Ingulit
Ing-u-lit
The Main Idea:
I'm sure this situation has happened to all of you, and if I'm right, I think we can use it to our advantage. When you Diddy Hump someone and they get hit by a Banana before you slap or jump off of them, they go into their tripping animation and you go into your Grab Release animation. After testing this quite a bit, I believe (but frame data could easily prove me wrong) that not only is the Grab Release animation shorter than the Tripping animation, but that it is short enough for you to buffer a D-Smash before your opponent can react. If this theory is correct, this presents a new (but situational) Diddy kill set-up.
The Setup:
Diddy Hump > Banana hits the opponent > D-Smash
Video: http://www.youtube.com/watch?v=6q9hE310ljY
This is a video of myself testing this on a computer on "Walk," meaning the computer would try to escape at the first possible frame.
Shortcomings:
Obviously, the main shortcoming is how situational it is. Is this ever any better than just Glide Toss > D-Smash? Probably not. This also won't work well on levels with platforms, and it is mildly difficult to time the Diddy Hump just right. I'm certain opponents will react to the Banana toss anyway, thereby making this less of an option (if you're trying to purposely set this up by Up-Throwing the Banana). However, I've not tested this yet in an actual match, so it might turn out better than one may think.
I'm sure this situation has happened to all of you, and if I'm right, I think we can use it to our advantage. When you Diddy Hump someone and they get hit by a Banana before you slap or jump off of them, they go into their tripping animation and you go into your Grab Release animation. After testing this quite a bit, I believe (but frame data could easily prove me wrong) that not only is the Grab Release animation shorter than the Tripping animation, but that it is short enough for you to buffer a D-Smash before your opponent can react. If this theory is correct, this presents a new (but situational) Diddy kill set-up.
The Setup:
Diddy Hump > Banana hits the opponent > D-Smash
Video: http://www.youtube.com/watch?v=6q9hE310ljY
This is a video of myself testing this on a computer on "Walk," meaning the computer would try to escape at the first possible frame.
Shortcomings:
Obviously, the main shortcoming is how situational it is. Is this ever any better than just Glide Toss > D-Smash? Probably not. This also won't work well on levels with platforms, and it is mildly difficult to time the Diddy Hump just right. I'm certain opponents will react to the Banana toss anyway, thereby making this less of an option (if you're trying to purposely set this up by Up-Throwing the Banana). However, I've not tested this yet in an actual match, so it might turn out better than one may think.