Lightosia
Smash Journeyman
Just emulate it. Project 64 runs pretty well.Darn Microsoft, now I have to get an N64 to play it rather than the VC
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Just emulate it. Project 64 runs pretty well.Darn Microsoft, now I have to get an N64 to play it rather than the VC
Although I believe you're referring to Pilotwings 64, StarPhoenix made this Pilotwings Resort stage.I wonder what a stage from Wave Race or PilotWings would be like...
If only Conker 64 was child-friendly. That might've kept Rare in a good relationship with Nintendo. Funny how one heavily violent title can ruin a relationship.It wasn't just the fact that it was M Rated. Nintendo hated Conker's Bad Furday with a passion and it led to the eventual split of Rare and Nintendo. Conker was originally gonna be another generic 3D platformer where Conker was a cute and innocent squirrel who collected nuts and had animal helpers etc. However, being the crazy Brits that they are(and probably to stick it to the overcontrolling Nintendo), they scrapped that for the M Rated adventure that is still one of my favorite games of all time. Nintendo's childish image was tarnished, especially aided by the misleading marketing campaign(they constantly called him a "foul mouthed squirrel" even though he curses like once in the entire game and it's only "****"). After that, they worked on a game called Dinosaur Planet for like 4 years which was going to be an enormous Zelda style open world adventure game which would star the first version of Krystal. However, Miyamoto wanted a Starfox game for the Gamecube, and Nintendo's own attempts at one were failing miserably, so to get back at Rare for Conker they forced them to scrap everything they had and slap together a half ***** and mediocre Starfox game with the scraps. Of course this destroyed the relations with the 2 companies and Rare was bought by Microsoft, robbing Smash of Banjo and Kazooie for all time. Anyways, my point is that it has nothing to do with it being an M game, Nintendo are just a bunch of ****s.
Wow, I wasn't expecting to write all that... I spose being a former Rare mega fanboy has its downsides.
Yeah, Jeff, Poo, Flint or even the Masked Man are better choices for a 3rd character from Mother. Maybe they only choose Ninten because he is a protagonist and Mother 1 has no representation (stickers don't count).Why are people considering Ninten and Mega Man.Exe? Last I checked, Ninten was nearly the same as Ness, minus going on acid trips with surfboard tables, psychics, and little dudes with a bow and a string of hair! XD Mother 1 and MMBN3 are great games, although Mother 1 is ridiculously hard. I got like 2/3rd through it before beating it. I don't know why I stopped... >.>
So many things...Although I believe you're referring to Pilotwings 64, StarPhoenix made this Pilotwings Resort stage.
Wuhu Island
Just looked up Starforce, he looks really stupidYeah, Jeff, Poo, Flint or even the Masked Man are better choices for a 3rd character from Mother. Maybe they only choose Ninten because he is a protagonist and Mother 1 has no representation (stickers don't count).
About Megaman.EXE, it's Capcom's choice. There is a rumor that Megaman Starforce will join a "Super" version of MvC3, so, no one knows what is in Capcom's minds.
Man, I wish Nintendo would have made that decision around 2002, by then Banjo-Kazooie would at least shown up in Melee.If only Conker 64 was child-friendly. That might've kept Rare in a good relationship with Nintendo. Funny how one heavily violent title can ruin a relationship.
And the irony is, Nintendo actually has made some rather gruesome titles as well; Eternal Darkness easily comes to mind.
Yep, I catch your drift. Personally, I was thinking more 64 States Island (or whatever that island was called) over Crescent Island.So many things...
1.- That stage is beautiful, and I love the concept of it being a more relaxing take on Venom.
2.- I meant PilotWings in general... but dang.. now that you mention it Crescent Island would've been great too (if you catch my drift, I'm sure).
3.- I love this stage idea so much it makes me all fuzzy inside...
4.- I could, sadly, not picture an island stage such as this, without my favorite Nintendo hero in it.
5.- Wuhu Island reminds me a lot to the first island of Pilot Wings 64. I can see this stage totally happening, though.
I mostly would support Ninten if we had another Mother rep because, as you said, he would finally give Mother 1 the representation it should get when Mothers 2 and 3 have been represented.Yeah, Jeff, Poo, Flint or even the Masked Man are better choices for a 3rd character from Mother. Maybe they only choose Ninten because he is a protagonist and Mother 1 has no representation (stickers don't count).
Conker was family-friendly... on Diddy Kong Racing. (good racing game!) He's so cute for an alcoholic, perverted, suicidal squirrel. I just hope he isn't the squirrel my cat killed, gutted, and left at my front door.If only Conker 64 was child-friendly. That might've kept Rare in a good relationship with Nintendo. Funny how one heavily violent title can ruin a relationship.
And the irony is, Nintendo actually has made some rather gruesome titles as well; Eternal Darkness easily comes to mind.
I don't think Mother needs anymore representation, and that's coming from a huge Mother fan. I beat a boss named Barf, after all! Sakurai kept Ness cuz' we all love him and so does he, and he added Lucas because he was original enough to add something new to the series without being a Ness clone (yes, they are nearly completely different!). Ninten really couldn't add anything to the table without being a clone, really, or putting in an effort for a more deserving character. If every game in a series represented gets a character, we'd have 2,000 Mario reps.Yeah, Jeff, Poo, Flint or even the Masked Man are better choices for a 3rd character from Mother. Maybe they only choose Ninten because he is a protagonist and Mother 1 has no representation (stickers don't count).
About Megaman.EXE, it's Capcom's choice. There is a rumor that Megaman Starforce will join a "Super" version of MvC3, so, no one knows what is in Capcom's minds.
This is one of the reasons why I think Banjo-Kazooie at least stands a chance for the 3DS version, Microsoft isn't competing in the handheld market at the time, so it shouldn't bother them in any way, the only thing that's most likely to get him in at this point is popularity and whther or not Sakurai is even willing to work with such a developer which I really have my doubts about, Rare would have to listen to it's fans or beg like Kojima did.@ Omega
Everyone who's anyone wishes Banjo could've made an appearance. I remember a few years ago that Rare said their handheld production division was bigger than their console production division). He could make an appearance on the 3Ds version. It's possible, but not probable. Don't bet on it like I bet on Diddy Kong in Brawl!
Had Nintendo bought Rare instead of selling them to Microsoft, Banjo+Kazooie would have been in Brawl without a shadow of a doubt. That is completely undebatable. Isn't fate cruel?@ Omega
Everyone who's anyone wishes Banjo could've made an appearance. I remember a few years ago that Rare said their handheld production division was bigger than their console production division). He could make an appearance on the 3Ds version. It's possible, but not probable. Don't bet on it like I bet on Diddy Kong in Brawl!
I mean, think of it this way.Well would you rather see Banjo on the 3DS or not at all?
I am really agaisnt universal rosters, both versions shouldn't have to be exactly the same, character differences aren't going to be the same due to Single player modes and such taking more of the 3DS space.
Why so? If anything that would be a bad move for Nintendo, let's face it, if Sakurai can only put so many character on the 3DS, let's say 45 characters maximum; do you honestly want that for the Wii-U as well when it is clearly capable of handling more?I do hope that a universal roster is implemented.
I totally agree. He could've even been in Melee. Heck, if he had not been in Brawl there would've been riots so bad, everyone on smashboards would require a flame shield! :laugh:Had Nintendo bought Rare instead of selling them to Microsoft, Banjo+Kazooie would have been in Brawl without a shadow of a doubt. That is completely undebatable. Isn't fate cruel?
Edit: I'm sorry, any character that is completely exclusive to thhe 3DS version is a wasted character who shouldn't even be added in the first place.
Nintendo could make money off Banjo, Microsoft and Rare would make money off Banjo. Nintendo would celebrate their history, and they would also please many longtime fans. Seriously… who would lose in this deal?This is one of the reasons why I think Banjo-Kazooie at least stands a chance for the 3DS version, Microsoft isn't competing in the handheld market at the time, so it shouldn't bother them in any way, the only thing that's most likely to get him in at this point is popularity and whther or not Sakurai is even willing to work with such a developer which I really have my doubts about, Rare would have to listen to it's fans or beg like Kojima did.
I must say it would be a genius move for Sakurai to include him as an exclusive, non-tranferable character for the 3DS, sales would skyrocket if such a wanted character was exclusive.
Well when you put it that way it kinda makes sense, but I'm against the idea of the universal roster idea, even if the 3DS is in lower resolution, Im guessing maybe 480, I still believe things like cinematics, SSE modes, nit to mention online will probably take a large portion of it's memory, hence limiting what it can do.There's always the compression methods. The data for the Wii U version can always be adjusted for the 3DS version.
For one example, the textures for the 3DS version can be restricted to using only the CMPR texture format, which uses 4 bits per pixel.
Who is Reggie?If I've read the interviews correctly, according to Reggie, they're planning on making both versions inter-playable (hope I get the term across).
So, if both versions can play against each other, they have to share the roster. If either version has exclusives, and they can still fight against other version's exclusive characters, it means both versions HAVE those characters, but not all of them are playable on one version alone.
That would be a far worse insult than that of the Trial games..
He is the president of Nintendo of America, Iwata is for NoJWho is Reggie?
At least the video files will probably use a lot less memory on the 3DS, due to the reduced quality.Well when you put it that way it kinda makes sense, but I'm against the idea of the universal roster idea, even if the 3DS is in lower resolution, Im guessing maybe 480, I still believe things like cinematics, SSE modes, nit to mention online will probably take a large portion of it's memory, hence limiting what it can do.
I totally agree with the concept of having characters as DLC, it would offer alot more plus can be offered if fans requested a certain character after Smash 4's release like Slime for example.I like the idea of having console exclusive characters... if they release DLC for them on at least the Wii U version later. I think if they're smart business-wise that's what they'll do (or if they can only get the rights to a character for one game or another).
Still, I'll bet there's gonna be at least a couple exclusive stages, or that you need to own the copy of both to transfer from one to the other, and you'd only be allowed to do it once or twice kind of thingy. That would make sense from a players and business standpoint.
I also imagine the gameplay is going to be fairly different on each console.
DLC offers the chance for Nintendo to have temporary console exclusive characters, the ability to keep adding maps (imagine-every SSB64, Melee, and Brawl map! That would make me soooooo happy), and the ability to make more money, improve online, and maybe even fix glitches (ie: the Meta Knight infinite cape glitch, various edge glitches that have been common in Melee and Brawl, TRIPPING!) It also would allow SSB 3DS to have the ability to save stuff on the system as well as the cartridge, allowing Nintendo to keep adding content on instead of being limited by the cartridge memory.I totally agree with the concept of having characters as DLC, it would offer alot more plus can be offered if fans requested a certain character after Smash 4's release like Slime for example.
It's really a no lose situation for both the fans and Nintendo, we of course would be getting past stages, characters, music themes, alt. costumes etc.. While Nintendo on the other hand racks up sales from DLC and would greatly benefit from it for a game as big as Smash. There is no excuse this time around since the Wii-U is a more powerful system; maybe even more than the PS3.
I agree with this statement, especially when the files are compressed. Texture quality also plays a factor in all of this as well.