TaterSalad0811
Smash Lord
Hey Kirbies, since you guys brought it up in the GD, I've decided to make a new Kirby guide, though it will be much more detailed than this (nothing) as you guys contribute, so anybody who can, please lend a hand, or this will take forever.
<(^.^)> Kirby approves of new guide
Part I-Moveset
The first part of this guide will be to detail the complete moveset of Kirby, with pictures, data, and advice from the experts (or whoever contributes) to help grasp the manner in which to employ.
Jab (Normal)
Hit One:
Hit Two:
Hit Three:
Vulcan Jab (Rapid)
Forward Tilt
Up Tilt
This picture consists of three to show just how much range Kirby's Up Tilt really has.
Down Tilt
Forward Smash
The first picture is of the beginning of the Forward Smash, the second being it's ending. Note how the hitbox shrinks slightly in the ending frames. The trajectory also angles upwards during this period, while the starting one hits your target forward.
Up Smash
[Currently needs picture]
Down Smash
Forward Air
Up Air
Like the Up Tilt, the Forward Air consists of three pictures to fully show it's range.
Down Air
Note that this attack consists of 5-7 hits, but all with the same hitbox. The move acts as a decent meteor/spike, and often combos into a footstool.
Forward Special (Air)
The first hit here sends the opponent up and away from Kirby, but if hit 2 connects, then the opponent is sent at a horizontal trajectory.
Forward Special (Ground)
This version of the Hammer consists of a single, powerful hit, which while having some lag, sends the opponent up and a bit in front of Kirby. Can be used to kill a medium-high %.
Props to A1ion835 for the write-up here:
http://www.smashboards.com/showthread.php?p=9681512#post9681512
<(^.^)> Kirby approves of new guide
Part I-Moveset
The first part of this guide will be to detail the complete moveset of Kirby, with pictures, data, and advice from the experts (or whoever contributes) to help grasp the manner in which to employ.
Jab (Normal)
Hit One:
Hit Two:
Hit Three:
Vulcan Jab (Rapid)
Forward Tilt
Up Tilt
This picture consists of three to show just how much range Kirby's Up Tilt really has.
Down Tilt
Forward Smash
The first picture is of the beginning of the Forward Smash, the second being it's ending. Note how the hitbox shrinks slightly in the ending frames. The trajectory also angles upwards during this period, while the starting one hits your target forward.
Up Smash
[Currently needs picture]
Down Smash
Forward Air
Up Air
Like the Up Tilt, the Forward Air consists of three pictures to fully show it's range.
Down Air
Note that this attack consists of 5-7 hits, but all with the same hitbox. The move acts as a decent meteor/spike, and often combos into a footstool.
Forward Special (Air)
The first hit here sends the opponent up and away from Kirby, but if hit 2 connects, then the opponent is sent at a horizontal trajectory.
Forward Special (Ground)
This version of the Hammer consists of a single, powerful hit, which while having some lag, sends the opponent up and a bit in front of Kirby. Can be used to kill a medium-high %.
Props to A1ion835 for the write-up here:
http://www.smashboards.com/showthread.php?p=9681512#post9681512