Earthbound360
Smash Hero
I feel like this matchup has been beaten to death.
It's kind of funny too, since Ness players think it's bad, while some Rosalina players think it's bad too.
But just some quick inputs.
If you're off stage, recover high whenever possible, lest you get PKT gimped (we all know about this by now).
If you edgeguard Rosy, make SURE you can get back to the stage with your double jump alone. I refuse to go deep enough to requrie a PKT2 recovery.
Luma is fun to make PK Fire walls off of.
When you grab Rosy, throw her immediately. If Luma is too close however, you might want to refrain from using dthrow, as Luma can hit you immediately after the animation ends if he's near. I'd suggest uthrow, move away from Luma, then follow up with uair juggles (as Rosy is floaty).
Punishing Rosy's recovery with Ness is actually not that hard. Nair againstl ow recoveries, usmash (most reliable IMO)/dash attack/grab (strongest) out of dash for on stage recoveries.
It's kind of funny too, since Ness players think it's bad, while some Rosalina players think it's bad too.
But just some quick inputs.
If you're off stage, recover high whenever possible, lest you get PKT gimped (we all know about this by now).
If you edgeguard Rosy, make SURE you can get back to the stage with your double jump alone. I refuse to go deep enough to requrie a PKT2 recovery.
Luma is fun to make PK Fire walls off of.
When you grab Rosy, throw her immediately. If Luma is too close however, you might want to refrain from using dthrow, as Luma can hit you immediately after the animation ends if he's near. I'd suggest uthrow, move away from Luma, then follow up with uair juggles (as Rosy is floaty).
Punishing Rosy's recovery with Ness is actually not that hard. Nair againstl ow recoveries, usmash (most reliable IMO)/dash attack/grab (strongest) out of dash for on stage recoveries.
Last edited: