JavaCroc
Smash Ace
I'm going to eventually post a full, complete script for an SSB4 opening cinematic that combines the Brawl and Melee themes into one as well as feature plenty of character appearances.
However, there are some franchises I am unfamiliar with and therefore cannot create or finish a "scene" for in the film. Therefore, I'm asking if you guys can help with the following.
Here's a segment of the script I'm writing.
[COLLAPSE=SSB4 Opening Cinematic Script]Melee Opening – 0:00 – 0:06
The screen dimly lights up (in a dark blue hue) and reveals a trophy display case (wood paneling, clear glass, 5 rows stacked). The camera zooms in. The case is empty but for one trophy in the center of the top row – Mario. The camera stops zooming in once Mario comes into clear view (only close enough that you can make out the Mario trophy).
Master Hand moves out in front of the screen from behind. He grabs the Mario trophy and takes it out, closing the case behind him. He turns with the Mario rophy in his hand and flies out behind the screen, the Mario trophy visibly right in front of the camera briefly. The now-empty trophy case lies alone
Musical Note: I used the opening lines of the Smashing… Live! version here as the opening lines are actually a slight remix of the original SSB opening lines in the oveture.
Melee Opening – 0:07 – 0:12
The camera changes to a zoomed-in shot of a dimly-lit empty space on a clear table-like surface. Master Hand approaches from behind the screen with the Mario trophy in his hand (the camera is zoomed in very close to Master Hand and the Mario trophy). He gently places the Mario trophy in the empty space. Master Hand tilts the bottom of the Mario trophy to make it face forward. He flies out behind the camera. The Mario trophy is clearly right in front of the camera.
Melee Opening – 0:12 – 0:16
Camera zooms out from the Mario trophy and gradually reveals an entire row of trophies in which Mario was positioned. The trophies in order from left to right are:
Luigi, Fox, Captain Falcon, Yoshi, Samus, Kirby, Mario, Link, Pikachu, Donkey Kong, Ness, Jigglypuff
This row of trophies is dimly lit with a blue hue. Behind the trophies is complete darkness and shadow.
Melee Opening – 0:16 – 0:20
Image fades out to a black screen. The Nintendo and HAL Laboratory logos pop up – Nintendo on top, HAL at bottom.
The logos fade out.
Melee Opening – 0:21 – 0:26
The camera suddenly lights up with golden light. The shot has changed to a distant view of the first row of trophies at sky level. Light enters the room from a distant sunrise rising over mountain peaks. The light shines over the trophies, revealing they are located on a large rock island in a sea of water with the mountains and sun in the distance. (Think the setting of the first few seconds of the Brawl opening) There is a large distance between the location of the trophies and the shore of the island.
As the room lights up it reveals three more rows of trophies behind the first row. You see these trophies from the backside as with the first row.
Additional Note: The island in this opening segment would look something like this island here. The differences are that is longer, flatter, and the grass covering the island is sparse in numbers and hugs the ground (does not stick out like backyard grass).
Melee Opening – 0:26 – 0:29
The camera changes to a view in front of the trophies from roughly half the height of the distant mountain peaks and sunrise and about a basic suburban house distance away. From the front, the light now reveals the faces of the trophies in the back rows.
Melee Opening – 0:29
The camera suddenly zooms in on the Mario trophy as it emits a blue, firey aura around itself. (Think of the similar sequence in the Melee opening)
Melee Opening – 0:30
The screen turns black. Writing in the bottom-left corner; “All-Stars of Nintendo In”
Melee Opening – 0:31 – 0:33
Mario transforms as in the Melee opening. The camera is still focused on Mario, but is zoomed in on him than in the Melee opening. In the background and far sides, you can see the other characters transforming as well.
Melee Opening – 0:33 – 0:37
Mario is completely transformed from a trophy into a living being. The camera changes to a more zoomed-out position from a left angle, showing both Mario and the six closest trophies in his row (Yoshi, Samus, Kirby, Link, Pikachu, Donkey Kong) as they enter cool battle poses (imagine them as whatever you like). The camera slowly zooms out during his segment to show the rest of the trophies changing into battle poses.
Melee Opening – 0:37
A clawed foot stomps on the ground in front of the screen. Mario and his row of trophies are completely in battle poses now.
Melee Opening – 0:38 – 0:40
The camera quickly spins around 180 degrees to a right angle. The camera shows Bowser and a separate group of characters moving into battle positions. Visible in front of the camera showing off their battle poses are Bowser, Ganondorf, Ridley, King Dedede, King K. Rool, and Zoroark. This sequence is in slight slow-motion.
Melee Opening – 0:41 – 0:43
Camera changes angle to the space in-between the two groups of characters from the side of the original trophy row while at just slightly above the height of the heads of the larger character (Ganondorf, Ridley). Now the characters from each side dash to the opposing side and charge up their attacks. (for example, Mario jumps out with a fireball in the palm of his hand [similar to his forward smash] while Bowser prepares to swipe his claws at Mario). As they prepare to attack, the camera enters slow-motion (as in the Melee opening battle between Mario, Link, Kirby, and Pikachu).
Brawl Theme – 0:05 – 0:06 (Vocals Only)
Audi famam…
The character are still about to attack and still moving in slow-motion, but a flash of light from the distance between the characters begins to flood the camera until all that can be seen is bright golden light.
Musical Note: Transition from Melee opening to Brawl theme and vocals.[/COLLAPSE]
However, there are some franchises I am unfamiliar with and therefore cannot create or finish a "scene" for in the film. Therefore, I'm asking if you guys can help with the following.
- What is a good enemy robot for Ray MK to face in the script?
- Although I do have a Sin and Punishment scene in my script, it uses Isa and the ruined city from Star Successor. I'd prefer using Saki and a location (as well as enemies from that location) from the original Sin and Punishment. Can someone provide me with a good stage to show Saki in, as well as any enemies that stage features? Also, did Saki ride a hoverboard in his game?
- Can anyone give me an idea for a short Golden Sun segment in the script?
- Similarly, can anyone give me an idea for a Mother segment? Please note that the footage in the Melee opening for each character was small, so the Golden Sun and Mother segments would need to be short (I'm talking 2-4 seconds short), yet awesome enough to make you feel giggly inside like the fanboy you are.
Here's a segment of the script I'm writing.
[COLLAPSE=SSB4 Opening Cinematic Script]Melee Opening – 0:00 – 0:06
The screen dimly lights up (in a dark blue hue) and reveals a trophy display case (wood paneling, clear glass, 5 rows stacked). The camera zooms in. The case is empty but for one trophy in the center of the top row – Mario. The camera stops zooming in once Mario comes into clear view (only close enough that you can make out the Mario trophy).
Master Hand moves out in front of the screen from behind. He grabs the Mario trophy and takes it out, closing the case behind him. He turns with the Mario rophy in his hand and flies out behind the screen, the Mario trophy visibly right in front of the camera briefly. The now-empty trophy case lies alone
Musical Note: I used the opening lines of the Smashing… Live! version here as the opening lines are actually a slight remix of the original SSB opening lines in the oveture.
Melee Opening – 0:07 – 0:12
The camera changes to a zoomed-in shot of a dimly-lit empty space on a clear table-like surface. Master Hand approaches from behind the screen with the Mario trophy in his hand (the camera is zoomed in very close to Master Hand and the Mario trophy). He gently places the Mario trophy in the empty space. Master Hand tilts the bottom of the Mario trophy to make it face forward. He flies out behind the camera. The Mario trophy is clearly right in front of the camera.
Melee Opening – 0:12 – 0:16
Camera zooms out from the Mario trophy and gradually reveals an entire row of trophies in which Mario was positioned. The trophies in order from left to right are:
Luigi, Fox, Captain Falcon, Yoshi, Samus, Kirby, Mario, Link, Pikachu, Donkey Kong, Ness, Jigglypuff
This row of trophies is dimly lit with a blue hue. Behind the trophies is complete darkness and shadow.
Melee Opening – 0:16 – 0:20
Image fades out to a black screen. The Nintendo and HAL Laboratory logos pop up – Nintendo on top, HAL at bottom.
The logos fade out.
Melee Opening – 0:21 – 0:26
The camera suddenly lights up with golden light. The shot has changed to a distant view of the first row of trophies at sky level. Light enters the room from a distant sunrise rising over mountain peaks. The light shines over the trophies, revealing they are located on a large rock island in a sea of water with the mountains and sun in the distance. (Think the setting of the first few seconds of the Brawl opening) There is a large distance between the location of the trophies and the shore of the island.
As the room lights up it reveals three more rows of trophies behind the first row. You see these trophies from the backside as with the first row.
Additional Note: The island in this opening segment would look something like this island here. The differences are that is longer, flatter, and the grass covering the island is sparse in numbers and hugs the ground (does not stick out like backyard grass).
Melee Opening – 0:26 – 0:29
The camera changes to a view in front of the trophies from roughly half the height of the distant mountain peaks and sunrise and about a basic suburban house distance away. From the front, the light now reveals the faces of the trophies in the back rows.
Melee Opening – 0:29
The camera suddenly zooms in on the Mario trophy as it emits a blue, firey aura around itself. (Think of the similar sequence in the Melee opening)
Melee Opening – 0:30
The screen turns black. Writing in the bottom-left corner; “All-Stars of Nintendo In”
Melee Opening – 0:31 – 0:33
Mario transforms as in the Melee opening. The camera is still focused on Mario, but is zoomed in on him than in the Melee opening. In the background and far sides, you can see the other characters transforming as well.
Melee Opening – 0:33 – 0:37
Mario is completely transformed from a trophy into a living being. The camera changes to a more zoomed-out position from a left angle, showing both Mario and the six closest trophies in his row (Yoshi, Samus, Kirby, Link, Pikachu, Donkey Kong) as they enter cool battle poses (imagine them as whatever you like). The camera slowly zooms out during his segment to show the rest of the trophies changing into battle poses.
Melee Opening – 0:37
A clawed foot stomps on the ground in front of the screen. Mario and his row of trophies are completely in battle poses now.
Melee Opening – 0:38 – 0:40
The camera quickly spins around 180 degrees to a right angle. The camera shows Bowser and a separate group of characters moving into battle positions. Visible in front of the camera showing off their battle poses are Bowser, Ganondorf, Ridley, King Dedede, King K. Rool, and Zoroark. This sequence is in slight slow-motion.
Melee Opening – 0:41 – 0:43
Camera changes angle to the space in-between the two groups of characters from the side of the original trophy row while at just slightly above the height of the heads of the larger character (Ganondorf, Ridley). Now the characters from each side dash to the opposing side and charge up their attacks. (for example, Mario jumps out with a fireball in the palm of his hand [similar to his forward smash] while Bowser prepares to swipe his claws at Mario). As they prepare to attack, the camera enters slow-motion (as in the Melee opening battle between Mario, Link, Kirby, and Pikachu).
Brawl Theme – 0:05 – 0:06 (Vocals Only)
Audi famam…
The character are still about to attack and still moving in slow-motion, but a flash of light from the distance between the characters begins to flood the camera until all that can be seen is bright golden light.
Musical Note: Transition from Melee opening to Brawl theme and vocals.[/COLLAPSE]