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Best Ness Outfit?


  • Total voters
    489

Luco

Smash Hero
Joined
Jan 4, 2011
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The isle of venom, Australia
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dracilus
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Yeah it needs to be used more often. Salem uses it well. I'll see if I can incorporate it in to my playstyle a bit. =D

The issue tends to be Uair...
 

Susi

Smash Apprentice
Joined
Feb 14, 2009
Messages
159
Location
Tampere, Finland
Yeah ZSS has broken flipstooling and thats actually where I got the idea for this because I have seconded ZSS since 2010!

If you are talking about MKs uair... It sends you up and that is exactly what you want ;)
 

Luco

Smash Hero
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The isle of venom, Australia
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dracilus
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Yeah ZSS has broken flipstooling and thats actually where I got the idea for this because I have seconded ZSS since 2010!

If you are talking about MKs uair... It sends you up and that is exactly what you want ;)
Good point actually... But most people don't go under Ness to edge-guard him, the more I think about it. :/
 

Tikao

Smash Ace
Joined
Oct 30, 2012
Messages
618
Location
Berlin, Germany
maybe if we would use our second jump while airdodging
so like against mk, his dair/fair/nair wouldn't hit and we would be in the right position to footstool him

it's worth a try
 

Tikao

Smash Ace
Joined
Oct 30, 2012
Messages
618
Location
Berlin, Germany
a mk just in front of us isn't that dangerous, so he has to be over us (which isn't that difficult for him because of his 17-jumps)
so if we would drop ourself very low

(the dot's don't mean anything, had to use them, because this forum don't likes when someone uses his spacebar like mk his dsmash, so like everything was on the left)

A

_________ (mk)
Stage ......./
________ /


.........................(Ness) Ness's distance to the edge has to be the heigh of his second jump in best case (this also apples to B and C)

so if he wanna gimp us, he has to fastfall or "normal-fall" a nair/fair/dair, so we jump and airdodge (we need some timing here for obvious reasons)
now we are above mk (because ness has one of the highest second jumps) , and mks jumps are not high enough to get over us fast enough, so he can only hit us with uair (which would save us) so we should be able to footstool him or grab the edge, if possible
but after a airdodge, we can't grab the edge immediatly, so a footstool would be the best option
also just using a pkt here could be good, mk is close to us, if we hit him, it will pop up and we're able to grab the edge, or we could just use it against the stage (if mk isn't in the range where it could hit fast enough)
we don't fall that fast and mk can only hit us with his uair (which would still save us), so it should be save

if he just decides to edgehog us, we can simply use our second jump, and recover straight to the edge, because his invisible frames ended

B

..........(at the edge) ........(recover)
_________ (mk) ..................< -- (Ness) position after his second jump
Stage ......./ .............................../
________ / .........................../
......................................./
................................../
.........................(Ness)

but recover at this angle isnt that easy, if we don't hit this, he can simply punish our lag and we're on the same position and have the same problem, or we even die, because we have high %

however, if he knows we're using this, he can simply wait at the stage near the edge and edgehog us at the moment, where we're actually near the edge, not the moment we're using our second jump to gain some distance and height

but when he tries to to that, we can just jump to the edge, so it seems to him like we're planning to do the stuff in "A" , but he knows that and stays at the edge, if he still stays at the edge, we can footstool, even if he grabbed the edge (unless he has invisible frames, but then we could do the stuff in "B") , but if he tries to attack at the right moment (which would mean we're dead) we could do that

C

.............(at the edge )
_________ (mk).._
Stage ....../ ..I ..........._
________ / ....\............. (Ness's position after his second jump)
......................\
.......................\
.....................(Ness)

we airdodge at the "I-point", so later than in A, which means we can't grab the ledge or footstool mk, because this airdodge is later, so mk could think, we try to fastfall and recover straight up, because because you're faster when you fastfall, then when you "go away" horizontally

but (there's the point) mk can also fastfall (cpt obvious) so he could gimp us there without any problems, because his fastfall isn't slower than our's, but his horizontal-travel speed is just slower than ours, so stays at his position or tries to read our fastfall and fastfalls too, we can recover to the stage before he reaches us

also (at this position) we're a bit higher than in the position, where we could recover at the common 45° angle, so even if he tries to edgehog us, we can simply recover in the 45° angle, at this heigh and distance from the stage, our recovery ends just a bit above the ground near the edge , so there's not much lag to punish for mk, and even if he can get the punish, he can't hit us offstage again (unless we have high % and are now offstage at the other side of the stage xD), so we recovered


if he reads "C", he can just travel horizontally just at the beginng or in that moment, we air-dodge, so he would be fast enough this time and he can gimp us, because when we airdodge that late, we can't grab the edge

BUT we can decide to airdodge sooner or later, so if he tries to read C, we can airdodge just a bit sooner if he tries to go to our "C" position and so we can just grab the edge




yeah ssbb is just a big rock-paper-scissor game, so we have to hard read our enemy

ingame, you have to decide how to recover in a few seconds, and even then you have to perfectly perform the option
also you have to read your enemy without getting red by your enemy
this is the basic rule when playing brawl, but this is incredibly importent when playing ness and recover with him

also this is just a bit theory-crafting, so something could be wrong and this would mess everything up, but everything here SHOULD be ok ... like mk's horizontal movement speed, tried that in training mode,

wow, that wall of text, did not expected that (hope someone red everything and doesn't skipped like everything with a sandwich)

anyway we should start some ness discuss stuff for ness's recovery and discuss more ness stuff overall
 

Luco

Smash Hero
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The isle of venom, Australia
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dracilus
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If you're really proficient at Ness' PKT2 aiming, you can make him go to the ledge from ABOVE the stage. So as in:


..............................................(Ness)





------------------
................/
.............../
---------------



Basically Ness PKT2's straight to the edge of the stage. Most people think you're going to go above: no one ever grabs the ledge and thus it seems to be pretty safe if you know how to do it.

Just my thoughts; i've only done it a few times myself but it's always worked for me!
 

Tikao

Smash Ace
Joined
Oct 30, 2012
Messages
618
Location
Berlin, Germany
yeah, this is by far the best option for ness to recover, but this whole post was about the bad position, and about how footstools could be used to recover in this positions and what to do, when they read that you wanna footstool them , and what when they read your footstool and so you can read them, and what when they read this read, so you read them again, but they do the same and read you, so you read them and do first stuff, because you red the read which red yor read of the read of the footstool, so you out-red them , because when they read you again, the circle starts again ... yeah for non-confusing sentences :D
 

Tikao

Smash Ace
Joined
Oct 30, 2012
Messages
618
Location
Berlin, Germany
i tested some of this footstool recover stuff and it worked for me ^-^
also i survived against a falco in a tourney-match until 230% xD
and in this set i noticed how unsafe Ness's bair can be, when they have good ooS options against us (like falco has)
i feel more comfortable with the Falco MU now for any reason, used to hate this MU
anyway speaking of MUs (which is why i wrote that xD) can anyone give me some tipps in the zss MU ... realy need to learn this MU
 

Susi

Smash Apprentice
Joined
Feb 14, 2009
Messages
159
Location
Tampere, Finland
I have played them both for years but I dont know about that matchup! xD Shaky vs Nick Riddle is THE HIGHEST level of that MU in the world. Check their matches on Youtube ;)
 

Kokomaniac

Smash Journeyman
Joined
Dec 7, 2012
Messages
359
Location
Massachusetts
Well first, you should get her items off the stage immediately. Sometimes you can get away with throwing one up and keeping it for yourself for a few seconds for stage control but really you want to make sure that she doesn't have items on because the player is probably more experienced with items than you are. This much is obvious, though. I feel like getting under her is important in this matchup, and in general you need to space to avoid side B and downsmash. I don't have much experience with the matchup but I've played my friend's ZSS a few times and I've done well every time. Just be careful, ZSS can come back quickly with a downsmash if you play risky off the edge.

But yeah watch those vids they're pretty great :D
 

Luco

Smash Hero
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Yea, against ZSS, items need to go. The simple fact of the matter is, she's far more mobile than us with them and can get to them much more easily: It's far easier for her to control them than us.

Dsmash in this MU is interesting... the odd one can be read and punished with magnet to, what, retreating Nair (using magnet cancel, though I suspect this is harder than it sounds). Her jab is generally unsafe so if you shield the final hit you can usually do stuff.

I honestly don't know where she outranges us and where she doesn't, especially in the air. However, the MU is a -1 currently so i'm inclined to say we can't do too badly in the air (Fair probs outrages, Uair probs out prioritizes... i'm not entirely sure of that though). I imagine the -1 comes from vulnerability off-stage and if the ZSS is good, offstage isn't really as much of a problem for her.

But I only use ZSS as a fun character... so I dunno really. :p

Someone more experienced than me can elaborate here...
 

Reckless4Christ

Smash Ace
Joined
Mar 1, 2013
Messages
557
If you absorb a dsmash, you can jump out and nair like Luco said. And fair is your best friend in the air because it actually outranges some of her aerials.
Trying to think of something that hasn't already been said...
Don't use PKF if she has an item in her hand ever, because she can obviously roll from shield (assuming she shields the PKF) into glidetoss, which at low %'s can lead into stuffs I think.
 

Luco

Smash Hero
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The isle of venom, Australia
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dracilus
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If you absorb a dsmash, you can jump out and nair like Luco said. And fair is your best friend in the air because it actually outranges some of her aerials.
Trying to think of something that hasn't already been said...
Don't use PKF if she has an item in her hand ever, because she can obviously roll from shield (assuming she shields the PKF) into glidetoss, which at low %'s can lead into stuffs I think.
Yea I use her glidetoss into stuff all the time, just watch out for item play and do the best you can.
 

Reckless4Christ

Smash Ace
Joined
Mar 1, 2013
Messages
557
Yeah I use her myself, or I used to anyway, but I quit her a little while ago. And also uair out-prioritizes all her aerials IIRC, but I could be wrong.
 

Reckless4Christ

Smash Ace
Joined
Mar 1, 2013
Messages
557
Perhaps it is because she, like the PK kids, is aerial based. And also, she is mobile much like Fox, another of my mains (along with Ness).
I'm probably the only Fox/Ness comain out there lol.
 

Reckless4Christ

Smash Ace
Joined
Mar 1, 2013
Messages
557
Ness, Fox, MK for tourney. Also Lucas(kinda), GaW, JigglyPuff.And I also like to start as Samus then switch to Zamus mid-match sometimes.
 

Luco

Smash Hero
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Ness, Fox, MK for tourney. Also Lucas(kinda), GaW, JigglyPuff.And I also like to start as Samus then switch to Zamus mid-match sometimes.
My brother always interrupts me during the taunts. I'm almost never able to switch in game. :(

Hoping this'll work:



That's a nice new (taken today!) pic of me peeps! =D

Oh, right, and don't mind my friend in the background. :p
 

Jamwa

Smash Champion
Joined
Jan 14, 2012
Messages
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cave plantation
ZSS is probably my favorite matchup with lucas, its so easy for me i just do what i want when playing.
also dont try to absorb unless its a stun gun shot and you can cancel the PsiMag
 

Luco

Smash Hero
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Yea I thought that sounded a bit hard to pull off. :p

Ah well. =3

Snake is probs my favourite MU, even if I get destroyed I usually have fun. =D
 

Tikao

Smash Ace
Joined
Oct 30, 2012
Messages
618
Location
Berlin, Germany
yeah, her items are annoying >.<
getting rid of them is the first thing i'll do
also i hate her uair ... it's so .... fast
and her aerials are faster than ours D:
and her side-b range stuff, and if you get hit by the dsmash, it's just damage and damage and damage and maybe some kills and then damage ... need to learn this MU

@Luco why should anybody mind your friend, ok he's not smiling as bright as you , but that shouldn't be a problem ^-^
 

yoshi8984

Smash Lord
Joined
Feb 18, 2011
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Canada, Laval, Quebec
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I actually prefer having her armor pieces since I can use them quite well and I tend to do mind games with them. :p

Also my favorite MU is against Lucas. :p
 

Luco

Smash Hero
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The isle of venom, Australia
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dracilus
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yeah, her items are annoying >.<
getting rid of them is the first thing i'll do
also i hate her uair ... it's so .... fast
and her aerials are faster than ours D:
and her side-b range stuff, and if you get hit by the dsmash, it's just damage and damage and damage and maybe some kills and then damage ... need to learn this MU

@Luco why should anybody mind your friend, ok he's not smiling as bright as you , but that shouldn't be a problem ^-^
I think you might've got me confused... I'M the one not smiling as bright as him. :p

As in, i'm the one at the computer. :3
 

Tikao

Smash Ace
Joined
Oct 30, 2012
Messages
618
Location
Berlin, Germany
because it's not that obvious, if you write it
if you would hear me saying this, you would understand it
or maybe i'm just bad xD
 

Susi

Smash Apprentice
Joined
Feb 14, 2009
Messages
159
Location
Tampere, Finland
Im going to a tourney in the weekend and we are trying out this "M2K tourney" as a side event. The rules are simple: Both players ban one character for the set. Seems really interesting, especially for a lower tier main like me. Will they ban MY BETTER character, Ness, or the TIER WISE BETTER char, my ZSS....
 

Riho

Smash Rookie
Joined
Jan 24, 2013
Messages
11
Location
toronto
Reckless, A vid of you playing a pikachu popped into my sub box today.
Some thoughts on your play.
but first a question, why do you blow PKT to smack the stage when theres a chance at recovery?

-be less "reckless" with your laggy moves, what i was noticing was some badly timed pkf/dash attack
-good use of pkf to block the tjolts though.
-you throw Bair a TON and i think it doesnt pay off to well, try to put more Nair's in, I find nair to be one of the best moves in game. If im ever uncomfortable or waiting something out its just repeated SH Nair. but seriously what was said earlier is true, bair isnt too safe on shields. in fact, when youre kind of just throwing an aerial for pressure, or backing off or whatever nair is a lot better, was seeing some punished dair and fair.
-careful with your double jumps, they send you really high and he took advantage of you falling a few times.

Sorry if this seems mean and sorry if some of it is falsified by your knowledge on the player.
Hope it helps and i hope i didnt get the wrong impression from 2 games.
alsololthatlastdeathondelfino.
 

Z'zgashi

Smash Legend
Joined
May 20, 2009
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17,322
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WeJo, Utah
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ZzgashiZzShy
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Ness' nair is definitely not one of the best moves in the game. A good move, yes. One of Ness' best moves, yes. But one of the overall best? No way. Not even top 20.
 
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