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New Smash Bros for WiiU

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Johnknight1

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With Project M they made Sonic faster (including his aerial DI speed [although without actively DI'ing he is still somewhat floaty]), and gave him all kinds of shield pressure speedy attacks (kinda like Falco in Melee). He's got pretty much everything in Project M that allows him to live up to his potential in Brawl. It really is a beautifully designed character/thing.

I got a feeling Namco Bandai is going to be smart (and is being smart), and is looking at such thing and fan reception, both casually and competitively. After all, if you can balance and create a game that is friendly to both, you are only going to make everyone happy. When everyone wins, everything is good! :shades:
 

Johnknight1

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Zelda's long-range game is so (too?) good in Project M. I love how great it is at countering stall spacing (and how it is still easy to punish Zelda for camping).

Personally, I think the improvements in Project M on Zelda are easy to import into Smash WiiU and 3DS. They made the changes to her simple, easy, and above all, smart. :cool:
 

smashmanx7

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do you think sakurai knows anything about project m cause if he did he could probably draw from that but most likely he doesn't

:phone:
 

shinhed-echi

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I still think Sonic should have the Bounce Attack from SA2 as his AEREAL Down B

:phone:

Fixed. :D


And I don't mind him keeping the Homing Attack, as long as it's done the Project M way. That was just WAY too awesome.

Straight path instead of curvy.
Doesn't cut momentum.

It's... Sonic-y in its very essence.
 

Johnknight1

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Johnknight1

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I think from now on we should jokefully call Smash WiiU "Super Tekken Brothers." :laugh:

That and refer to Smash 3DS as "Super SoulCalibur Brothers." :chuckle:

Of course, that is due to Namco Bandai being a/the primary developers of said forthcoming smash brothers' games. :shades:
 

Johnknight1

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I wonder what this, means for semi clones?
There have been loads of clones and semi-clones in Tekken and SoulCalibur.

Still, I don't think the people at Namco Bandai will choose the roster, aside from maybe which character from their company may get in (the obvious answer: Pac-Man).
 

Shorts

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Well I just meant with a lot of new eyes on these characters, I wonder if anyone is going to look at them and be like "this would be better". Or anything like that.

Like, for example, Namco has a good idea for the decloning of falco, I wonder if they'll be allowed to do it, and if a situation like this will even show up.
:phone:
 

Johnknight1

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@ shortie
In that case shortie, I would imagine they'll touch up bad characters moreso than clones (well, maybe not clones that are too alike their original counterparts) and semi-clones.

Like fix how dreadful Bowser, Yoshi, Link, Zelda, etc.

As for your example with Falco, eh, he's only got like 6 moves left that are borrowed from Fox, almost all of which work completely differently from the ways the moves work for Fox (and Wolf). That isn't too big of a deal, because Falco has consistently been a good character.

Characters like, again, Bowser and Zelda, however, have been constantly terribly underpowered, and really lack anything special to make them anywhere near average.
 

Oasis_S

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Sakurai and Namco will walk into a restaurant together, and Sakurai will order for Namco without asking what she wants.

"Oh but I wanted..."

"What did you say?"
 

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ROB, the character used to beat M2Ks Metaknight, is not average. Although I do believe Ken lost to a Link at one point, so, he probably is just average. I think a lot of the characters need to be fixed. Okay, all of them.

Also, he wouldn't say "what did you say?" As a sort of warning, but more so, as if he just ignores anything Namco says.
 

Shorts

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"Oh wow, that falco moveset and improvements are really something. Ill look at them later!"

*throws them away*

:phone:
 

Johnknight1

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Most of the clones don't need to be totally redone; they just need original-looking moves. Falco has been excellent designed and executed in both Melee and Brawl, and had his own defined and engaging play style. Most of his frames were original (save for his down smash, down air, maybe his up air, maybe his up tilt, and his forward, up, and neutral special).

Like I said, I can't say that for Bowser (in Melee and Brawl). He was just one of those typical 4 good moves crappy heavyweight smash bros characters.... again!

Actually, to be honest, I'll take a great and engaging clone like Falco over a character that is pure garbage like Mewtwo or Bowser any day now that I think about it.
 

shinhed-echi

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I wonder if this means the end for Metaknight's "moveset for beginners" one-button-push COMBO. (aka, Tornado, dentist drill, etc).

Sure hope it is, seeing as Namco never had anything of the sort, to my knowledge.
 

PsychoIncarnate

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I wonder if this means the end for Metaknight's "moveset for beginners" one-button-push COMBO. (aka, Tornado, dentist drill, etc).

Sure hope it is, seeing as Namco never had anything of the sort, to my knowledge.
Christie and Eddy. Button Mash to win
 

Johnknight1

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ROB, the character used to beat M2Ks Metaknight, is not average. Although I do believe Ken lost to a Link at one point, so, he probably is just average.
ROB is pretty good in Brawl. However, if you carry over ROB's play style to a fast-paced combo and offense-orientated smash bros. game like Melee, he would be pretty weak. ROB would thus require a lot of tweaks for several of his moves if he were to transition to such a game without being garbage.

On the flip side, characters like Falco and Diddy Kong (whom can combo, have good defene, and have good recoveries in any given smash game) can seamlessly transition from all kinds of different smash bros. games.
I think a lot of the characters need to be fixed. Okay, all of them.
Fixed=??? Yep. All characters need to be transitioned a bit to these 2 new games. Some of them could use 1-3 new moves.
Redone=??? Aside from like 6-12 characters, nope. Most of the roster is pretty solid in terms of moves, platstyle, and whatnot. Just fix the broken ones. Or, in the case of like Link, Captain Falcon, Yoshi, and Ganondorf, you could just to previous iterations of smash bros (before Brawl) to fix ways to make them great (again).
 

lordvaati

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So let's see, what we know about Namco is:

-Created The outfoxies, the game that set the template for Smash(and had some of the same team!)
-Creators of Tekken, the best selling Fighting game series at 40+ million games
-Made Weaponlord, Arguably the most hardcore fighting game ever
-Made Pac-Man Vs., a game developed by Nintendo/Miyamoto
-Made star fox: Assault
-Made Donkey konga
-Made Mario SuperStar baseball
-was one of the 4 creators of mario kart arcade GP(along with Nintendo, sega, and Amusement vision)
-former owners of Monolith Soft(nintendo's current 2nd party), creators of Xenosaga, Xenoblade, and Baien Kaitos.


.........................................F***.
 

Guybrush20X6

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Given that Namco did the excellent online in SCV I have high hopes for the Online is Smash 4. Though I am aware it's a whole different kettle of fish. Four characters and constantly zooming camera for one thing.
 

smashmanx7

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Are there any bad things to expect from Namco bandai things they personally don't do very well cause I can't think of one beside story but that's not all the time

:phone:
 

Kink-Link5

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This thread moves far too fast for my blood. I wake up and there's like 6 pages to read through since 2961.

I hope the team focuses more on the game this time instead of the superfluous bull**** Brawl had.


Namco has had really bad gameplay pasing in Soul Calibur 4 and 5, much like Brawl. Slow movement options, compared to SC2/3, and more than its fair share of good, bad, and mediocre games under its belt.

It's kind of a crapshoot what to expect from the team since this is their first go at the platform fighter genre.
 

PsychoIncarnate

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This thread moves far too fast for my blood. I wake up and there's like 6 pages to read through since 2961.

I hope the team focuses more on the game this time instead of the superfluous bull****.
I'm on page 7912

Also weapon lord needs a sequel
 

Hoots

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Are there any bad things to expect from Namco bandai things they personally don't do very well cause I can't think of one beside story but that's not all the time

:phone:
Judging by SSE, I don't think we need to worry about a drop in story quality... I'm pretty sure ot is impossible to be worse than SSE.

:phone:
 

Johnknight1

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I hope the team focuses more on the game this time instead of the superfluous bull**** Brawl had.
I think the problem is there wasn't a large enough staff for Brawl, and that there weren't enough fighting gameplay specialists. This time around, that won't be an issue. They'll have more people in more designated roles with Namco Bandai on board (along with imminently other companies, too).
Namco has had really bad gameplay pasing in Soul Calibur 4 and 5, much like Brawl. Slow movement options, compared to SC2/3, and more than its fair share of good, bad, and mediocre games under its belt.
I think poor balancing is what haunted SCIV the most. It had 3 very terribly balanced characters. Although the gameplay was slowed down, IMO it was a lot better than that crap they call SCIII. As for SCV, I haven't played it, but from what I've heard, it's got some great gameplay ideas (not always properly executed, of course, but more often than not it is), although the roster is somewhat uninspired. I think with Sakurai at the helm, the latter isn't the issue. He knows how to make anything look inspired. With more companies on board than just Namco Bandai (from what I can tell) the former problem isn't going to be a huge issue (I think).
 
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