JCaesar
Smash Hero
So I was browsing through the thread in the Workshop called "Will there ever be major, non-canon mechanics added to Brawl+?" and even though most of the AT suggestions were crap, I ran across a couple that looked interesting and I believe may actually be viable to add to Brawl+. Just wanted to bring them up in here and see what everyone else thinks.
The first one:
Would this be difficult to program and throw in a nightly? My suggestion would be that invincibility should be gone after 5 ledgegrabs, scaling down evenly between each. We could consider increasing the invincibility length of the first ledgegrab slightly as well.
One thing which would have to go hand in hand with this is better ledge options. It can be difficult to get back on the stage from the ledge when someone is waiting there for you, and this will certainly make it harder. I think ledgejumps, rolls, attacks, and standing up should be just a bit faster.
The second one that caught my eye is crouch-jumping, pressing down+jump to get a higher jump. No charge time, just press down+jump to initiate it, but maybe a slower startup than a normal jump so it doesn't allow "unnatural" followups (or maybe, don't allow the jump to be DIed until a certain height, so it would only allow extra followups when an attack is DIed straight up). It wouldn't be gamebreaking in any way, and I think people would like if we added little things like this.
What do you guys think? I'm wary of adding anything that might have unforeseen consequences, but I think both of these would be pretty safe "ATs" to throw in.
The first one:
I think this might be a good alternative to limiting the number of ledgegrabs (which I never really liked, it's just not intuitive). Not only would it effectively stop planking, but it would make it take a bit more skill to edgehog someone, since you couldn't just ledgehop repeatedly while waiting for them to recover.Make invincibility frames lessen for each consecutive ledge grab. Invincibility frames go back to full when you get hit or stand on ground. This would kill ledge camping.
Would this be difficult to program and throw in a nightly? My suggestion would be that invincibility should be gone after 5 ledgegrabs, scaling down evenly between each. We could consider increasing the invincibility length of the first ledgegrab slightly as well.
One thing which would have to go hand in hand with this is better ledge options. It can be difficult to get back on the stage from the ledge when someone is waiting there for you, and this will certainly make it harder. I think ledgejumps, rolls, attacks, and standing up should be just a bit faster.
The second one that caught my eye is crouch-jumping, pressing down+jump to get a higher jump. No charge time, just press down+jump to initiate it, but maybe a slower startup than a normal jump so it doesn't allow "unnatural" followups (or maybe, don't allow the jump to be DIed until a certain height, so it would only allow extra followups when an attack is DIed straight up). It wouldn't be gamebreaking in any way, and I think people would like if we added little things like this.
What do you guys think? I'm wary of adding anything that might have unforeseen consequences, but I think both of these would be pretty safe "ATs" to throw in.