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New Smash Bros for WiiU

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Diddy Kong

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Nope. Not at all. Yet most here rather take back Doc, Pichu, and even Young Link (Toon Link is still there to) over Impa. :/

:phone:
 

Red(SP)

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@Bowserlick: Sakurai clarified as a rule that both Links will have the same overall specials. The properties of each one may be different, though, so that's a no-go. Thus, don't expect the Beetle, but the Whip may appear, as both of them use it.

Simply put, near identical items(Clawshot/Hookshot) are still fair game. But yeah.
I'm one of the few that think another Link would be represented in the future before the release of the next Smash. I just hope that what ever approach the developers take with his moveset, it isn't ******** like Gale Boomerang.
 

Opossum

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Here's Goroh.







Now with Goroh, I only had a few things to go on: His machine, the fact that he's a samurai, and his cocky attitude. As such, I tried to make the moves reflect that, and F-Zero itself, especially in his Down Special.



Samurai Goroh
A: Right Katana Swipe 6%
AA: Left Katana Swipe 6%
AAA: Samurai Goroh performs a “Sparta Kick” for 8%
A Side: Goroh does an outwards swipe of the katana for 12%.
A Up: Goroh swiftly moves the sword up to a 120 degree angle for 9%.
A Down: Goroh jabs the katana down diagonally in front of his feet. 6%
Dash A: Does a stumbling-type movement and jabs the katana downward as he runs. Does 8%

Smash Side: Goroh swings the katana in an upward arc for 18%.
Smash Up: Swiftly brings his katana down from over his head to the ground for 20%.
Smash Down: Goroh swipes his katana along the ground in a circle and produces a small ring of fire for 22%.

Air A: Goroh does a somersault flip for 14%.
Up Air A: Goroh spins his katana upwards (similar in execution to Pit’s Up Air) for 10%.
Backward Air A: Goroh slashes his katana backwards for 7%.
Forward Air A: Goroh kicks outward for 4%.
Down Air A: Goroh slashes a downward flamed arc for 6%.

Grab and Pummel: Goroh grabs the foe and knees them in the torso. Pummel does 2%.
Forward Throw: Goroh picks up the foe and body slams them for 13%.
Back Throw: Goroh throws the foe back and kicks them for 8%.
Up Throw: Goroh throws foes upwards and jabs them with the katana for 9%.
Down Throw: Goroh throws the foe down on them and stomps on them for 12%.


His Neutral B would be the Stingray Slice. Samurai Goroh would slash his sword in an overly-fancy arc to start off the move. Then, in reference to his machine, the Fire Stingray, a flame emerges from the sword. It forms a Stingray shape, and glides along toward the opponent. It can reach the length of two and a half Battlefield platforms. Upon impact, the Stingray bursts for 15% damage and a fire effect.

His Side B will be the Katana Combo. This is somewhat similar to Marth’s Side B in some respects. Goroh steps forward and begin a katana slash, quickly succeeded by another. Now, for the third one, you could keep going for a normal slash, hit up for Goroh to do a headshot (this dazes opponents if sweet-spotted), or Down for a foot swipe which causes tripping. With all three hits, the move does 18%. It is a pretty good move for mix-ups.

His Up B would be the Fiery Tornado. Goroh swings his katana around him at a feverous pace. It glows, and then bursts into flames. He then rises upward in a tornado of fire while spinning. It does 18% and has a burn effect if opponents are hit.

Samurai Goroh's Down B would be Speed Boost. This is key to Goroh’s playstyle. Goroh first says, “I gotta go faster!” After a pause, he faintly glows red and jumps a bit. After this, for the next 30 seconds, all moves are executed 50% faster and do 5% more damage. In addition, he will move at Captain Falcon’s speed. It requires a ten second cool down before the next use.

Finally, his Final Smash would be Red Canyon Raid. Like in F-Zero GX, his lackeys would swarm the stage and attack the foes for 30%. Goroh will then go offscreen and return in the Fire Stingray, which zooms horizontally across the stage with the knockback of a racer on Port Town Aero Drive. This also causes an additional 25%.






Any comments to make it better are appreciated.


Also marks my third moveset for SSB4.
 
D

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Yeah, that's right, Zzuxon, speak for thousands if not hundreds of thousands of Smash fans that you don't know and most likely never will know in your life when you say that

Give this guy a freakin' medal
Not surprised. He tries to speak for everyone, especially when it comes to Isaac, Ray, and Starfy. He's always whining about how I don't have them in my Roster and they are "no-brainers". Ironically, neither his Wii U Roster nor his 3DS Roster have all three. (Yes, he has two different Rosters; DRASTICALLY different, I may add.)
 

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I'm one of the few that think another Link would be represented in the future before the release of the next Smash. I just hope that what ever approach the developers take with his moveset, it isn't ******** like Gale Boomerang.
Yeah, that weapon sucked in Brawl. Unfortunately, the Boomerang is a very integral part of Link(both)'s character and shouldn't be removed anyway.

Although yes, I would love it if he didn't make them have the same B moves. I think the Beetle and Whip would be cool, honestly.

That, and the Bow was never that great in Smash anyway. :p
 

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@Opossum Not sure how the Down Special would work, but that's just because the concept is really new to Smash Bros. and we've never seen it before. I think it'd be fun. And the Final Smash is fantastic. You might add a little bit about how the Up Special is different from Meta Knight's Mach Tornado. I can envision the difference pretty well, but they sound a tiny bit similar.

As for something that was mentioned briefly enough to spark my memory about it; I'm going to be devastated if there are different rosters for the 3DS and Wii U versions. It's just that Smash Bros. only comes around every once in awhile, and whatever characters get in should have the chance to shine in both versions. Personally, I'd like to see a system where you unlock "slots" in the 3DS game, and then you can fill those slots from the Wii U controller to build a personalized, bite-sized version of the roster to take with you on the go. Maybe have some characters only being unlocked in one version or the other, then transferring them would work. But I can't imaging one character only being playable on either version.
 

Bowserlick

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At opossum's Samurai Goroh moveset:

Not really seeing the special flavor that Goroh can offer.

The down special seems like it always wants to be on when it can. Which makes it almost an irrelevant special.

It would need to offer a downside as well as an upside. Maybe Goroh can have average speed, average attack ratio, and higher stun and knock back. And down B would give him a speed boost and damage boost with low to zero stun and low knock back on attacks.

Still I am not sure what Samurai can really offer the roster in terms of mechanics and flavor.
 
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Not every character can be an Olimar or a Pokemon Trainer, Bowserlick.

If you keep the attitude of "new characters must have new gimmicks", you're hardly going to find characters that are worth the hassle.
 

Bowserlick

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Not every character can be an Olimar or a Pokemon Trainer, Bowserlick.

If you keep the attitude of "new characters must have new gimmicks", you're hardly going to find characters that are worth the hassle.
Not just gimmicks. A combination of flavor, mechanics, and fighting style. Samurai Goroh is a fringe character. I think he needs to offer a little more than just specials and moves that have already been done.
 

Opossum

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@Breadbug: I pictured it more like Link's if anything, not MK's! xD

@ Bowserlick: With the Down Special, I neglected to mention that if Goroh is hit during the start up, the attack is voided and must be done again.

And he has average speed before using it, if that's what you meant.
 

Bowserlick

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There's only so much you can draw from, Bowserlick

Not everything can be 100% unique nor do they need to be
No. But I am sure during development, Sakurai tries to pick a blend of popular characters that can offer their own brand of fighting.

Lucario, for example, received the aura mechanic that did not function as such in his pokemon game. I do not think that Sakurai would pick a fringe character that offers nothing unique unless he or she is a semi-clone/clone picked simply for padding and resource management.
 

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I was thinking that too, Golden, but I feel Wario does a good job at it already, you know? Just my probably derailed train of thought.
 
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Well he at least needs a flip somewhere, even if it's just his jumping.

EDIT: @Bowserlick Which popular characters such as Ridley, K. Rool, and Little Mac suffer as they don't really have anything "unique" other than size, but even then, that doesn't count as a gimmick.
 

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Does the midair somersault Nair count?
 
D

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Does the midair somersault Nair count?
That'll work.

EDIT: The reminds me, after I finish the Goomba moveset, which I may postpone because I have a friend willing to sprite it, I'm going to make a Peppy moveset. And he won't be a clone or semi-clone of Fox. Except he will have a Blaster, but it will be more like Assault's Blasters.
 

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Not just gimmicks. A combination of flavor, mechanics, and fighting style. Samurai Goroh is a fringe character. I think he needs to offer a little more than just specials and moves that have already been done.
Okay, let's remove Dr. Mario, Ganondorf, Luigi, Mewtwo(hey, Shadow Ball's a remake of Charge Shot, right? Teleport was done by Sheik first...), Lucas, Lucario, Pichu, Roy, Ike, all the Polygons and both Wire Frames, Giga Bowser, AND Crazy Hand. Oh, and Tabuu's just a clone of Marx, so let's remove him two. Dedede also has a jump like Kirby, and a similar B move to Kirby, so he's gone.

Being partial clones is not a problem, in other words. They don't need to be beyond unique to be playable.
 

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Also, it's really unfortunate that stingrays aren't a terribly flashy animal. I mean, that doesn't even evoke any kind of IMAGE OR FEELING that strikes fear into enemies. It's the freaking "Kitten of the Sea." He'd probably leave out the name in his special. Or maybe shorten it to "FAIYUH STINNNG!"

It may very well have a firey stingray as part of the attack itself (I imagine it traveling across the ground), but STILL.
 
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Also, it's really unfortunate that stingrays aren't a terribly flashy animal. I mean, that doesn't even evoke any kind of IMAGE OR FEELING that strikes fear into enemies. It's the freaking "Kitten of the Sea." He'd probably leave out the name in his special. Or maybe shorten it to "FAIYUH STINNNG!"

It may very well have a firey stingray as part of the attack itself (I imagine it traveling across the ground), but STILL.
A stingray is what killed Steve Irwin.

There's your fear. :troll:
 

Oasis_S

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Stingray > Steve Irwin the Crocodile Hunter > Crocodiles.

Samurai Goroh > King K. Rool

Logic.


AND I would just like to add that Samurai Goroh may not offer anything INCREDIBLY UNIQUE OR GIMMICKY, but he has plenty of personality, and he still wouldn't quite fight like anyone else on the roster. He would definitely have that "individual feel" that Sakurai strives for.
 

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Well, I was imagining the stingray to have a ghastly look to it, as the underside of rays kinda look like ghosts, kinda like a flame straight from Hell in retrospect...
 

Diddy Kong

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Okay, let's remove Dr. Mario, Ganondorf, Luigi, Mewtwo(hey, Shadow Ball's a remake of Charge Shot, right? Teleport was done by Sheik first...), Lucas, Lucario, Pichu, Roy, Ike, all the Polygons and both Wire Frames, Giga Bowser, AND Crazy Hand. Oh, and Tabuu's just a clone of Marx, so let's remove him two. Dedede also has a jump like Kirby, and a similar B move to Kirby, so he's gone.

Being partial clones is not a problem, in other words. They don't need to be beyond unique to be playable.
Lolwut?

:phone:
 

Oasis_S

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Well, I was imagining the stingray to have a ghastly look to it, as the underside of rays kinda look like ghosts, kinda like a flame straight from Hell in retrospect...


Anyway, a stingray from the perspective you'll see it in SMASH will just look like a blob.


ALSO: The Strongest palette swap imaginable for Goroh

 

Bowserlick

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Well he at least needs a flip somewhere, even if it's just his jumping.

EDIT: @Bowserlick Which popular characters such as Ridley, K. Rool, and Little Mac suffer as they don't really have anything "unique" other than size, but even then, that doesn't count as a gimmick.
Do an exercise. If you had to include those characters and make them stand out and ooze flavor, what mechanics would you include?

Let me try.

For Ridley, I see a potential problem. Heavy, fast, strong character with projectiles. How do you solve that, but still keep his flavor?

Well, we can make Ridley have projectiles. But only as smashes. A chargeable smash makes the projectile go further. This way Ridley gains projectiles, but can not spam them and has the weakness of predictability attached.

Make Ridley have two poor jumps. Maybe his Up B, could give him aerial mobility with different aerial moves. This way Ridley has a good ground game and a good air game, but they do not flow together as well. This way Ridley keeps all his strengths, but has weaknesses added in.

His flavor is a heavy weight with many advantages (aerial movement, projectile, ect.). However he pays for this by having to interrupt his flow to utilize all his strengths.

A general with many strategies, but with a high learning curve to stitch them all together.


For King K. Rool: I want to make Bowser a tank. Super armor frames on attacks, a shell that absorbs knockback, super armor that increases the longer he runs (gains momentum), ect.

King K. Rool would take the heavy, heavy, heavy BUT large target role. He would be the heaviest, even toppling Bowser in weight. King K. Rool's method attack would be throwing his weight around. His smashes could have a second attack (like Link's if A is pressed after the first attack).

Example: King K. Rool does the worm ( a dance move where the dancer bounces his chest off the floor to move forward) with his crocodillian mouth open. He bounces off his chest once, a press of A would send him for a second time forward. This time he would go further, with more attack strength, but with much higher lag afterwards.

King K. Rool would fight like a barbarian with an axe. An axe is heavy. For it to be effective, a warrior needs to keep it moving in semi-circles so its weight will not be a burden and its strikes not as predictable.

Many of K. Rool's attacks will give him extra movement. An aerial tail strike can move him forward. Thus King. K Rool is a large, floaty target but can use his attacks to be sleeker and gain movement. He is a crazy oaf that throws his weight around like a giant bowling ball.

He would have

*attacks that allow him to gain speed as he keeps hurling his body (think: whirling around an axe)
* attack options (press of A on smashes) to allow him to double down on his attack for brutal power with a drawback of horrible lag. (think: throwing all your power in one BIG axe swing)


Editing...

Little Mac

Little Mac can use the specials of his fellow boxers in order to have a more diverse moveset.

His mechanic could be star punch. It would be an average punch used with the B or side B special. However, he would gain a star above his head for a brief second if he hits any opponent. The next time he punches and connects he would get two stars above his head. Next time he would gain three. The fourth punch will be a quick, Captain Falcon like punch (except much quicker) with a comet visual. High, High knockback.

This would reflect the light, average boxers hidden power. The more punches he lands, the more fearful his special becomes.

His other specials can be similar. They add up and can lead to wild, almost final smash like specials that look pretty and cause high damage.
 

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My thoughts exactly.

Just proofs that any character can be made popular by putting them in Smash. :/

So what's the problem with Impa again?
Yup... if people say Meowth, Duck Hunt Dog, Tingle, etc. shouldn't be in Smash 4 because they aren't too popular or aren't highly demanded... but if they somehow become playable in Smash 4... well, they will suddenly be too popular and highly demanded to return in future Smash games anyway (at least after the initial mass nerd rage dies down). The "not too popular/requested" arguments don't work when you have already nobodies suddenly become "the faces of Smash" and are suddenly oh so deserving and important because of their "history with Nintendo" as perceived by fans after being playable in at least one Smash game.
 

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That's what happens when characters not completely unique are removed. You get that type of crap.

The whole "must be beyond unique" is utter crap. Unique, yes, but it doesn't have to be 100% different either. If they play differently, they're unique.
 

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@Bowserlick: You can do that with Goroh too, y'know.

"Goroh brings the speed of F-Zero into his fighting style, but his reckless driving carries over in his attacks. Fitting for a bandit outside the law, his sword techniques lack discipline. Sometimes, he may seem more like a brawler than a swordsman. Nonetheless, he's a powerful and quick fighter, but he leaves himself open for attack. Any racer knows the risk is worth the reward..."

Boom.


@Overlord: I get that Doc is dumb.
 

Diddy Kong

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Step back. Let the creative guys do the work people! Nice analysises Bowserlick once again.

:phone:
 

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i would... buut i am kinda busy with this classwork... im on break, sure buut....

LOOK OVER THERE!! IT'S A KREMLING!
*runs off*
 

Bowserlick

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@Bowserlick: You can do that with Goroh too, y'know.

"Goroh brings the speed of F-Zero into his fighting style, but his reckless driving carries over in his attacks. Fitting for a bandit outside the law, his sword techniques lack discipline. Sometimes, he may seem more like a brawler than a swordsman. Nonetheless, he's a powerful and quick fighter, but he leaves himself open for attack. Any racer knows the risk is worth the reward..."

Boom.


@Overlord: I get that Doc is dumb.
Post how this reflects in his moveset. Boom!
 

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It's not the fact that people don't think Kuromu won't make it into Smash it's just most users on here aren't ready to support something that hasn't come out (i.e. Genosect)

@Oasis: I had to make sure! It would be bad to pass AP World History and mess up Something Simple as that LOL
Nah... it is more of a case where people don't want to support Krom out of fear that it might jeopardize with Roy's or Ike's chances of getting in Smash 4. :awesome:
 

Mario & Sonic Guy

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In terms of Ridley and K. Rool...

Ridley: I don't exactly see him as being super heavy. Maybe more in the mid-heavy category; somewhere around Link's weight or Wolf's weight.

King K. Rool: I'd like to see him surpass Bowser's weight by a couple points. Brute force and super heavy, but very sluggish sounds like the proper recipe for K. Rool.
 
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