A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
His best aerial is U-air, no questions asked. U-air covers the most options, autocancels, has great power and applications.
One of Ganon's biggest problems with his air game is his lack of good options for hitting below him safely. D-air would be good if Ganon had a lot more mobility and possibly some more disjointedness, but sadly, it falls short of that requirement and thus falls into obscurity as strictly a punish tool.
B-air is pretty good, except the autocanceled version only hits large characters.
F-air is pretty amazing...except it has massive ending lag and always gets punished on whiff.
So as I'm explaining, I'm quite convinced at this point that N-air is in fact Ganondorf's 2nd most useful aerial. It comes out almost as fast as his U-air, and like his U-air, it covers good options. It can hit in front, below, behind, and a bit above him. If you land this aerial and connect with it, it also sets up juggles nicely. What is probably most overlooked about this aerial is the fact it lingers, and this makes quite useful for shield poking opponents. That alone makes this aerial a valuable asset that Ganondorf must implement. If your opponent's shield is worn, and you find yourself jumping into them, this aerial can really get you out of tight situations. Its speed and hitbox makes it a good combo breaker too.
The massive range on N-air also makes it one of his best aerials for punishing whiffs. SHFFed N-airs work about as well as a typical spotdodge strategy if you are creative with it, and considering the juggling setup it provides, it's pretty worth getting this aerial in.
Generally speaking, I really think N-air is underestimated. It's not massively powerful (although you can do 18% landing both hits, more than Ganon's F-air), but its strength lies in the options it can cover, and the potential for it to work past shields better than anything else Ganondorf can do.
One of Ganon's biggest problems with his air game is his lack of good options for hitting below him safely. D-air would be good if Ganon had a lot more mobility and possibly some more disjointedness, but sadly, it falls short of that requirement and thus falls into obscurity as strictly a punish tool.
B-air is pretty good, except the autocanceled version only hits large characters.
F-air is pretty amazing...except it has massive ending lag and always gets punished on whiff.
So as I'm explaining, I'm quite convinced at this point that N-air is in fact Ganondorf's 2nd most useful aerial. It comes out almost as fast as his U-air, and like his U-air, it covers good options. It can hit in front, below, behind, and a bit above him. If you land this aerial and connect with it, it also sets up juggles nicely. What is probably most overlooked about this aerial is the fact it lingers, and this makes quite useful for shield poking opponents. That alone makes this aerial a valuable asset that Ganondorf must implement. If your opponent's shield is worn, and you find yourself jumping into them, this aerial can really get you out of tight situations. Its speed and hitbox makes it a good combo breaker too.
The massive range on N-air also makes it one of his best aerials for punishing whiffs. SHFFed N-airs work about as well as a typical spotdodge strategy if you are creative with it, and considering the juggling setup it provides, it's pretty worth getting this aerial in.
Generally speaking, I really think N-air is underestimated. It's not massively powerful (although you can do 18% landing both hits, more than Ganon's F-air), but its strength lies in the options it can cover, and the potential for it to work past shields better than anything else Ganondorf can do.