BlackFox

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Meh... TBH I'm not really looking forward to Victini, i'd rather see how Zoroark would play instead IMO.

:phone:
I'll admit, I don't know much about Gen V, but I think that Zoroark would be the better choice. It'd be cool to have a Dark type pokemon to fight, considering that "Dark" type is actually like unorthrodox fighting (Bite, Fling, you know what I'm talking about.) I think they'd manage to not make Zoroark a clone, and I hope they can somehow put in it's illusion ability, even if it's just a taunt. The only thing I can see going for Victini is it's legendary status, and how its unique psychic and fire typing could make an intresting playstyle. (Phoenix in MvC3 comes to mind)
 

Hoots

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I'll admit, I don't know much about Gen V, but I think that Zoroark would be the better choice. It'd be cool to have a Dark type pokemon to fight, considering that "Dark" type is actually like unorthrodox fighting (Bite, Fling, you know what I'm talking about.) I think they'd manage to not make Zoroark a clone, and I hope they can somehow put in it's illusion ability, even if it's just a taunt. The only thing I can see going for Victini is it's legendary status, and how its unique psychic and fire typing could make an intresting playstyle. (Phoenix in MvC3 comes to mind)
I mean, Victini would be a neat character, but if you see Zoroark in the movie(I only saw like one AMV for Smash purposes), he/she was made for Smash Bros, just like Lucario.

:phone:
 

hichez50

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I agree we the movie theory. They will use the star Pokemon of the latest movie in America probably. Which will probably be the victini movie by then.
 
D

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BlackFox said:
Slightly unrelated, Sakurai has brought a new important gameplay feature in each one. Side Special, and then Final Smash. What do you think we'll get next, a back Special? Or maybe Special Smashes, like pressing B and A at the same time while you do a smash or something. I honestly have no idea. Does anyone here have any suggestions/ideas?
I did suggest back early in the thread that we could have specials that aids the one of the special a character is using by doing a diagonal direction. For example, Link could move his boomerang in an upward diagonal direction, giving him a wider range of attack areas.
OmegaXVII said:
Meh... TBH I'm not really looking forward to Victini, i'd rather see how Zoroark would play instead IMO.
The irony of this is that I could say the same words, but switch Victini with Zoroark and vice versa.
Hoots said:
Seriously. Do we really need more fire using Smash characters? Aren't Charizard, Bowser, Mario, Captain Falcon, Fox, Falco, Ike, Zelda, etc. enough?
I honestly don't care how many fire using character there are in Smash, as long as they provide something new to the table, I don't have a problem with it. It's only a problem if it results in clones, which Victini will certainly not be. Even so, Victini is a Fire/Psychic Pokemon, so he has more out of his arsenal then just Fire moves.
BlackFox said:
I agree we the movie theory. They will use the star Pokemon of the latest movie in America probably. Which will probably be the victini movie by then.
It would be the first time a Mew-like Pokemon is playable and would eliminate all need to keep both Lucario/Mewtwo out of Smash whereas Zoroark has somewhat similar body structure that will probably result in neither getting in, making only four slots that much more likely, when the seirres deserves at least five.
Hoots said:
I mean, Victini would be a neat character, but if you see Zoroark in the movie(I only saw like one AMV for Smash purposes), he/she was made for Smash Bros, just like Lucario.
Technically, you could say that towards many other characters.

Ray was made for Smash, Saki was made for Smash, Victini was made for Smash, you get my point. While we're at it, I could say that nearly every Pokemon (With exceptions such as Magikarp and baby Pokemons like Pichu) was made for Smash.
hichez50 said:
I agree we the movie theory. They will use the star Pokemon of the latest movie in America probably. Which will probably be the victini movie by then.
By the time Brawl's development starts, the recently premiered Victini's movie will be the latest. Going by this, this helps Victini's chances a lot.
 

JavaCroc

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I did suggest back early in the thread that we could have specials that aids the one of the special a character is using by doing a diagonal direction. For example, Link could move his boomerang in an upward diagonal direction, giving him a wider range of attack areas.
Technically, Link can already do that with his boomerang by just tilting upwards after releasing his boomerang.

Also, I'm not really understanding what you're saying. Are you suggesting the ability to move any special move in a diagonal direction, so for example, Mario could shoot his fireball upwards rather than in front of him?
 
D

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Technically, Link can already do that with his boomerang by just tilting upwards after releasing his boomerang.

Also, I'm not really understanding what you're saying. Are you suggesting the ability to move any special move in a diagonal direction, so for example, Mario could shoot his fireball upwards rather than in front of him?
Yes, I do mean something like that. It would give a wider range of attacks.
 

BlackFox

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Well, you'd have to move it in the diagonal like the nanosecond after you use the special, right. Would it work with recoveries? I.E. Sonic's spring going diagonally. I think it's a good idea, but I'm not sure if it would work with all moves.
 
D

Deleted member

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Well, you'd have to move it in the diagonal like the nanosecond after you use the special, right. Would it work with recoveries? I.E. Sonic's spring going diagonally. I think it's a good idea, but I'm not sure if it would work with all moves.
It would work with some recoveries. Sonic's is an example of this. Mario is an example of a move that doesn't use diagonal movements. The fact that this won't work with all moves is pretty much why I haven't been actively pushing this idea.
 
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