Regarding the Pichu topic, I did input the following specials if you've forgotten...
Note: The following specials came from a social board post that I inputted.
neutral - Charge Beam: Pichu will fire an electrical beam, which damages those in the attack's path. It gains power with each consecutive use, but Pichu will take damage for each consecutive use of this attack; 0% for first; 1% for second; 2% for third; 4% for fourth; 8% for fifth; 16% for sixth. The attack doesn't grow any stronger after the sixth consecutive use. If a different attack is used, this move's power reverts back to its original level. Stale moves is negated with this attack, since its main penalty is the recoil damage.
side - Reversal: Pichu will execute a headbutt in a horizontal path to damage its target. Its power is greatly depended on Pichu's damage; the more damage Pichu has, the stronger this attack becomes. Reversal is at its strongest when Pichu has over 200% damage, but it is extremely weak if Pichu has 0% damage. Additionally, Pichu will travel further as Reversal gains power, which can make it very effective for horizontal recovery purposes. Additionally, this attack has no negative side effects on Pichu, so in a way, players can try to build up Pichu's damage to enhance this move's potential.
up - Wild Charge: Pichu will charge forward, imbued with electricity. The angle of this move can be adjusted, which makes it useful for recovery purposes. However, this move is very risky in that Pichu will take up to 10% damage after using the attack. Therefore, in most cases, Reversal should be used instead.
down - Volt Switch: Pichu will fire an electrical sphere at its opponent. It then returns to its Poke Ball, and Jigglypuff will take over. Despite being an electric attack, Pichu won't take damage from this move.