Revven
FrankerZ
It's only really a comeback mechanic in same-stock situations, tbh. If a player KOs someone else at higher% the player who got KO'd now comes back at 0% with even less knockback power than before, making it harder for them to KO the guy at high%. Not only that, but the person with the high% has a better chance at getting an early edgeguard with their higher knockback power (in theory).
I wouldn't throw this mechanic to the wayside so early, it could be really interesting and make up a little for how much effect stale moves does to your moves. Someone needs to now test how strong a stale move is while you're at 150% + if someone is VIing correctly lol.
So many factors to consider now when you're trying to KO someone, it's really weird but I'm strangely looking forward to seeing how players adapt to it.
I wouldn't throw this mechanic to the wayside so early, it could be really interesting and make up a little for how much effect stale moves does to your moves. Someone needs to now test how strong a stale move is while you're at 150% + if someone is VIing correctly lol.
So many factors to consider now when you're trying to KO someone, it's really weird but I'm strangely looking forward to seeing how players adapt to it.