Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I really like the Liar Ball move. It would be a great reflector counter. The Tennis Racket and Stomp is from his AT. I'm not sure about the Up B though. The positive zone wouldn't be very effective because if you just stay out of the bubble then he can't do anything. With Luigi's you could go out and get people into the bubble.Waluigi
Up-B = Puts on a baseball glove and jumps up to grab a baseball that comes out of nowhere
Side-B = Tennis Racket
B = Liar Ball (Throws two balls, one of them does damage)
Down-B = Moves back and forth and stomps down repeatedly, grounding anyone he hits
Final Smash = Positive Zone - Instead of making other enemies weak, when Waluigi is in the bubble, he gets a bunch of random power-up effects
Done, done, and done
Well, how does a 2-system double release with possible customizeable characters do for you? :3Not bad! I'm always excited for a new Smash.
I don't think Mewtwo and Pichu were replaced for those reasons.BlazingKatakiri said:It's not the character itself, it's the character slot. Mewtwo got replaced because they thought of a better 1st Gen character to use which was PT. Pichu got replaced because Gold & Silver wasn't the latest Pokemon game anymore when Brawl came out, 4th Gen was so they used a 4th Gen Pokemon which was Lucario.
No problem.Thanks for the citation TKONTK.
Almost lost the link.
As I said in another thread, The Wii-U controller is likely a prototype.
Remember this?
![]()
Pichu was removed because it was a clone. Mewtwo was still partially programmed in Brawl, so I bet time constraints.I don't think Mewtwo and Pichu were replaced for those reasons.
I think Mewtwo and Pichu were removed because they were crap in Super Smash Bros. Melee. Mewtwo was floaty and underwhelming while Pichu hurt himself every time you used a special move. Mewtwo may come back in the future with a better moveset (Although I'm questioning even him returning despite demands for that), but Pichu will probably never again come back as a playable character.
His point is that things change from the time they are revealed till the time they are released. Don't count everything we've seen about the wii-u to be final.Um you do know that the controller has SONY written on it, right?
Yes! This would work wonders on Bowser, I love him!!I wonder if they'll continue the trend of replacing Bowser's Side B move. It'd be interesting if it was swapped out for this.
Pichu being a clone is why he sucked. It's a given he was going to go because Sakurai said that he was intended as a joke character.Pichu was removed because it was a clone. Mewtwo was still partially programmed in Brawl, so I bet time constraints.
Or they could have Black City in the console version, and White Forest in the handheld. haha, ha.Someone said something about relevant Pokemon stages.
I had an idea for a transitioning stage that travels from Black City to White Forest and vice versa, via a special power from Reshiram and Zekrom, respectively. These two places are the exclusive locations of Black and White, and transitioning from one area to another via the BW mascots is a great way to represent them both. The times in which the stages transitions would be random, and both sites would have different stage layouts. There may or may not be a central platform ala Delfino that travels along with the players.
So it'd be like Delfino and PTAD in theory and conception.
I can honestly see him doing that.Or they could have Black City in the console version, and White Forest in the handheld. haha, ha.
But Bowser deserves an epic boss attack like his spike roll of death. ;_;I can honestly see him doing that.
I'd rather not see Bowser get his Side B changed, cuz Bowsercides are just waaaaay too fun to pass up. ):
So I guess that means Bowser is probably keeping his old B-Side.While I'm sure that move would be fantastic for Bowser, Yoshi and Jigglypuff already have it
Edit: What Smash needs is patches that can be downloaded. Nintendo needs a better internet service
Read Make Your Move. Not just 10, either. Read all of it.So I guess that means Bowser is probably keeping his old B-Side.
Also, I want to know what I need to do to create a full moveset for a character. I'm thinking about doing Mega Man.
Fun is a relative term. I'm sure there's people out there who enjoyed the tripping and the lack of long combos. Some people don't enjoy being utter curbstomped. Not defending tripping (as it's a stupid mechanic) just throwing it out there that opinions can be differed. And unless they completely and utter change the new Smash into something unknown, I'm going to remain hyped....In short, that whatever he makes gameplay wise, is not full of flawed design ideas and everything holds nice, tight and cohesive. And fun.
yes, i know you can charge up your smash attacks in melee and in brawl but my suggestion was to have a fully charged smash attack become a totally new move... like Enhanced attacks in MK9 or EX attacks in Street Fighter...@augustoflores: Regarding your idea, don't we already have something like that in Brawl? I've noticed that you could charge up your Smash, that's why I ignored it initially.
Mewtwo in Brawl's mechanics is actually in the same league as Wario when you place him in the current Metagame. Easily one of the top 8 characters. Melee's mechanics was the only thing wrong with Mewtwo. Hell if his Side-B reflector actually reflected the projectile with damage, he'd probably be Top 4 in Brawl.I don't think Mewtwo and Pichu were replaced for those reasons.
I think Mewtwo and Pichu were removed because they were crap in Super Smash Bros. Melee. Mewtwo was floaty and underwhelming while Pichu hurt himself every time you used a special move. Mewtwo may come back in the future with a better moveset (Although I'm questioning even him returning despite demands for that), but Pichu will probably never again come back as a playable character.
Soren huh, his magic spells would be spectacular for smash, but I can honestly see him appearing as an Assist Trophy, if anyone from the FE franchise has a chance it would be either Macaiah or Lynn, though like I mentioned before, an antogonist would really establish the series in smash even further.I'd like to see Soren (FE) in SSB4, and for Zelda to get better![]()
I don't know about this. I really didn't like Link's charging spinning attack because I never had time to pull it off. I really like the instant power Link's original spin attack had.apologies for the tardiness...
yes, i know you can charge up your smash attacks in melee and in brawl but my suggestion was to have a fully charged smash attack become a totally new move... like Enhanced attacks in MK9 or EX attacks in Street Fighter...
lets say you are charging your smash attack but only charged it 99%... you will use your regular smash attack instead of the aforementioned "Strike" attack.
it is a step up from smash attacks... even fully charged smash attacks don't compare with the "strike" attack. this should put the players on the offensive or defensive depending on the situation... and to put some more into the enhancing... more chargeable specials for all characters... not just the ones that had it in brawl. (ike, link, etc.)
i would like for Peach to have a charged Peach Bomber.
But Mewtwo had things that were made FOR him for Brawl, not just ported from Melee. Not much, but he was in development for at least a half hour. =PIt's pretty much a given that at one point all Melee characters were playable, bar the ones they knew were going to be out and probably got deleted right away. They basically ported Melee and built Brawl around it. A lot of melee things are in Brawl. Even unused Trophies from Melee like Donkey Kong Jr. with Melee's trophy lighting are still in the game. It's more than safe to assume that as soon as they came up with Pokemon Trainer, Mewtwo was out of the game.
It would be an awesome idea, but again, with the speed of play, many of the awesome-er charge specials wouldn't see the light of play (or at least competitive play). Hell, even as a casual, my friends and I don't stand around in battle long enough to fully charge smash attacks...I'm thinking of a charging smash attack that changes as charge. A bar would appear above the character's head and would change colors depending on the move. Peach would be a fine example,
Charge 1: Frying Pan
Charge 2: Tennis Racket
Charge 3: Golf club
There could even be a bigger charge that would unlock a mini cut scene (or mini- final smash as SixWingedAsura puts it) if you can pull it off. I don't know how effective it would be but it would be cool to see.
Naturally, meter buildup for moves would have to vary from character to character so there'd be no dined method for it.How about mini-Final Smashes? Maybe do the meter idea like PsychoIncarnate mentioned and have it increase a little bit for getting hit/hitting (and scale it to the character, so a character that's heavier and harder to knock out would fill slower than say a light and easy to KO character) and when it's full, you can perform a special attack that, while not being as powerful as a full-scale Final Smash, would be fairly powerful nonetheless? I dunno, just an idea.
EDIT: Or instead of scaling, leave it as is. It would encourage fast characters to attack quickly and repeatedly, while rewarding heavier characters for staying in play longer and taking more damage.
Naturally, meter buildup for moves would have to vary from character to character so there'd be no dined method for it.
I've been suggesting Super moves ever since I've played Street Fighter IV and I think it'd make watching the games much more interesting while adding more strategy. And I was thinking about this when playing BlazBlue: Make the Final Smash moves in Brawl instant kill moves with very specific and mostly not practical conditions.
All three could behave differently, though. In Brawl (and Melee) Yoshi doesn't charge his move, ends up in a freefall after using it (which is stupid, because you're falling the entire time to begin with), is slower, brakes better, and does less damage than Jigglypuff. While Jigglypuff's move requires a lot of charging (that can NOT be stored), is incredibly fast, incredibly powerful, and almost impossible to stop if you overshoot your target.While I'm sure that move would be fantastic for Bowser, Yoshi and Jigglypuff already have it