since no one probably saw this...Are there any significant differences between the US and European versions of SSBB like there were in Melee? ie, characters having less/more weight, attacks having different knockback, etc?
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since no one probably saw this...Are there any significant differences between the US and European versions of SSBB like there were in Melee? ie, characters having less/more weight, attacks having different knockback, etc?
How could it be considered a team effort if you are not obliged to take any consideration in your teammates' doing?Can please someone provide me with a convincing argument for the reason that friendly fire is on in doubles tournaments?
Because it is still the two of you against two opponents. You do consider what your teammates are doing because their hitboxes still hurt the opponent.How could it be considered a team effort if you are not obliged to take any consideration in your teammates' doing?
I see lots of advantages, I suppose you've heard a lot of reasons, the question is why don't you find them convincing. Why do you prefer team attack off?Can please someone provide me with a convincing argument for the reason that friendly fire is on in doubles tournaments?
I have not yet heard lots of advantages. What advantages come from the ability to hit your own teammate?I see lots of advantages, I suppose you've heard a lot of reasons, the question is why don't you find them convincing. Why do you prefer team attack off?
since no one probably saw this...
Can you give me examples of cheap and lousy play when friendly fire is off?Going off the edge of the stage to save them for one. Healing if you're Ness? It's more because Team attack off encourages cheap and lousy play.
Pretty much any kind of spamming. Projectiles are awesome... Marth's could just fair all over the place... it's havoc.Can you give me examples of cheap and lousy play when friendly fire is off?
JERK! =P^^
Reported...
You could tech during hitstun on Melee. I mean you can in Brawl TOO but you're more likely to airdodge instead cause of the lack of hitstun.Hey guys, quick questions:
What about Brawl makes tech'ing different...?
It's almost as though it's... easier to tech in Melee... >_> Is that the right way to explain it?
It's defiantly not as important but getting own'd by being hit into the side of the stage while recovering isn't very fun.
Any thoughts?
I was serious about it being a big help. I have been playing with friendly fire off recently and I couldn't articulate to my friends why it felt wrong to me. you guys provided concrete examplesI can't tell if that was sarcastic or not.
[SBR Recommended Rule List: Brawl]can someone tell me where to find a list of tournament rules and legal stages for brawl?
thanks, big help. I wanted to get a general idea of what stages I might see in tournaments[SBR Recommended Rule List: Brawl]
and [Discussion Thread].
Of course that's just the SBR's recommendation; it's up to your Tournament Organizer what an actual tournament's rules will be.
Buffering is just doing the button input before you can actually do it, letting you execute the move at the fastest possible moment (and usually easier on the fingers for timing).How does one manage to buffer a dash after an attack?
I've been told that a good way to keep juggling going with Oli is to d-throw, then buffer a dash in before attacking with aerials (because most people DI away from you when you throw them). I've never really understood how to buffer a dash, though. :/ And I generally end up chasing them down to hit them.
Stutter step is just 4 and smash at 6. 464 smash should give you a little more range. It's mostly noticeable with Sonic as he has a pretty good dash. ^_^Does stutter step really do anything?
Stutter step is 464+smash, right? As Mario I don't really see it adding to the range any more than 4+Smash does.
...Couldn't we simply do this?:
NW, N, NE
W, M, E
SW, S, SE
It's a universal format. And everybody here should know how to read a compass.
... Right?![]()
Teching is pressing the shield button (R or L on gamecude/classic controller standard setup) a few frames before you hit a wall/floor/ceiling. For walls and ceilings, it will make your character bounce off, but put you in control. This means that you won't keep bouncing around the cave in hyrule temple, and it will allow you to avoid "stage spikes".I have a question.
What exactly is teching, and how do you do it? You could imagine how hard it'd be to search the forums for that term and find anything useful -_-