Zone
Smash Champion
SSBM 1.1 is released tomorrow. The following changes are made. Note that these are all very minor changes, and seek to 'Balance' the game.
Marth-
F.Smash has longer lag
Grab range slightly reduced
Shiek-
F.Air has slightly less knockback, does more damage
Dash Attacks knockback mechanics changed slightly so it is easier to DI out of or tech
Fox-
U.Smash does slightly less knockback
Shine does slightly less knockback
etc.
These changes will seem minor, and 'better' to the game, but they COMPLETELY change the gameplay. They make it a 'new game' every patch, and everyone has to re-learn character matchups, everything. People don't want that, they want to build on older knowledge.
As I said Earlier. Tell me the method below hurts you as a top tier? No need to take out what you said. But what if luigi suddenly became harder. or Yoshi's 2nd Jump can't be meteored or hit out of til 100% instead.
Also, Kalypso You do realize Patches will eventually stop. A Balance Will be met. And No more "adapting" will be needed since you seem to be upset about having to adapt. I for one Play Marth, Fox, Falco, Shiek, Ganondorf, Zelda, Samus, Pikachu. Notice I play top tiers? lol It's only cuz I hate losing. And I'm also sick of playing against the same characters over and over. I get thrilled when someone throws a pichu at me and he's **** good. But I still end up winning cuz pichu isn't such a hot character. (Unless that PIchu was played by a god >.>). As a player who plays top tiers in tournaments and low tiers for fun. I really wish I had the confidence with Zelda or Pikachu to play in a tournament cuz they are more fun to play for me.I don't personally like Nerfing, That normally means taking depth from the game. Now for something that is totally unfair like. Infinites, especially if they are super easy to pull off, I could go for a nerf.
Generally I think nerfing can take speed and depth from a game unless it's used for my example above. I prefer buffing, the lower characters which usually *Adds* depth to a game to compete with the broken characters. Which my point of "Patches" was aimed for.
IF there needs to be a nerf. It would be for obvious reasons most likely. your example was a bit extreme. Taking away the tip? LOL that's putting marth way down there because That's how I get 80% of my kills. Grab range reduced..? Sounds like Pichu's problem already. Instead of reducing Marth's Grab. Increase pichu's. Or make Luigi's Up+B like Marios but still only do that one crap coin, just same direction. You're gimping everything to make the appearance worse. Instead leave the top tiers as they are except possible let link fly farther from Fox's Shine so he can't be wave shined so easily. So on.
But you could be right. There are examples of patches failing in the past. My friend always complains about WoW updates/patches because they are nerfing 24/7. FFXI updates I love because they are always buffing the crap classes. rather than nerfing.
Also I sincerely doubt Brawl will be balanced. How can a small crew of people working on the game, find all the broken pieces and glitches and find out who needs tweaking, when they aren't maining the character for a year or more. Like I said Before
It takes a group of people like Smashboards to find the flaws which need to be patched.
But realistically the best way to make sure patches are done correctly would mean having to pay a monthly bill of like 3 dollars like you do in most patched games. So you have a small crew of people working on looking at imbalances and watching fights.
I guess patches is really all preference.
Either Group 1#
I don't like to adapt I have to keep changing the way I fight certain characters that get better.
Group#2
I like to adapt, gives me a challenge and other character choices now that I'm getting wrecked by something I didn't expect.
Group#3
Your greedy and you want to win money preying on people at tournaments who will end up losing cuz of their choice of character in the first place.
Kalypso your right though about patches not affecting casual players. Hell casual players tier list is so different to a competitive tier list.