Mithost
Smash Ace
As long as Lloyd Irving gets in, I'm playing the game to death.
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If every character only has 1 move, and the moves the same for everyone, then you'd have character balance, but the game wouldn't be enjoyable. The game needs lots of depth too, which partially involves things like wave-dashing or L-cancelling.i am getting tired of people saying "oh i want wavedashing back in" and such. this game isnt going to be melee 2.0, let it go already. seeing how namco is now getting involved and seeing how sakurai said he wants to take the series in a new direction means that theres definitely going to be some kind of new twists and turns. although im sure the formula will be the same, little tweeks here and there aren't a bad thing. shoot i wanna be surprised this time around. my only concern for this game is ultimately character balance. whether it'll happen or not, only time will tell.
i dont mind L-canceling but the thing that does bother me is that people are obsessed with melee still. its not coming back. namco is helping out this time and you can expect new changes to the series while still keeping the original formula intact.If every character only has 1 move, and the moves the same for everyone, then you'd have character balance, but the game wouldn't be enjoyable. The game needs lots of depth too, which partially involves things like wave-dashing or L-cancelling.
You do realize the reason I brought up wavedashing is because Tekken is where wavedashing was originally discovered/termed, right=??? That doesn't mean much, though, since Namco cut wavedashing after like 2 Tekken games!i am getting tired of people saying "oh i want wavedashing back in" and such. this game isnt going to be melee 2.0, let it go already. seeing how namco is now getting involved and seeing how sakurai said he wants to take the series in a new direction means that theres definitely going to be some kind of new twists and turns. although im sure the formula will be the same, little tweeks here and there aren't a bad thing. shoot i wanna be surprised this time around. my only concern for this game is ultimately character balance. whether it'll happen or not, only time will tell.
smash 4 should be based off both games. they could make the next game more fast paced than brawl, but not to the extent of melee. and i would prefer auto L-canceling over wavedashing any day.Just make L-cancelling automatic. That technique doesn't do anything that can't be done automatically. The problem with Brawl is that it got ride of all the lag reduction, and then made the game slower. It also got ride of several advanced techniques from Smash and Melee in an attempt to make the game more "original." That is why Brawl is boring (to watch). Oh, and floaty physics, spikes that don't spike (aside from the best characters), and a all-around boring and stagnant off the stage/edge game.
On top of that, while there were a lot of cool new original techniques, the game was too slow and too offensively lacking (especially with defense based on running away being OP) to make them have a big enough impact. That and nearly all of the Brawl "advanced techniques" were situational, didn't do much, couldn't chain together even a tech chase, were broken (see: all the garbage infinite chain grabs) or specific to only a few already high/top tier characters. Don't even get me started on Ness' and Lucas' hitstun!
You do realize the reason I brought up wavedashing is because Tekken is where wavedashing was originally discovered/termed, right=??? That doesn't mean much, though, since Namco cut wavedashing after like 2 Tekken games!
Also, they should base the game more off Melee. Brawl had no offense (aside from broken characters and a few moves for a few more character), and the defense was based around running away. Heck, even Sakurai admitted Melee was the "most polished" smash bros. game, and the best. So modelling Smash 4/5 mostly after Melee (with quite a lot from Smash 64 [taunt cancelling] and Brawl) wouldn't be so bad. Heck, I'd model the offense off of Melee; because Melee's edge/off the stage game is pretty close to perfection.
This is a terrible argument against wavedashing and you know it lol.L-cancelling was pointless and hardly added anything worthwhile when you're in an actual match. You don't need stuff like wavedashing to make Fighting Games deep or more competitive, just look at Street Fighter 4, the game doesn't even have it and its the biggest game in the scene.
I don't mind smash 4 being influenced by parts of Brawl, but Brawl shouldn't have the amount of influence on Smash WiiU and 3DS as Smash 64 and Brawl should have. It didn't introduce nearly as much content as those games did to the franchise. Brawl also was dumbed down competitively. That is why Game Arts is no longer the primary developer, and Nintendo sought out another 3rd party company with actual experience with fighting games; Sakurai doesn't want to have to do all the competitive stuff on his own!smash 4 should be based off both games. they could make the next game more fast paced than brawl, but not to the extent of melee. and i would prefer auto L-canceling over wavedashing any day.
if i remember correctly, when brawl was released as a demo in the USA at E for All, many mentioned that when you fast fall, the characters would have less ending lag, in this case, they L-canceled automatically when they fast fell during an aerial attack.I could be down for aerials having lag reduction if they are fast-falled. It fits the flow of L-canceling, and still requires at the very least some degree of input from the player, and would still need decision making when deciding between L-canceled aerials, Auto-Canceled ones, Aerial->DJ, etc.
No, it still will be. Remember that Sakurai controls this game.Glad the game won't be a competitive joke anymore. Hopefully we don't get Pac Man playable though. I don't particularly enjoy third parties, and he's one crusty mother trucker.
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There are methods of increasing the pace of the game, namely giving this game actual combos. You've got games like Guilty Gear that are super fast with no wave dash in sight (from what I've seen). Things like air dashes would be more suiting for this game, especially since we had directional dodging in Melee.Wavedashing adds movement options to the game that otherwise simply are not there. It makes the game look fast, gives tons of characters more options they otherwise lack, and of course technicality (which isn't necessarily important, but if you're gonna bring up SF4 as an argument then may as well bring up the 1 frame links SF4 has that SF vets LOVE, why have 1 frame links other than to cater to the SF vets? Casuals don't even bother with that stuff, same thing for wavedashing for Smash).
Again, there are other things besides wavedashing that can bring more depth and stuff for players to work on. Things like special, run, and jump cancelings would increase the combo potential of every character ten fold and increase the strategy options greatly. You've got to look beyond wavedashing and look at other possibilities.It brings in depth in a sensible way. You can't really achieve the same options with something else in Smash. Look at all the other "techniques" Brawl brought, everybody was hoping there would be one on the same level as wavedashing or offered the same options. Not even glidetossing offers the same options.
People like having something that's challenging to work on. Wavedashing isn't something you learn overnight, it also requires a lot of mental skill to apply in actual matches. I don't see why people are so against it, it adds options to the game, there was no good reason to remove it other than "it didn't fit Sakurai's vision for Brawl". People only hate on it just because it was in Melee, or somehow Melee is an awful game because some random dude came by and slid around on a stage a few times to show off.
For that matter neither is side-steeping but I'm sure glad it's in there to mix things up. I feel similarly here. Necessary or not is just the wrong way to evaluate if a technique is worth including.I'm not saying it shouldn't be implemented. I'm saying that I don't think it's necessary, but I could be wrong.
It is... in the general discussion forum, not character discussion.Isn't this a namco bandai thread?
NOTE: this is not a character discussion thread. This is to speculate what will Namco Bandia's job will be and how will things go in the end. What do you guys want it to focus on: speed, balancing, technical aspects, miscellaneous extras, ect?
Sol pretty much hit the nail on the head right here. The guys out at Namco-Bandai have years of experience developing fighting games. I have full faith in their ability to make Smash 4 much more competively viable than Brawl or possible Melee. And I'm sure we'll still get some of that "everyone can play" thing that Sakurai wants. But that's not a bad thing, the previously mentioned Soul Calibur and Tekken can be picked up by just about anyone and enjoyed and yet they're still widely played competitvely.It's a safe bet that with Namco-Bandai helping with development, and given their experience in fighting games, such as Tekken, Soul Calibur, and Street Fighter X Tekken, as well as their great track record, combined with the fact that they have a great relationship with Nintendo which includes selling the rest of Monolith Soft to them, and helping with the development of Mario Kart Arcade GP 1 and 2, there's a great chance that Smash 4 will be very deep, overflowing with content (Wii U discs are about as large in data storage as a Blu-ray), and - most important of all - balanced. I'm expecting every character, including bottom tier characters to be competitively viable, and I also expect random tripping to be removed, or at the very least optional. Suffice it to say, I do have rather high hopes.
I take it you don't know much about fighting games, huh?L-cancelling was pointless and hardly added anything worthwhile when you're in an actual match. You don't need stuff like wavedashing to make Fighting Games deep or more competitive, just look at Street Fighter 4, the game doesn't even have it and its the biggest game in the scene.
Or favor characters with great aerials.I'm just hping that if L-Cancelling does return it doesn't make the game favor fast falling characters....again.
Brawl definitely surprised the **** out of me. I was never so hyped for a games release before. I played it for two weeks then went back to Melee.i am getting tired of people saying "oh i want wavedashing back in" and such. this game isnt going to be melee 2.0, let it go already. seeing how namco is now getting involved and seeing how sakurai said he wants to take the series in a new direction means that theres definitely going to be some kind of new twists and turns. although im sure the formula will be the same, little tweeks here and there aren't a bad thing. shoot i wanna be surprised this time around. my only concern for this game is ultimately character balance. whether it'll happen or not, only time will tell.
good for you doc.Brawl definitely surprised the **** out of me. I was never so hyped for a games release before. I played it for two weeks then went back to Melee.
Oh yeah?good for you doc.