ChronoBound
Smash Hero
- Joined
- Sep 20, 2006
- Messages
- 8,998
No. What was your question?Did you see my question by any chance Chrono?
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No. What was your question?Did you see my question by any chance Chrono?
I disliked the luck factor that was needed with those characters as well. Have them charge up until their strongest attacks comes (similar to where DK winds up his punch).KumaOso said:Adding in randomness is nothing more than Fake Balance. What I thought would work for characters like Luigi and Game and Watch was for there to be a meter system, and these kind of attacks would require some of the meter to do them. This way, you don't need luck on your side so much.
zero.If a Donkey Kong character does make it into Mark Kart 7, but it is Cranky Kong. How would that affect your speculation in terms of newcomers for the next Smash?
Mario Kart Wii came after Brawl. So I think Mario Kart 3DS may affect speculation or at least strength current speculations.zero.
we got Funky Kong in Mario Kart Wii but the DK reps were still stuck with only Diddy in Brawl
Did you see that link I posted? Crazy speed runs hahaI'm not talking about Grand Metropolis, Omega, you silly goose
I'm talking about Metropolis Zone from Sonic 2.
I like both stages but Metropolis Zone is crazy difficult so that's why I said it pisses me of.
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When I was REALLY young, I use to play smash and RP they were DBZ characters...Lol..you know what I always tell my bro? That Lucario resembles Piccolo's voice lol...
DBZ Smash Cast..
Sonic - Goku
Fox - Vegeta (scouter)
Lucario - Piccolo
Mewtwo - Frieza
Donkey Kong - Saiyan Monkey.
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true.Mario Kart Wii came after Brawl.
Alright, sorry to bring this back again.Well, I meant overall movesets. Most of it needs to be the same to really be called a clone. And I don't mean a Shoto Clone.(which we kind of have with Mario, Luigi, and Dr. Mario)
But yeah. Luigi is more than different enough from Mario now. The rest share the same special moves, but only to an extent.
If Cranky Kong is the new Donkey Kong character for Mario Kart 7, it won't do anything for his chances. Cranky Kong is not a requested character nor can he be an appealing character. He also would not represent anything in regards to the Donkey Kong series where he is usually nothing more than a background character.If a Donkey Kong character does make it into Mark Kart 7, but it is Cranky Kong. How would that affect your speculation in terms of newcomers for the next Smash?
It shows that the character hasn't been completely forgotten by Nintendo and are at least somewhat relevant.How does a spin-off game influence the main series and speculation? Spin-off games have no value character-wise.
I'm saying they're both types of clones. Obviously, they're not the exact same kind of clone.Alright, sorry to bring this back again.
So a Shoto Clone is what you're referring to with the "clones" I'm talking about right?
Alright, I guess I'm using the term very loosely compared to you. So Fox and Kirby are considered Shoto Clones?I'm saying they're both types of clones. Obviously, they're not the exact same kind of clone.
Some clones use the same body structure, while other use the same moves. Shoto Clones are based upon using the same moves. They don't automatically share the same body structure though.
^^^ Agreed. I'd rather have playable characters from the main series FIRST. If you've exhausted all the other good options, okay. But until then...
It doesn't, especially when even main games have a tendency to influence nothing.How does a spin-off game influence the main series and speculation? Spin-off games have no value character-wise.
Actually I still pretend it like so.When I was REALLY young, I use to play smash and RP they were DBZ characters...
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No. They don't share enough similarities with how Shoto Clones work. They lack a fireball, something similar to a Hurricane Kick, and a Dragon Punch. Those are the key defining factors. I admit that have some similarities, though. But anyway.Alright, I guess I'm using the term very loosely compared to you. So Fox and Kirby are considered Shoto Clones?
Yeah lol I replied to it as a matter of fact.Did you see that link I posted? Crazy speed runs haha
Sonic stages are a love/hate thing for me when they're difficult. I wish the games nowadays are more like SA and the old ones. Heroes was pretty fun, but the team thing was gimmick like the werehog thing.
I agree with this; which is why we are bound to see K.Rool if he indeed makes an appearance being that he wouldn't have been forgotten.It shows that the character hasn't been completely forgotten by Nintendo and are at least somewhat relevant.
The Mario Kart franchise is one of Nintendo's biggest sellers on consoles and I have yet to find an exception to the rule. They are also high quality and IIRC, Mario Kart DS and Mario Kart Wii sold more then Brawl.
dude, the werehog game, was it really bad as people say it is? I heard Sonic 06' was horrible, I've never played it however.Yeah lol I replied to it as a matter of fact.
Dont remind of the Werehog lol
At least Generations looks dope
@SSBF- MK Wii has so far sold almost three times as much as Brawl (almost 30 million compared to Brawls 10-11 million?).
MK Wii may. Although to be fair, I don't remember any spinoffs affecting character choice so far.dude, the werehog game, was it really bad as people say it is? I heard Sonic 06' was horrible, I've never played it however.
But yea, seeing as MKWii sold way more copies, one could say it will definetly have some influence in Smash.
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You said Shoto Clones are based by move sets:No. They don't share enough similarities with how Shoto Clones work. They lack a fireball, something similar to a Hurricane Kick, and a Dragon Punch. Those are the key defining factors. I admit that have some similarities, though. But anyway.
I honestly don't care who's added as long as they're balanced, and not from only a spinoff. (presuming as I said before, all other good character options were exhausted. Bowser Jr. should be added before Waluigi, for example. And I prefer Waluigi more, so that's saying something)
Gotta look back :OYeah lol I replied to it as a matter of fact.
Dont remind of the Werehog lol
At least Generations looks dope
@SSBF- MK Wii has so far sold almost three times as much as Brawl (almost 30 million compared to Brawls 10-11 million?).
They could be considered clones, just not SHOTO ones, which is what I'm saying.You said Shoto Clones are based by move sets:
Fair, Dair, FTilt, UpTilt, DSmash, UpSmash already look the same
FSmash, DTilt, Bair, UpAir, Jab are basically the same thing
That's basically all their Standards, their differences are Throws and Specials
I'd rather wait for them to actually have atleast six playable characters AND a Chao Garden to be called "Sonic Adventure 3". Unleashed was meant to be it, but they omitted all the multiplayer for some reason. I really wish they'd have included it. Multiplayer in Sonic Games is a lot of fun.Gotta look back :O
I hope Generations has some sort of Chao Garden similar to SA2. I know Heroes is pretty much a sequel to SA2 (Shadow arguably is after that) but there should really be a SA3.
You said Shoto's are based off moves, which is what I listedThey could be considered clones, just not SHOTO ones, which is what I'm saying.
I'd rather wait for them to actually have atleast six playable characters AND a Chao Garden to be called "Sonic Adventure 3". Unleashed was meant to be it, but they omitted all the multiplayer for some reason. I really wish they'd have included it. Multiplayer in Sonic Games is a lot of fun.
Ah, you misunderstood. You see, Shoto Clones are specific to 3 moves, a Spinning Move(Kick, Punches), a Dragon Punch, and a Fire Ball. They need to share all 3. But those only apply specifically for Shoto Clones, not clones in general.You said Shoto's are based off moves, which is what I listed
That's what I'm saying, there should be a SA3 like SA2, 1 or a mix of both (<-YES). Story-wise it's Heroes and then Shadow the Hedgehog after that (same characters in Heroes). I didn't play a lot of Unleashed, but the Werehog parts felt boring.
Well, MK may have not had any character influence towards Brawl, but since MKWii did sell alot of copies after Brawl was released and seeing as Mario Kart 7 is coming out soon, if that game is received well and sells alot Sakurai may take note of this, this is especially critical if there happens to be a character that needs a boost in relevance which would help their chances if MK7 does indeed sell well, meaning Sakurai might look at it for characters as well aside from possible music themes and stages alone.MK Wii may. Although to be fair, I don't remember any spinoffs affecting character choice so far.
Also, Sonic 06 isn't horrible, it's just a bit under mediocre. It can be fun, atleast the most in multiplayer due to glitchy shenanigans. Sonic Unleashed was a fairly good game too, although it had problems too.
Mario, Luigi, and Dr. Mario used all 3 of those moves. That's why they can be called Shoto Clones. Also, Spinning Kicks, a Spinning Barrage of Punches(Hurricane Kick and Mario Tornado). Shoto Clone was coined via Street Fighter, but it can apply to any fighter.@HyperFalcon
Ooh okay like Dragon Punch (DP/Z) Fireball (QCF) and Spinning (HCF?), other fighting game terms. How are you applying that to Smash?
I liked the dodging in the day stages in Unleashed, but I didn't play too much of the game to really judge. I played a demo of 06 and it vaguely reminded me of SA2 gameplay wise but that's about it. I heard Colors was pretty fun tho. Still, all these gimmicks don't seem to make up for how the older titles play.
Dude, I love that Final Destination 64 theme, it reminds me of the year 2000 lol.. So tight.This music needs to come back:
SSB64 Training Music:
http://www.youtube.com/watch?v=Z-5rJTd9d0M
And also this music:
SSB64 Final Destination:
http://www.youtube.com/watch?v=92JbiToigks&feature=related