Clash Tournaments with the video explanation.
Basically all characters now deal higher knockback when they themselves are at higher %. A similar feature is found in Tekken games so Harada is probably responsible.
Important to note that this does not affect damage.
Edit: People like ChillySundance can't read so I'm making it bigger. This does not affect damage. It's knockback. Not damage. Damage is a different thing. Plz.
Basically all characters now deal higher knockback when they themselves are at higher %. A similar feature is found in Tekken games so Harada is probably responsible.
Important to note that this does not affect damage.
Edit: People like ChillySundance can't read so I'm making it bigger. This does not affect damage. It's knockback. Not damage. Damage is a different thing. Plz.
One interpretation from Reddit:If you're at high percent and your opponent is at low percent, it's a mixed bag. More knockback pushes your opponent further away, but it also makes you do more hitstun (in all smash games, knockback is proportional to hitstun). I know a 0% Mario against a 0% opponent often can't combo dthrow to utilt because of insufficient hitstun (just barely drops, like 1f too little hitstun), but a high percent Mario might be able to make that link. I'm not sure for combo purposes this system is really going to make a difference in terms of the volume of what's possible; it will be more likely another variable to make things situationally different so your combos have to be more organic and less training mode memorized.
I like this. It's new, it makes KOing easier, and it actually sort of helps with balancing a scenario in which someone is a stock ahead of the other. The person with a stock lead but with high percent only has increased knockback, so that coupled with vectoring could disallow some combo potential at earlier percents, making it harder for you to increase your lead. Meanwhile, if the opponent with the stock deficit is having trouble getting the kill and is taking a bit of harass as a result, getting hit will directly make getting the kill easier.
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