ur supposed to be talking about brawl not f**king transformers and megaman idiot
LOL @ this post by. This is the Smash Wii U thread, and that is clearly a topic that revolves around smash bros Wii U since Mega Man is easily the most desired 3rd party character for smash bros. that hasn't made it yet. Show some respect, geesh.
I don't know where you got the transformers from. Maybe you misread transformations, as in Mega Man's transformations (what I wrote was a joke on Snake's codecs chats).
Seriously though, bring your ego way down, calm your posts way down, think before you post, don't call people names (this ain't grade school), and just be chill, m'kay=???
@ Smash Chu (and Thino too to a lesser extent)
Sakurai has said he felt Melee was the most complete smash game, the most grueling game he ever made, and that the only thing he hated about it was that it had a steep learning curve. He loved how casual-friendly that Brawl was and several new additions, but felt there was room for improvement for a game that wasn't Melee, wasn't Brawl, or wasn't a bland combination of the two.
Sakurai also said he needs help balancing for future smash bros. games based on Brawl's whacky balancing issues, and some of Melee's and smash 64's. This will be the first time Sakurai has had helped balancing smash, aside from maybe Miyamoto's help with smash 64 and Melee.
Trust me, Sakurai loves competitive smashers no less than casual players. Although we probably play the games a lot longer and put in a lot of hours into smash bros. I know I've put in thousands of hours into each game, and I'm sure Sakurai puts many hours making the best possible game for not just casual players, not just competitive players, but for everyone. And you know what? That's how smash bros.
should be made!