a mk just in front of us isn't that dangerous, so he has to be over us (which isn't that difficult for him because of his 17-jumps)
so if we would drop ourself very low
(the dot's don't mean anything, had to use them, because this forum don't likes when someone uses his spacebar like mk his dsmash, so like everything was on the left)
A
_________ (mk)
Stage ......./
________ /
.........................(Ness) Ness's distance to the edge has to be the heigh of his second jump in best case (this also apples to B and C)
so if he wanna gimp us, he has to fastfall or "normal-fall" a nair/fair/dair, so we jump and airdodge (we need some timing here for obvious reasons)
now we are above mk (because ness has one of the highest second jumps) , and mks jumps are not high enough to get over us fast enough, so he can only hit us with uair (which would save us) so we should be able to footstool him or grab the edge, if possible
but after a airdodge, we can't grab the edge immediatly, so a footstool would be the best option
also just using a pkt here could be good, mk is close to us, if we hit him, it will pop up and we're able to grab the edge, or we could just use it against the stage (if mk isn't in the range where it could hit fast enough)
we don't fall that fast and mk can only hit us with his uair (which would still save us), so it should be save
if he just decides to edgehog us, we can simply use our second jump, and recover straight to the edge, because his invisible frames ended
B
..........(at the edge) ........(recover)
_________ (mk) ..................< -- (Ness) position after his second jump
Stage ......./ .............................../
________ / .........................../
......................................./
................................../
.........................(Ness)
but recover at this angle isnt that easy, if we don't hit this, he can simply punish our lag and we're on the same position and have the same problem, or we even die, because we have high %
however, if he knows we're using this, he can simply wait at the stage near the edge and edgehog us at the moment, where we're actually near the edge, not the moment we're using our second jump to gain some distance and height
but when he tries to to that, we can just jump to the edge, so it seems to him like we're planning to do the stuff in "A" , but he knows that and stays at the edge, if he still stays at the edge, we can footstool, even if he grabbed the edge (unless he has invisible frames, but then we could do the stuff in "B") , but if he tries to attack at the right moment (which would mean we're dead) we could do that
C
.............(at the edge )
_________ (mk).._
Stage ....../ ..I ..........._
________ / ....\............. (Ness's position after his second jump)
......................\
.......................\
.....................(Ness)
we airdodge at the "I-point", so later than in A, which means we can't grab the ledge or footstool mk, because this airdodge is later, so mk could think, we try to fastfall and recover straight up, because because you're faster when you fastfall, then when you "go away" horizontally
but (there's the point) mk can also fastfall (cpt obvious) so he could gimp us there without any problems, because his fastfall isn't slower than our's, but his horizontal-travel speed is just slower than ours, so stays at his position or tries to read our fastfall and fastfalls too, we can recover to the stage before he reaches us
also (at this position) we're a bit higher than in the position, where we could recover at the common 45° angle, so even if he tries to edgehog us, we can simply recover in the 45° angle, at this heigh and distance from the stage, our recovery ends just a bit above the ground near the edge , so there's not much lag to punish for mk, and even if he can get the punish, he can't hit us offstage again (unless we have high % and are now offstage at the other side of the stage xD), so we recovered
if he reads "C", he can just travel horizontally just at the beginng or in that moment, we air-dodge, so he would be fast enough this time and he can gimp us, because when we airdodge that late, we can't grab the edge
BUT we can decide to airdodge sooner or later, so if he tries to read C, we can airdodge just a bit sooner if he tries to go to our "C" position and so we can just grab the edge
yeah ssbb is just a big rock-paper-scissor game, so we have to hard read our enemy
ingame, you have to decide how to recover in a few seconds, and even then you have to perfectly perform the option
also you have to read your enemy without getting red by your enemy
this is the basic rule when playing brawl, but this is incredibly importent when playing ness and recover with him
also this is just a bit theory-crafting, so something could be wrong and this would mess everything up, but everything here SHOULD be ok ... like mk's horizontal movement speed, tried that in training mode,
wow, that wall of text, did not expected that (hope someone red everything and doesn't skipped like everything with a sandwich)
anyway we should start some ness discuss stuff for ness's recovery and discuss more ness stuff overall