Earthbound360
Smash Hero
Yush plzzz
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I'm not sure if I know you or not. My memory is awful. I don't post all that much, but I attempt to read others posts and update the Sonic video thread.@ Phoenix_Dark Dude where have you been?
I'm reasonably sure PKT1 will go through spin dash anyway, but PKT2 is an interesting idea in those weird cases where SOnic is sitting in downB playing the waiting game lel.If you can get a PKT2 in when he Spin Dashes, he'll be sent flying, but I wouldn't suggest doing this to often, as he'll probably hit you first if he's not too far away.
Assuming you're the person in your picture, I'm pretty sure I played you at Apex in a MM and then some friendlies after. I agree with everything said here. Basically, Sonic wins on the ground. Ness wins in the air. Ness can kill earlier, but Sonic has more reliable options to kill probably. At least in this matchup, as it's hard to land a grab on Sonic. Uair is beyond amazing though. May be the second best uair in the game.So I when I was at Apex, I sat and played against a Sonic for a longgg time because honestly this match-up is horror for me.
Rosalina, Diddy, they're all okay but Sonic is completely the death of me.
Things I noticed and were suggested by some other players:
Don't use fair so much. It is too unsafe, reason is is because it leaves Ness vulnerable and Sonic can easily punish that. Ness approach game isn't as good which Sonic takes advantage of pretty well.
Spin-Dash is annoying because Sonic has 3 entire options out of it. He can jump, he can attack with it, or he can stop and grab you. It's basically playing rock-paper-scissors. Jabs can beat out spindash, but again be careful with this.
Your best bet is nairs and uairs. Nair is fast and can punish Sonic pretty well. If he tries to approach you do TONS of out of shield short-hop nairs. Uairs is also great because it covers a decent range, it's strong, and can definitely kill him.
I would definitely not suggest fairs and PK Fires, though. Like I mentioned, fairs leaves Ness Vulnerable and PK Fire does the exact same thing. There may be some instances where fairs are okay (off stage (but nair still is better in this situation), or when you got him in a combo (Low percentage if you get a nair you can fair after that). But just be really really careful!!
Ness absorbs bombs broNess vs Link/T. Link.
Easy grab combos against them, decent approach, uses ness's range to keep link away
But thats where he struggles, they can projectile camp him, and PSI magnet only abosrbs energy projectiles.
I would say as ness go to delfino plaza, as its harder to projectile camp.
Over all its about an even matchup.
It's perfectly fine to post this here, and I don't mind in the slightest.The Toon Link board is discussing the Ness match-up right now, so if anyone has anything to say on the match-up: http://smashboards.com/threads/tl-match-up-discussion-week-14-megaman-mk-g-w-ness.378737/
I really apologize if this isn't the place to post this, I looked around a ton and couldn't figure out where else to post about it.
I've had Sonic's feint their spin dashes just to see how I would react. If I blocked, they'd do their spin dash, break out of it and come in for a grab. I had been grabbed a few times before finally predicting their methods. It's better to block to avoid that speed and taking the hits, but sometimes blocking isn't good enough if your opponent figures you out just by forcing you to react.Lemme spit some knowledge since i know alot about sonic. This matchup could be pretty even, depending on how the ness player plays. Ideally, you would want to play more cautiously, throwing out more disjointed hitboxes and shielding alot and avoiding laggy moves like pk fire. But you can sorta play a more punish game too, but only up close. Suprisingly, pk fire works wonders when used right. It stops spindash and sometimes can throw off the sonic by using it when he tries to retreat.
I played a good ness earlier and the way he used pk fire worked wonders in stuffing my approaches. So don't be afraid of using pk fire in this matchup, just be cautious while doing it.
I really want to get around to uploading the set so you guys can see for yourselves.
Edit: Plz guys don't base what you know about sonic on FG. Just don't.
I did that too, but I guess I wasn't very level-headed going in. Maybe I could have taken all three of those games I played with that nessI've had Sonic's feint their spin dashes just to see how I would react. If I blocked, they'd do their spin dash, break out of it and come in for a grab. I had been grabbed a few times before finally predicting their methods. It's better to block to avoid that speed and taking the hits, but sometimes blocking isn't good enough if your opponent figures you out just by forcing you to react.
One important thing to remember is to not absorb his fireballs until he's far enough away, otherwise the ending lag from PSI Magnet wil let him punish you.Hey guys kinda new here. I'd like it if we could discuss Luigi. He is a character who is popping up in more and more tourneys and will be an important matchup later on. he's waiting