Chidosengan
Smash Lord
Alright, so we know that Sakurai is still the head of the next Smash. But as you may all know at this point, Namco Bandia has been hired to handle the development, perhaps 60-80% of it. What will come of it?
Namco Bandai has been around for a couple of years now. It has shown that it is a good and consistent game developer, covering genres such as RPGs and platformers. It has also been known to pander to its fans, particularly the Tales series. One just has to look at the its Tales of Fandom series as well as the onslaught of extra material it releases within each "mothership" title release. However, like any other developer, it has it flaws and controversies, such as it unexplained reluctance to release Tales game to the west, and its... well, increasingly ridiculous busty ladies.
Namco Bandai was founded in 2006 of the merger of Namco and the video game division of Bandai. The two developers together hold the properties the .hack series, Tales series, Tekken series, and Klonoa to name a few. It has also worked on licensed properties, creating such titles as the Digimon World series and several Naruto title games. It has worked to develop some Nintendo flagship titles as well, such as Star Fox Assult, and Mario Kart Arcade GP.
And now here we are, at the dawn of Smash 4, with Namco Bandai as a big part of its main development.
How do you guys think Namco Bandia will handle the development? Will its "A Team", composed of its Tales, Tekken, and Soul Calibur dev teams put together, pull through and give us perhaps the best Smash yet? Or will it plummet and we'll end up with a rough, unpolished product? NOTE: this is not a character discussion thread. This is to speculate what will Namco Bandia's job will be and how will things go in the end. What do you guys want it to focus on: speed, balancing, technical aspects, miscellaneous extras, ect?
Discuss away! This dev team may make or break Smash 4!!
Namco Bandai has been around for a couple of years now. It has shown that it is a good and consistent game developer, covering genres such as RPGs and platformers. It has also been known to pander to its fans, particularly the Tales series. One just has to look at the its Tales of Fandom series as well as the onslaught of extra material it releases within each "mothership" title release. However, like any other developer, it has it flaws and controversies, such as it unexplained reluctance to release Tales game to the west, and its... well, increasingly ridiculous busty ladies.
Namco Bandai was founded in 2006 of the merger of Namco and the video game division of Bandai. The two developers together hold the properties the .hack series, Tales series, Tekken series, and Klonoa to name a few. It has also worked on licensed properties, creating such titles as the Digimon World series and several Naruto title games. It has worked to develop some Nintendo flagship titles as well, such as Star Fox Assult, and Mario Kart Arcade GP.
And now here we are, at the dawn of Smash 4, with Namco Bandai as a big part of its main development.
How do you guys think Namco Bandia will handle the development? Will its "A Team", composed of its Tales, Tekken, and Soul Calibur dev teams put together, pull through and give us perhaps the best Smash yet? Or will it plummet and we'll end up with a rough, unpolished product? NOTE: this is not a character discussion thread. This is to speculate what will Namco Bandia's job will be and how will things go in the end. What do you guys want it to focus on: speed, balancing, technical aspects, miscellaneous extras, ect?
Discuss away! This dev team may make or break Smash 4!!