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New Smash Bros for WiiU

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謹賀新年!
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@Chrono: Agreed, BTW is there a link to where he said that?

If true though, Sakurai never even considered Nook despite fan popularity, so I doubt him, let alone getting an AC character at all.
 

Oasis_S

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It was in an Iwata Asks volume. He didn't mention the Villager by name, but a SUPPLEMENTARY PICTURE was provided which showed the Villager and a Nintendog.
 

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謹賀新年!
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Iwata Asks?

Bummer, the last time I looked the interview was deleted. :p

EDIT: Never mind, too bad we can't get our hands on it. :p
 

ChronoBound

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Sakurai mentioned that he had originally considered the Animal Crosser in an interview with Famitsu. I think he mentioned that the fishing pole was going to be a part of his moveset.
 

Big-Cat

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Who gives a ****? Lol They still look like Raccoons :bee:
That's like saying jaguars and cheetahs are the same because they have similar coats.

Sakurai mentioned that he had originally considered the Animal Crosser in an interview with Famitsu. I think he mentioned that the fishing pole was going to be a part of his moveset.
You got a link for that? I gotta admit, it does sound familiar.
 

Verde Coeden Scalesworth

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Yeah, I know, I mean it's just the same idea. But if you wanna go into this, Eletroplankton SUCKED.

AC DOES need some sort of rep, but Tom Nook... no. And the reference is that Zigzagoon is a Raccon, and so is Tom Nook... :facepalm:
I wasn't going for reference, I was going for character in general. Anyway, yeah, either Animal Crosser or none. If that was the only character considered, expecting Nook is not realistic at all.

And no, courses can be replaced without another thought, because it's just somewhere to play on. Characters being replaced is a huge deal because you strictly play as them. You can turn off all courses by Battlefield... and it wouldn't make a huge difference. Or just play on one course.

I'm saying courses are not on the level of importance as characters. Likewise, it doesn't change that both characters and courses can get cut too. I'd rather characters didn't, of course. I just know it happens, and I wouldn't be surprised if it did again.

Also, whether or not Electroplankten was popular doesn't say much for Hanenbow, which was a fun, but not that great course. IMO.
 

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Check the Smash Bros. 4 discussion group (the one Spydr started). Toise was the one who found it first.
Toise? No surprise there.

The discussion group? That's a lot of pages to go through (but at this point it's my job around here anyway :p).
 

Aurane

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I wasn't going for reference, I was going for character in general. Anyway, yeah, either Animal Crosser or none. If that was the only character considered, expecting Nook is not realistic at all.

And no, courses can be replaced without another thought, because it's just somewhere to play on. Characters being replaced is a huge deal because you strictly play as them. You can turn off all courses by Battlefield... and it wouldn't make a huge difference. Or just play on one course.

I'm saying courses are not on the level of importance as characters. Likewise, it doesn't change that both characters and courses can get cut too. I'd rather characters didn't, of course. I just know it happens, and I wouldn't be surprised if it did again.

Also, whether or not Electroplankten was popular doesn't say much for Hanenbow, which was a fun, but not that great course. IMO.
I already know, or else we'd all be talking about Pokemon Stages :awesome: But, SSB has a little say for how things work, bro: Realistic VS Observation and Popularity. So, sadly, Nook is realistic, but would Sakurai do it, is the question.
 

Verde Coeden Scalesworth

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I already know, or else we'd all be talking about Pokemon Stages :awesome: But, SSB has a little say for how things work, bro: Realistic VS Observation and Popularity. So, sadly, Nook is realistic, but would Sakurai do it, is the question.
I'd say Animal Crosser is more realistic, since that's the only character he thought about.

I could see it, and I think it would be great. Then Smashville, one of the best Brawl courses, could return with no doubt. Without an AC character, the chances of it returning aren't nearly as high.

Also, speaking of past courses, a lot of the ones that returned were basically remade in Brawl. Great Bay got a spiritual successor in Pirate Ship.(not exactly) Port Town Aero Drive was somewhat similar to Mute City. New Pork City's a a very big course, like Fourside. Pokemon was an exception, as was Metroid. Mushroom Kingdoms were remade into Mushroomy Kingdom, and there was really no replacement for Peach's Castle, logically or otherwise. The new Donkey Kong course(not 75m) was yet another jungley stage in the vein of the other Kongo Jungle. Also, Brinstar wasn't really remade all that well in Brawl's new stages. Although we got a remake in a way of Brinstar Depths, with the main gimmick being the stage flipped around.
 

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I'm gonna present what I said yesterday to change the subject.

I've got an interesting idea for you guys and I want you guys to really think about it. One thing I remembered from Mortal Kombat from playing it for two days along with Tekken is that there were "pre-made" combo strings. For example, one Tekken string would be LP, HP, LP and this would sometimes include attacks that aren't accessible outside of the string, and not everyone would have this particular string either.

The reason I bring this up is because I was wondering how Little Mac would work and giving him strings seemed like a neat idea, but why not everyone else? It could give those heavy hitters some quicker attacks.

Anything to make the ground game have more importance, really.
 

Aurane

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I'm gonna present what I said yesterday to change the subject.

I've got an interesting idea for you guys and I want you guys to really think about it. One thing I remembered from Mortal Kombat from playing it for two days along with Tekken is that there were "pre-made" combo strings. For example, one Tekken string would be LP, HP, LP and this would sometimes include attacks that aren't accessible outside of the string, and not everyone would have this particular string either.

The reason I bring this up is because I was wondering how Little Mac would work and giving him strings seemed like a neat idea, but why not everyone else? It could give those heavy hitters some quicker attacks.

Anything to make the ground game have more importance, really.
Smash still succeeds without help ._. Little Mac would probably work like most character's (A)=(B) moves, like Marth's (B)> move, or Pikachu's (A) combo move.
 

Big-Cat

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Do you mind saying that in English Kuma?
Target combos for characters. For example, Krystal could have A > A > Down A > Down A >Forward A for two staff swings, two staff twirls, and a swing. The twirl would not be available outside of specific target combos.
 

Aurane

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Target combos for characters. For example, Krystal could have A > A > Down A > > Down A >Forward A for two staff swings, two staff twirls, and a swing. The swing would not be available outside of specific target combos.
In otherwords, change Smash into Mortal Combat T_T
 

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@N- Well, if your still interested...

1. Host migration/better netcode- I think these are the things that can help solve the lag problem for the most part. With host migration, if the host of the game (the person with the strongest internet connection) leaves the game or is having trouble hosting it, then the server can choose a different player to host it instead of just ending the game.

2. Voice chat enabled- Self-explanatory. Comes with an option to mute desired players, and you can chat with anyone this time around.

3. Custom and Private Matches- It would work almost exactly like Special Brawl Online, except only people you, your friends on Wii U, and the people you invite. Sakurai can also take this a step further by having a contest for who can make the best custom-made game, choose the best custom-made games to become actual online modes in the online playlist.

4. Patch/Hotfix System- Basically, as you probably already know, if something's unbalanced or glitchy in the game, they fix it via online updates for the game. They'd also be used as DLC updates for when DLC is about to release

5. DLC- Characters, stages, music, maybe even a new mode if they wish. All of the content would be sold in bundles, unlike, say, Mortal Kombat 2011.

6. Ability to set up online tourneys- Just a shout out to the more competitive players, not sure how this would work my damn self

7. Ability to veto stages- A stage is randomly picked. Players in the lobby can veto it and if the majority of the people veto, then a different stage is chosen.

8. King of the Hill- Something like MK 2011 where spectators can join the match and comment and rate on it with their avatars/Miis using certain buttons or motion of the tablet (such as clapping or throwing tomatoes at the screen). There could be hidden commands too, like maybe if you press certain buttons at the same time, you can shout, "DO A BARREL ROLLl!" out to the players or something along those lines.


Kinda rushed post because the power just went out and back on and I'm afraid I might lose my work if it goes out again
 

Big-Cat

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In otherwords, change Smash into Mortal Combat T_T
That wouldn't turn it into Mortal Kombat considering that all 3D fighters have this as well. You might as well say it would it turn it into Tekken or Virtua Fighter or Dead or Alive.
 

Aurane

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That wouldn't turn it into Mortal Kombat considering that all 3D fighters have this as well. You might as well say it would it turn it into Tekken or Virtua Fighter or Dead or Alive.
See now, what I mean is that you like fusing other fighting games, mostly the popular ones, into Smash. Is SSB failing, or something? Lol
 

Oasis_S

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Isn't that what the A-combo is like?

It doesn't sound very practical anyhow. Wouldn't nearly every INITIAL INPUT move have to have fixed knockback just allow the hits to string together?
 

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Here's that vehicle Pit's gonna use on Uprising. Looks just way too hightech to belong in Angel Land.
For some reason, that equipment looks somewhat similar to Link's Clawshot. However, it seems to operate more like a toboggan.

Regarding the too high-tech statement, in Twilight Princess, the technology in City in the Sky is more high tech than what's on the ground.
 

Thino

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Target combos for characters. For example, Krystal could have A > A > Down A > Down A >Forward A for two staff swings, two staff twirls, and a swing. The twirl would not be available outside of specific target combos.
in other words dancing blade for everyone?
 

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I agree to an extent that that would be nice, but seeing as its Smash, it should be simpler. I suggested an A, A, Ftilt combo for Link myself.

:phone:
 
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@Metal Overlord: I love your ideas for online.

It's a shame that Tom Nook, the only character from Animal Crossing I'm interested in, will likely never get consideration. Animal Crossing may very well be the second most deserving new series without a playable rep (aside from Little Mac).
 

nLiM8d

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Sounds to me like your emphasis is based on a range or an "epicenter" of focus, meaning that attacks are concentrated on the particular move UNTIL a follow up move is designed to create distance between the fighter.

A character would have an arsenal of specially designed knockback techniques, but in the interest of damage racking you can keep a character in your zone if you are aware of the techniques you are implementing.

As I have mentioned before, it's hard to imagine such an approach with the current physics Smash has already. I see a glamour of hope though, that is if there is an emphasis placed on the fighting ability of each character. By 3 games, we should be well aware of each unique special moves and move on to the connection between them and concentrated attacks.

If only it didn't sound so fighting game-esque so that people could comprehend the worth of your suggestions Kuma.
 

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Metal Overlord has some pretty great ideas there. I wish those ideas could make it to the next game, Hopefully. Unluckily we get a bland flavor less un-entertaining Stage Builder and Online Mode with Plenty of Lag and no Special Smash mode Support.
 
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I thought you were going to say Mii at the end there, SSBF.
I think Little Mac, Animal Crosser/Tom Nook, and Mii are all extremely close in "deserving" for new series. Little Mac being first, Animal Crossing in 2nd, and Mii in 3rd. Isaac/Matthew, Saki, and Starfy are all good choices, but not nearly as deserving.
 

Verde Coeden Scalesworth

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@SSBF: Yeah. I concur on that.

Also, hell no to combo strings. I don't mind a character or two specializing in a variation of that, but pre-defined means we don't make up our own. That's less diversity. Smash is diverse, yet simple. Let's stop trying to kill the formula that made it good by adding all this crap from Traditional Fighters that don't belong. Unneeded, does not help the series, and just makes it into a combo fest, when Smash does not play that way. It's a slower fighter in general, is more about reading your opponent, tries to avoid having infinite since it's more about trading blows than locking your opponent down in an easy to do combo. Dial-In Combos, etc. do not add anything useful to the game.

This is not Mortal Kombat, Street Fighter, etc. It's Smash. Smash is simple. And always should be. Advanced Techs are the better option. They are simple, yet unique to it. We have some remakes of ideas, like the Ukemis and Guard Breaks in various forms. But the only attack that really does a combo string besides A > A > A combos is Dancing Blade(and Roy's cloned version of it, but it was pretty much the same). Let's keep stuff individual and unique for characters. Hell, most clones still played very differently compared to other fighters, despite being... clones. That says something right there.
 
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