Attributes:
- About as tall as Pikachu, weighs less much as Jigglypuff.
- Fast falling speed and fast air speed.
- Fast running speed, two average sized jumps.
Standard A's
-A: A left jab. 2%
-AA: A two-hit headbutt. (2% first hit, 2% second hit)
Tilts
-F-tilt: Victini does a knee attack, then a kick. ( 3% first hit, 4% second hit)
-U-tilt: Victini does a simple uppercut with both hands. (6%)
-D-tilt: Victini does a squatting punch. (10%)
Aerials
-N-air: Victini does a generic "sex kick". (11% clean, 6% late)
-F-air: Victini does a headbutt downwards. Can be sweetspotted and meteor smashed with a fiery effect. (13% clean, 7% late)
-U-air: Victini Victini does a flip kick. (9%)
-D-air: Victini thrusts its feet downwards. Can be meteor smashed like Ganondorf's. (18% clean, 5% late)
-B-air: Victini does a rear kick. (12% clean, 5% late) Can Wall of Pain.
Smashes
-F-smash: Victini does a fiery judo kick. Somewhat powerful with decent knockback. Can be angled. (14% no charge to moderately charged, 17% fully charged)
-U-smash: Victini does a fast flip kick. Good for starting aerial juggling.
-D-smash: Victini punches the ground and makes a small radius of flames. A bit of start-up lag and end lag though. It can trap opponents. Can hit up to five times. (6% clean, 3% late)
Special Moves
-B-Neutral: Incinerate
Victini shoots a small fireball directly forward. If it hits an opponent, it burns any item they have. (6%)
-B-Forward: Flash
Victini creates a ball of light right in front of it. It dazes any opponents in close enough range.
-B-Up: Telekinesis
Victini rises up in a manner similar to Lucario's B-Up, but somewhat slower for 5 seconds. can be aimed in all directional ways. However, Victini is in a helpless position until B is pressed to end the move.
-B-Down: Stored Power
Victini charges up power, then releases it in a wide range blast that covers all around Victini. It can be charged up to 5 times and takes 1.6 seconds for each charge. Stops momentum if used in the air. Knockback increased for each charge. (4% one charge, 8% two charges, 16% three charges, 24% four charges, 32% fully charged)
Final Smash
V-Create: Victini dashes across the screen in a "V" shaped pattern 15 times in the length of 13 seconds. Very good knockback. (17%)
Throws
-Pummel: Victini bites the foe. Very fast. (1%)
-U-throw: Victini simply throws the foes up and shots a fireball at them. (7% throw, 4% fireball)
-D-throw: Victini slams the foe on the ground 3 times. Low knockback. (15%)
-F-throw: Victini simply throws the foe forward. (7%)
-B-throw: Victini rolls with the foe backwards and throws them. (10%)
Taunts
-F-Taunt: Victini does the peace sign and says, "Victini!"
-U-Taunt: Victini flexes its muscles playfully with a heroic expression.
-D-Taunt: Victini stretches and yawns with a bored expression.
Victory and Loss Poses
-Victory 1: Victini jumps up in down twice, then sits down with a happy expression.
-Victory 2: Victini runs in a circle endlessly with a happy expression.
-Loss: Victini looks away in a sad, hunched over position.
Playstyle
-Victini is meant to be a fast character and a good combo character. With fast air speed and falling speed, it may be similar to Fox in some aspects. I would want most of it's moves to some little to some start-up lag and good speed to be an offensive character with good approaches, but he's easy to KO with beng 8.8 pounds. Its recovery should be fairly good, but somewhat predictable.