El Duderino
Smash Ace
- Joined
- Aug 21, 2011
- Messages
- 570
The whole "this isn't Melee 2.0" argument is soo damn stale. It's beating a dead horse that's been repeatedly dug up for the past 5 years. Let the poor thing rest in peace.
Besides, the process of trying to be anti-Melee was the root of many of Brawl's poor design decisions. It's a distraction that scarred the game as little was done to jump the series forward mechanically speaking like 64 to Melee. Calling Brawl "2.0" anything would be generous. It exists as the developers cut/remake/remix of the series that for many here lost sight of what made the prior great. Like George Lucas' Star Wars tweaks, Tim Burton's Planet of the Apes, or Blade Runner's crappy narrative cut.
In the end, there are good qualities to Melee that can be expanded on to create a new experience. If they want to craft the best Smash experience yet re-evaluating what made Melee such a fan favorite would be a good place to start. That's why this Namco deal could be so important, they will be less inclined to look at some of the changes made for Brawl with rose colored glasses.
Besides, the process of trying to be anti-Melee was the root of many of Brawl's poor design decisions. It's a distraction that scarred the game as little was done to jump the series forward mechanically speaking like 64 to Melee. Calling Brawl "2.0" anything would be generous. It exists as the developers cut/remake/remix of the series that for many here lost sight of what made the prior great. Like George Lucas' Star Wars tweaks, Tim Burton's Planet of the Apes, or Blade Runner's crappy narrative cut.
In the end, there are good qualities to Melee that can be expanded on to create a new experience. If they want to craft the best Smash experience yet re-evaluating what made Melee such a fan favorite would be a good place to start. That's why this Namco deal could be so important, they will be less inclined to look at some of the changes made for Brawl with rose colored glasses.