@disfunshunal: The fact being is that we did not get forty-one characters in Brawl. Also, just because the 3DS is more powerful then the Wii does not guarantee that in an universal roster, we will get over forty slots.
Because Sakurai may have other things in plan and he may not think too highly of expanding the character roster. If his plans means 35-40 slots, lots of single-player contents, and a SSE bigger then that of SSE without compression, he isn't going to compress just to add characters that we want. If he plans on going universal on the roster with the same roster o on the 3DS, Sakurai will not give up more then that. Putting exclusives on the Wii-U prevents Sakurai from using the universal roster as an excuse.
When people say "I think there will be a universal roster" they're saying "I think there will be ~50 characters on both versions" not "Less than 40 on both versions." You need to keep that in mind. What does console power have to do with roster size? Do you think they're going to be ports or something? The 3DS version is going to have a lot of what the WiiU version has, it's just going to have worse graphics. ("Worse" being Wii graphics, which isn't even that bad) Each version will be built separately, but under the same direction. MEMORY is the important part, and considering Brawl could have had plenty enough room for ~50 characters on its disc if it had been compressed, the 3DS version, with a cart the same memory size as a double layer Wii disc, will have just as much room. It is entirely possible to fit ~50 characters on the 3DS version.
You are assuming that most people think of 45-50 character slots with universal roster, which I disagree with. I don't see many people stating this, so this is purely your interpretation. Most of the time, when I see people talk about universal roster, they think about a 35-45 slot roster. People do not think as highly of this as you think and they certainly realize the consequences of us getting universal roster. As for those who expect 45-50 slots on the 3DS and Wii-U, I still think that's too much.
Smash will be 2.5D on both systems. Trust me, power will play a difference in the overall roster of SSB4, even if it's universal.
I am assuming that both versions are most different from each other with the exception of characters/stages.
How the hell is having a ~50 character roster on both versions neglecting the aspect of Smash that allows you to play as all your favorite characters? And I'm not arguing for version exclusives, silly. That's like, the complete opposite of a universal roster.
You do realize that we are on different pages when it comes to expectations in regards to universal rosters, right? You expect ~50, I only expect 35-40 slots. Put yourself in my shoes before stating misinterpretations like that.
Notice I always say "~50" and not "50ish." I thought it was well known that the ~ when used like that stands for "approximately." My expected roster size range is 46 - 51 total. 51 being what I would say is the maximum, 48 being what what I expect, and 46 being a satisfactory minimum amount I suppose. And if you think he will compress it, giving him BUNCHES more space, (plus I thought you just said you thought he wouldn't...?) what makes you think he won't use that space for characters?
I personally regard approximately and 50ish as the same thing. Also, like I said, we don't know if Sakurai will take the time to properly compress the game to get characters in. I'm sure if he does, we'll get a mid-40s roster, but there is no telling whenever or not he does that.