Gamingboy
Smash Lord
I sometimes wonder if having a "Pokemon Route" would work as a stage. Y'know, just any ordinary route in Pokemon. Walking into the tall grass would put you at risk of Pokemon attack....
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I was thinking of the pterodactyl she flies in the opening part of the game, but wasn't sure how to implement it. I'm split on making her Final Smash broken as an instant kill move or as something akin to a fighting game super.and Kumo I really like the moveset for Krystal, I believe she should join the cast, and perhaps her FS could be a dinosaur from adventures?
I did burnt tower, and it's only interactive in the sense that you can break the floor to fall and watch *insert dog* fight *insert trainer*. I wouldn't mind seeing:Burnt Tower? I did N's Castle... :|
they obv did that to make it lucario's best stage since it's his home stage :3Anything to replace spear pillar. It had so much potential to be a good stage, until everyone just started "cave of life" the bottom section of it.
Would you mind reposting your Moveset? I need a good one to balance out these bad ones. (I liked the Team Rocket and that one that was after it though)I was thinking of the pterodactyl she flies in the opening part of the game, but wasn't sure how to implement it. I'm split on making her Final Smash broken as an instant kill move or as something akin to a fighting game super.
Did you like that I described Krystal's playstyle and how the moves contributed to it instead of posting a bunch of moves?
Whoa..the neutral special is bad for both people. 1, it will never ever hit because 5-7 seconds is 300-420 frames, I've mentioned earlier the normal human reaction time is 10-15 frames. This move will never hit. If your opponent happens to go braindead for a whole 5-7 seconds (seconds are actually a long period of time in fighting games such as smash) then they are really ****ed. 20-45 seconds??? 1200-2700 frames??? :-/Neutral Special - Saria’s Song When executing this move, Majora will dance, and play that song. In order for this moves effect to be useful you must not be hit and the dance/song has to be finished. The dance takes about five - seven seconds. Once executed, the opponent will become “confused” and their controls will be jumbled. The controls are jumbled the same every time, so you ARE able to memorize the backwards controls and you can counter it if you practice enough. The confusion would last for a short time. Think 20 - 45 seconds. Think High Risk, High Reward.
Down Special – Moon Fall In order to have the moon drop, you must push down b and hold it. Majora’s black fairy pops up and you can move her about the stage. Wherever you decide to leave him, the the moon will fall there. If you are in the air(think short jumping) the moon will fall from the sky. If you are on the ground, depending on which way you are facing the moon will come from behind you. The moon doesn’t affect you, even if it hits you. This move is a real powerhouse.
Over Special – Majora’s Masks depending on the masks he throws at you, you will be affected differently. Ex: If he throws the Fairy Queen mask at you, your life will be drained ect. You get what I’m saying? I’m thinking one masks slows the opponent, once mask acts like Lip’s Stick, and I think another mask will lower your attack opponents attack strength. I haven’t really thought which masks will represent what.
Up Special – Moon Jump This is in the same style as he does when he begins to jump/hover/fly closer towards the moon. You can go forward or backward. It will have a slight tilt depending on whatever direction you move. He does a crazy cackle and dance while lifting up.
So, does these specials make any sense? :S
I'm glad you like it. My references for her moveset were moves used by Fox in Adventures (and it's not unreasonable to assume she can do the same in canon), actual staff moves, and Litchi Faye-Ling and Platinum the Trinity(3C=DSmash) of Blazblue fame the most. For deciding on her emphasis on mid-range, horizontal KOs, and exception edge guarding, I considered that she was a staff user which is how the first and third traits came to mind while horizontal K.O.s were a result of the edge guarding emphasis. I'm not looking to add in physics and other details because I want people to get the idea how the character can work. Also, I'd have to consider changes in the game engine and balance in general.Wow, if Krystal ever gets in, I want that exact moveset. I have no complaints whatever so ever. It's really good. If you ever get around to physics and damage output, etc. I'll be really glad to see how it turns out.
And also expect the game to be Japan only if this happens.Anime character inclusion talk
What about a Female Pokémon Trainer with Meowth, Jigglypuff, and Pichu?Has anyone thought about delegating Jiggly to a Pokemon Trainer? The second trainer character could have Meowth, Jigglypuff, and... I dunno, Togepi or something.
I'd imagine the Pokemon roster slot is going to be the most up for grabs...
Pikachu - Constant
Pokemon Trainer - Possible Generation shift, could jump to current or 2nd gen starters.
Jigglypuff/Victini -If Jigglypuff is replaced, I'd imagine a suitable counterpoint would be Victini as a new gen repper.
Lucario/Zoroark - They're quite similar... we don't want to have too many upright dogs in this game. Fox, Wolf, Lucario, Zoroark? Blech...
Mewtwo/Genesect - The dark villainous side of pokemon, filling out a villain slot.
I could really see that working, actually. If that were the case, I'd imagine Red would shift generations to prevent Gen 1 overload, eh?What about a Female Pokémon Trainer with Meowth, Jigglypuff, and Pichu?
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KRYSTAL
[COLLAPSE="Specials"]B: Fire Blaster
Krystal shoots a Fireball with small knockback from her staff. However, by holding B, you can hold the charge and have a stronger, in general fireball. The main purpose for this attack is for zoning and scaring your opponent that you’ll shoot a fireball.
Side B: Ice Spray
Shoots a spray of ice from her staff. While Krystal is in any part of the startup or while it’s active, Krystal can adjust her aim. This is used as an anti-air, keep-out attack, or an edge guard move. Over time, the range of the spray decreases. If the spray is done at point blank, however, the opponent will be frozen.
Down B: Quake
Krystal strikes her staff to the ground to create a localized shockwave, there are three “points” where the shockwave will rise. This depends on your directional input. If you hold back during the startup, the shockwave will be close to you, while holding forward goes for max range. Holding just down or neutral lands between the two points. Useful for countering camping, or like the fireball, scaring the opponent. This attack is also jump cancelable. This attack does not work in the air for obvious reasons.
Up B: Rocket Boost
Krystal raises her staff and flies up. Doing straight Up causes her to go up vertically while Up-Left and Up-Right will cause her to travel in those directions. Like’s Snake’s Cipher recovery, Krystal can exit out of the recovery.[/COLLAPSE]
[COLLAPSE="Ground attacks."]AAA: Krystal does a forward jab with her staff high, then low, and then does two kicks.
FTilt: Swings her staff downward. A good poke.
DTilt: Krystal crouches and sticks her staff out, this is her best poke.
Up Tilt: Like Pit’s UTiltt, but has two types of hits. If the opponent is next to you as you hit, the move has more knockback and damage, but the longer range attack has less knockback and damage.
FSmash: Krystal raises the staff behind her and drops the staff like an axe.
DSmash: Krystal places her staff to the ground, spins around and then does a downward double kick to the opponent. This has good horizontal knockback, but poor vertical knockback. This is best used for tech chasing or as an edgeguard.
USmash: Krystal holds her staff like a baseball with the charge going to her staff’s head. She swings upward. Unlike the above attack, this has poor horizontal knockback, but good vertical knockback.
Wakeup Attack: Like AA, but the second hit goes behind her.
Ledge Attack: Climbs and does a quick, weaker version of her FTilt
100% Ledge Attack: Weaker version of her DSmash[/COLLAPSE]
[COLLAPSE="Aerials"]NAir: Spins once with her staff horizontally.
FAir: Spins once with her staff vertically. The range, unlike her NAir, goes far in front instead of covering both sides.
DAir: Pokes directly below her.
UAir: Extends her staff 30 degrees upward to the direction she’s facing.[/COLLAPSE]
[collapse="Throws"]Pummel: Knees the opponent.
FThrow: Lunges at them in the stomach.
BThrow: Stomps on their foot, uses the staff to push them behind by their neck moving them behind her, and then kicks them.
DThrow: Tosses them to the ground, does a quick jump and spin of the staff above her, land with her staff lying, hitting the opponent and causing a ground bounce.
UThrow: Punches the opponent and then uses the staff like a shovel to launch the opponent.[/collapse]
Playstyle: Krystal is a character that excels greatly at mid-range combat thanks to her range while having her Fire Blaster and Quake as zoning backup. Your objective with Krystal is to scare the opponent with these projectiles while being close enough to poke in for damage. Her preferred way to K.O. is horizontally. Her attacks don’t do the greatest knockback aside from a few so use her aerial pokes, Ice Blast and potentially other attacks for edgeguarding the opponent which she is also good at.
I'm not including stats like speed and whatever because there's a number of traits involve and I don't feel like thinking much about those.
Maybe, I'm not sure how it would work out? Here is a crazy thought, why not attach every Pokémon to a Pokémon trainer? Pikachu could easily move to our "Red". Jigglypuff would move to our Female Pokémon Trainer. And Lucario could move to a Rival Trainer? Crazy I know, just a thought. lolI could really see that working, actually. If that were the case, I'd imagine Red would shift generations to prevent Gen 1 overload, eh?
I think N's Castle would work better for that, and I could have both Reshiram and Zekrom in the background with N, the P.T, and Team Plasma. Not to mention it wouldn't rip off Spear Pillar.What would people think if one the next stages is Dragonspiral Tower?
Dragonspiral Tower would play similar to Spear Pillar, but instead of seeing Dialga or Palkia, you'll get Reshiram or Zekrom. Reshiram would perform fire attacks, while Zekrom uses electric attacks.
Reshiram and Zekrom would pretty much act like stage hazards.
*cough*I think N's Castle would work better for that, and I could have both Reshiram and Zekrom in the background with N, the P.T, and Team Plasma. Not to mention it wouldn't rip off Spear Pillar.
On a side note, the Distortion World (Platinum) would make for a cool stage.
A female trainer with Jigglypuff I could see. Maybe with Meowth as well but I'd like her to have some Pokemon from other generations perhaps.What about a Female Pokémon Trainer with Meowth, Jigglypuff, and Pichu?
Now that's an interesting idea but if Pikachu doesn't go solo anymore then I hope they come up with a different way to switch than an attack button because I don't want Pikachu or Lucario to lose their Down B moves.Maybe, I'm not sure how it would work out? Here is a crazy thought, why not attach every Pokémon to a Pokémon trainer? Pikachu could easily move to our "Red". Jigglypuff would move to our Female Pokémon Trainer. And Lucario could move to a Rival Trainer? Crazy I know, just a thought. lol
Maybe they could utilize the D-Pad suggestion I've seen tossed around? Every character receives three taunts, so one direction can be utilized for switching between Pokémon. Like down dpad.Now that's an interesting idea but if Pikachu doesn't go solo anymore then I hope they come up with a different way to switch than an attack button because I don't want Pikachu or Lucario to lose their Down B moves.
Male Trainer Red - Pikachu, Squirtle, Charizard
Female Trainer - Jigglypuff, Lucario, Blaziken or Pichu
Team Rocket - Meowth, Zoroark, Genesect
That's 6 move sets but I gotta admit I really like the idea.
Sounds right to me, which is why I have been one to discount Zoroark as I believe he will be passed up in several years for another recent character.I remember in the early days of Brawl speculation, people were vying for Blaziken. Quite avidly, really. The majority wanted that fiery chicken thing, with a minority noticing changes and began betting on Lucario once he came out...
I'm very curious as to what we can expect to see... Generations of pokemon come out every 2-3 years usually. Putting the next gen at 2013-2014, around when brawl would PROBABLY come out... My guess is this is bad for Zoroark, who is already (by popular perception) being passed along for Victini and Genesect.
Gen IV debuted late 06/07...
Brawl came out in 2008.
My guess is Gen VI will be too late for incorporation, especially given that preproduction is when most roster positions would be finalized, and that will begin late this year or early next year.
I think it's safe to say we'll be getting a Gen V pokemon, and I'm betting on Genesect or Victini.
Thoughts?
What if we just changed the timing?Whoa..the neutral special is bad for both people. 1, it will never ever hit because 5-7 seconds is 300-420 frames, I've mentioned earlier the normal human reaction time is 10-15 frames. This move will never hit. If your opponent happens to go braindead for a whole 5-7 seconds (seconds are actually a long period of time in fighting games such as smash) then they are really ****ed. 20-45 seconds??? 1200-2700 frames??? :-/
Okay. So, you push down be, and hold it. When this happens, Majora's black fairy will pop out from behind majora. You can control the fairy, and move him about the whole stadium so long as you hold down the b button. Still with me?Down B made no sense to me.
I do too. I think the masks will be:I like the Side B.
I guess it depends, I wanted the floating up to be simialr to the speed of how Peach floats up for her second jump. You know what I'm talking about? So, which do you think would be better?Question about his Up B, while he is coming up, does he have an active hitbox or is it hitboxless like Lucario's Extreme Speed?
Hey, whatever you have to do.Am I the only one who thinks Pokemon trainer status is a sneaky trick to make it LOOK like Pokemon gets less slots?
Frankly, considering Mario and Pokemon are nearing sales parity... they almost should have the same slots. I count Warioware and Yoshi as being Mario, btw.