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can you send me the replay please, also off thread question. do you use gc pad? if yes you set up tilt or smash?I recently played a very strong Megaman player (For Glory) for over 4 hours...
I won nearly every game, and only lost three due to a disconnect.
I have replays.
Down B +3 Ness
Really? +3? I've had some trouble with skilled Mega Mans. Metal Blade mixups can prevent PSI Magnet abuse.I recently played a very strong Megaman player (For Glory) for over 4 hours...
I won nearly every game, and only lost three due to a disconnect.
I have replays.
Down B +3 Ness
This, this so much, and I know @ Yink would agree.There is no way Mega Man is +3. He has tons of ways to work around Magnet.
My comment on mega man mu was a joking post poking fun at ranias using this post as a template lol. MM matchup is even or slight advantage for us.Hey guys. Kinda off topic, but I just played like 40 games against a great Pikachu on For Glory and I won all of them.
I think that one's a +3.
I can post replays too.
Oh lol. I was serious though. >.<. Pikachu's Thunder Jolt approaches are null because of PSI Magnet cancel. We outrange all of his moves (except F-smash). The only way he might do well is if he perfectly edgeguards using Thunder Jolt to shorten our PKT2 or to clash with PKT.My comment on mega man mu was a joking post poking fun at ranias using this post as a template lol. MM matchup is even or slight advantage for us.
Is that you? Because if so very good play but it was a little reckless. Everybody sees PKT2 coming and shieldgrab, and getting grabbed by Diddy is never a good option becuase they do a juggle of pain. And with the shield break, wasn't tipper bat a better option? That would totally killed him.
Yeah that's me, PKT2 is always reckless whenever you use it, but I love playing a little reckless. I barely play safe, that may be a good or a bad thing at times. OH and on the Shield Break I wasn't sure if I should have F-Smashed or PKT2'd again, so I did PKT2 just for the hell of it, I'll make sure to F-Smash when I break a Diddy's shield next time. XD (This Diddy Kong is known as one of the best Diddy Kong's in Norcal)Is that you? Because if so very good play but it was a little reckless. Everybody sees PKT2 coming and shieldgrab, and getting grabbed by Diddy is never a good option becuase they do a juggle of pain. And with the shield break, wasn't tipper bat a better option? That would totally killed him.
Yeah, was going to say the same, also hitting his Up B with PKT and stage spiking him is always good idea because his recovery sucks. Monkey Flip at the end can be punished with PKT, Fair or Bair. One time I punished a monkey flip with PK Flash, and using this move is even more reckless than using PKT2.Yeah that's me, PKT2 is always reckless whenever you use it, but I love playing a little reckless. I barely play safe, that may be a good or a bad thing at times. OH and on the Shield Break I wasn't sure if I should have F-Smashed or PKT2'd again, so I did PKT2 just for the hell of it, I'll make sure to F-Smash when I break a Diddy's shield next time. XD (This Diddy Kong is known as one of the best Diddy Kong's in Norcal)
With my advice in mind. When you play against Diddy you want to play near the ends of the stage and bait his banana. By him either missing you or hitting you, you'll either get hit and pushed off the stage which means he won't be able to grab you and you are able to do anything else to approach him.
On that note, you can combo PK Flash into PK Thunder (and other things). Be sure to face away from your opponent when using itJust a little FYI:
PKT2 does more knockback than any of Ness' attacks
PK Flash does more damage
So if you break a shield, first go for PKT2 if you think you can KO. PK Flash if you can't.
pretty much, i think. use your speed to get in but don't try to punish anything you can't make.just wait for openings, block the projectiles, and wait it out. Is this really all Falcon can do in this MU?
Don't get Raptor Boosted around 100% and above either. You'll almost certainly die.pretty much, i think. use your speed to get in but don't try to punish anything you can't make.
don't get grabbed at low %.
don't get grabbed at high %.
yeah, this too.Don't get Raptor Boosted around 100% and above either. You'll almost certainly die.
Yes, but the start up time, and ending lag on raptor boost is really high. It isn't really safe to use when your bthrow kills at kinda low percentagesDon't get Raptor Boosted around 100% and above either. You'll almost certainly die.
I got completely shut down by a Falcon player in a local tournament before WiiU version was released (my first time playing against a good Falcon). He was relentlessly aggressive almost the whole time. If you ever find that opening, try to get the most out of it before the Ness can react.Hey guys! I know you aren't talking about Falcon, but was hoping for some input. Recently placed top 12 out of a 52 man tournament in my first outing with some of the best FL has to offer. I was able to rek some people, had 2 close matches, but what really bothered me was that i got demolished and kicked out of winner's by a great Ness. He would stump all of my aerial approaches with fair, and could set up a wall with PKF and PKT. People were telling me that I had to just wait for openings, block the projectiles, and wait it out. Is this really all Falcon can do in this MU?
Was there anything he was doing in his approach? Because if he isn't careful, he should get rekt by a decent ness. Most of your moves out prioritize and out range the captain. So if your not careful as C.F, you'll get punished again, and again.I got completely shut down by a Falcon player in a local tournament before WiiU version was released (my first time playing against a good Falcon). He was relentlessly aggressive almost the whole time. If you ever find that opening, try to get the most out of it before the Ness can react.
He was really fast to react for a punish when I used any unsafe move. He also followed up on that punish very well (often the stock). I honestly can't tell you that much because he ended the fight very fast... lol. I shouldn't have started the set as Bowser...Was there anything he was doing in his approach? Because if he isn't careful, he should get rekt by a decent ness. Most of your moves out prioritize and out range the captain. So if your not careful as C.F, you'll get punished again, and again.
Nononnonno DO NOT USE BOWSER vs C.F. Ness is probably one of C.F's toughest match ups because you have the whole combo to make my life a living hell: your small and floaty is it's harder to string combos into knee on, you have big disjointed hit boxes so I can't just throw aerials at you head on and win, AND you have projectiles. Force him to come to you, and only use your safe options (like fair) until you rack enough % to bthrow him. All bowser has is B but unless he gets hard reads on falcon, it's really easy to combo him, utilt spike him, knee him, etc. etc. He is one of C.F's easier MU imo (bowser meaning)He was really fast to react for a punish when I used any unsafe move. He also followed up on that punish very well (often the stock). I honestly can't tell you that much because he ended the fight very fast... lol. I shouldn't have started the set as Bowser...
I have played people that were able to get in on PK Fire with powershielding and running approaches.
Thing is, I didn't know he played Falcon and also didn't know he was the best Falcon in my state, lol. Never doing Bowser vs. Falcon again. I default start as Ness unless I know my opponent's choice now.Nononnonno DO NOT USE BOWSER vs C.F. Ness is probably one of C.F's toughest match ups because you have the whole combo to make my life a living hell: your small and floaty is it's harder to string combos into knee on, you have big disjointed hit boxes so I can't just throw aerials at you head on and win, AND you have projectiles. Force him to come to you, and only use your safe options (like fair) until you rack enough % to bthrow him. All bowser has is B but unless he gets hard reads on falcon, it's really easy to combo him, utilt spike him, knee him, etc. etc. He is one of C.F's easier MU imo (bowser meaning)
So is PKT2 actually kinda viable to use often against Diddy? I suppose it could end very badly because of thrown punishes as L9999 pointed out, but maybe if we are at higher percents or something, we could be knocked back far enough to evade Down Throw to Up Air combos.
PKT2 is hard to land. and only the first hitbox is actually good. the lasting hitbox is shieldable on reaction and relatively weak.So is PKT2 actually kinda viable to use often against Diddy? I suppose it could end very badly because of thrown punishes
You're still getting punished tho. It's easy for Diddy to toss a nana at you or grab you and each fraction of a percent brings you closer to a kill.maybe if we are at higher percents or something, we could be knocked back far enough to evade Down Throw to Up Air combos.
nice ness play! but i don't think it was wise to try and use Flash when Diddy was already at 140+. I think all of Ness' aerials would've killed at that point.snip
It's a risky move, use it if you're confident with your mind games and if the Diddy is defensive instead of aggressive which then gives you time to set up a mind game to bait them in it.So is PKT2 actually kinda viable to use often against Diddy? I suppose it could end very badly because of thrown punishes as L9999 pointed out, but maybe if we are at higher percents or something, we could be knocked back far enough to evade Down Throw to Up Air combos.
PKT 1 would have been better but I was on a live stream and didn't want to spam it haha, (Offline in tournaments I sometimes PK Flash but I always PKT 1 when people are off stage, I actually got a PK Flash kill at a tournament against a Shulk yesterday but it wasn't on my wii.)nice ness play! but i don't think it was wise to try and use Flash when Diddy was already at 140+. I think all of Ness' aerials would've killed at that point.