PokemonMasterIRL
Smash Master
Hmm what would it be called if you Daired them?
Double Footed?
Double Footed?
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STOMPT! Ò_óHmm what would it be called if you Daired them?
Double Footed?
Twinkle toes.Hmm what would it be called if you Daired them?
Double Footed?
Z1GMA is sooooooooooooooooooooooooo manly for this thread... x]Twinkle toes.
Dam*! I've been caught! D:Zigma, I think Bahamut has a crush on you.
Dude, your explanation makes sense, but I have to say that I really don't care if Dair isn't good to be used as an approach or offensive issues. I use Dair a lot in my matches and I think Dair shouldn't be ranked 5th in your "Best Ganon's Aerial Moves List". I'm just surprised with you.U-air
N-air
B-air
F-air
D-air
D-air is mediocre. You can never actually use this attack unless your opponent screws up (well, you have to call screwups in general with Ganon). D-air can NEVER be used offensively in any shape or form, and it's outprioritized easily by so much stuff that just has more range. The only time D-air is "good" is against people who roll forwards a lot, and out of Flame Choke (although that requires prediction). Oh and of course, spiking with it.
@A2ZOMG: So, what do 'you' use Dair for? Baiting & Spiking only?People who are actually good don't get hit or for that matter mindgamed by D-air unless they screw up a juggle attempt or something. Or if it's wifi.
Well to be fair, anyone who's really good can feasibly attempt to NOT GET HIT by Ganon, but in all seriousness, landing D-air is extremely difficult against good players. N-air is a LOT more useful because it's a lot more viable for creating openings in general.
Taking advantage of this quote... If you allow me.@A2ZOMG: So, what do 'you' use Dair for? Baiting & Spiking only?
I'm live proof of this... =_=as you said once... "Spike is my Blood" and I have to say that Spike is my Blood too and represents almost 60%-70% of my gameplay. That's it man.
BAir, useless, really? I find it more usable than DAir and NAir, the hitbox may not be good, but the move itself feels very safe.Dair is probably 3rd, imo. It's more usable than bair, which has a terrible hitbox if you're vsing meduim > small characters, or characters with a good crouch. Fair is the worst. Regardless of whether or not it's hte best option in a certain matchup, it doesn't stop it from being un-autocancelable and thus a threat/danger to use under all circumstances.
Bair is hella safe.BAir, useless, really? I find it more usable than DAir and NAir, the hitbox may not be good, but the move itself feels very safe.
If you run into an opponent that is able to tilt his shield. Which most should be able to do then this doesn't help much.What is probably most overlooked about this aerial is the fact it lingers, and this makes quite useful for shield poking opponents. That alone makes this aerial a valuable asset that Ganondorf must implement.
Better off using a Dair to hit someone that spotdodges. more damage. can kill. sets up for combo's. or a pivot grab.SHFFed N-airs work about as well as a typical spotdodge strategy if you are creative with it, and considering the juggling setup it provides, it's pretty worth getting this aerial in.
shield poking with Nair is probably not a good option.the potential for it to work past shields better than anything else Ganondorf can do.
I've never been excluding it from my gameplay. Rather, I use it too much.Taking advantage of this quote... If you allow me.
I thought really interesting this question. A2ZOMG you should rethink about Dair, because you are excluding from your gameplay with Ganon a move which provide important things. I thought interesting the way you talked about Dair because I did not expect that you would say relatively bad things about Dair. You said that Fair is more useful than Dair. >_> Fair is a ****ing awesome move (Performance, Knockback, Damage), but Fair has a huge lag and can't be autocanceled and this make me very sad. Another important thing, Nair is still appropriate for Defensive issues, fortunately or not.
If their shield is worn enough, not even tilting it will stop them from being poked by a lingering hitbox.If you run into an opponent that is able to tilt his shield. Which most should be able to do then this doesn't help much.
That doesn't work. You have to PREDICT the spotdodge, and you get punished if they just spotdodge on reaction. If you SCOUT the option by shorthopping and waiting to N-air, that works MUCH better.Better off using a Dair to hit someone that spotdodges. more damage. can kill. sets up for combo's. or a pivot grab.
B-air is super predictable, and the autocanceled version basically doesn't hit most of the cast. And of course it's quite punishable when not autocanceled.Bair is hella safe.
Spamming Retreating auto canceled bairs is ****.
I agree with you Fonz. I personally don't think Dair is HARD to land even if you are fighting against a skilled player.Also Dair is not difficult to hit good players with. It's not easy (That's why they are good) but it's not Difficult or impossible. I'm not talking about spiking people. I'm talking about landing Dair period.
If you're serious...SBF
your posts are soo epic, honestly the bad english makes it alot more entertaining for me to read, im being 100% serious, keep it up.
It really depends on what character your opponent is using.Flame Choke is EXTREMELY difficult to land in high level play
I use it too much, and against the people who know what they're doing, they never actually get hit by it, and they can usually punish it with a generic aerial spacer easily if I was too close.@A2ZOMG,
My question is: You will not use the Dair just because you're fighting against a skilled player ?
Yeah, it's totally not safe on block...and as I was saying...you really are not going to land it against someone who knows what they are doing.As I said in my last post, I don't care if Dair sucks (Range, Durantion and Offensive Issues). One of the good things that I like about Dair is the fact that Dair inflict 23% with a relatively huge knockback and beyond this, it can set up for some brutal combos and it can inflict some Shield Pressure when combined with some Smash/Tilt attacks. Also, Dair has "Shield Breaker" properties IMO and I know you won't break a shield of a skilled player. Although you will probably get punished for using Dair a lot, if you keep trying to use Dair with strategy you can be rewarded for that even fighting against a good opponent.
N-air lingers, which lets it BYPASS worn shields. That is much more important. Landing the first hit also sets up combos, and generally works longer than D-air since N-air has less knockback. N-air's speed means you get more opportunities to mix up with it when you are doing zoning tricks.Nair doesn't inflict Shield Pressure as Dair and you can't connect all the hits every time.
Your right good players are less likely to roll or spot dodge, but they still do. It is all dependent on your mix up game. What are you doing to make them want to roll or spot dodge more in your game? How do you force them into rolls, and what can you do to make them start spot dodging. Also Dair is a good way to punish grabs. not just rolls and spot dodges.The point is good players DON'T GET HIT by this move unless it's in Ganon dittos where all tactics are massively punishable, or against really predictable recoveries. Or if you predict the **** out of someone from Flame Choke, which is just as, if not harder to land against someone who knows how Ganondorf works (yes, Flame Choke is EXTREMELY difficult to land in high level play).
Your correct it is tons harder to hit these characters, but once again not impossible. F-air is not your best option for spacing unfortunately.F-air actually hits people, since it covers useful spacing options. Seriously...you won't D-air a good G&W, Metaknight, Peach, etc. You can outspace them with F-airs however.
If people can tilt there shield to block tornadoes then I don't think Ganondorfs Nair will be a problem unless they are close to shield break.If their shield is worn enough, not even tilting it will stop them from being poked by a lingering hitbox..
Honestly, I don't believe that vBrawl Ganondorf's Nair can set up strong combos as Dair dude (Correct me if I'm wrong). vBrawl doesn't have enough Hitstun, that's not Brawl+.Landing the first hit also sets up combos
Basically the same stuff D-air can set up. It puts them in a bad position that you can follow up with easily. Keep in mind, D-air's combos are perfectly escapable on reaction too.Honestly, I don't believe that vBrawl Ganondorf's Nair can set up strong combos as Dair dude (Correct me if I'm wrong). vBrawl doesn't have enough Hitstun, that's not Brawl+.
Since I'm very off now. What combos Nair can set up ?
Good players learn to roll away or spotdodge ON REACTION, which Ganon can do pretty much nothing about. They observe the move, then dodge, and if they spotdodged on reaction, you're screwed.Your right good players are less likely to roll or spot dodge, but they still do. It is all dependent on your mix up game. What are you doing to make them want to roll or spot dodge more in your game? How do you force them into rolls, and what can you do to make them start spot dodging. Also Dair is a good way to punish grabs. not just rolls and spot dodges.
Tornado actually has significant startup keep in mind, so there is more time to react to it as it is coming towards you.If people can tilt there shield to block tornadoes then I don't think Ganondorfs Nair will be a problem unless they are close to shield break.
You aren't suppose to just blindly Dair, we are suppose to react as well. If you are approaching with Dair then there lies your problem. You need to predict or react to your opponents move. This also goes back to limiting options. If your opponent is limited to two options Roll away or spot dodge. If I think he will spot dodge I Dair. If i think they will roll then I punish accordingly (***Just an example does NOT cover all options is just an example to explain***). They will not be able to react to every attack you do. otherwise they would never get hit. Ganondorf is not that slow that you can react to everything he has and never get hit. Also if you read I specifically said that I was not covering all options it was just merely an example to give you an idea of forcing your opponent to do certain things. It didn't cover all options because I didn't think it was necessary to explain them all.Good players learn to roll away or spotdodge ON REACTION, which Ganon can do pretty much nothing about. They observe the move, then dodge, and if they spotdodged on reaction, you're screwed.
The example you listed is also flawed, since you blatantly left out the opponent's option of spotdodging on reaction, which Ganon loses to if he tries to D-air or Flame Choke.
I am unsure how else to explain that shield poking with Ganondorfs Nair in my opinion is not a viable option.Tornado actually has significant startup keep in mind, so there is more time to react to it as it is coming towards you.
I don't have this problem. My problem is against good players who never just randomly run into this move since all they have to do is space well and never roll forwards. You literally can't land this move against people who know what they are doing except in rare cases when they screw up juggles or against really predictable recoveries. Seriously, this move is too slow and impractical to actually land in high level play.You aren't suppose to just blindly Dair, we are suppose to react as well. If you are approaching with Dair then there lies your problem.
Maybe not, but he's pretty close to fitting that description. Like...EXTREMELY close.Ganondorf is not that slow that you can react to everything he has and never get hit.
Nothing Ganon has is viable on shield to be honest. N-air however is your best bet if they are blocking and you are falling on their shield.I am unsure how else to explain that shield poking with Ganondorfs Nair in my opinion is not a viable option.
However, this doesn't change that most of Ganon's options are in fact avoidable on reaction and easily punished, not to mention the fact he lacks any way to make you stop shieldcamping him. How do we judge what is a useful move for Ganon? How likely you are able to land it. You cannot land D-air against someone competent because it's too slow. N-air's ability to cover options makes it one of Ganondorf's most useful aerials overall, and its ability to set up juggles is constantly underestimated.I see your side of the discussion I really do, but people will not be able to react to every single move you do. If someone could do that they would never get hit. Even with Ganondorf they won't be able to react to everything he does. Also as I stated earlier you should be reacting as well, and if you react correctly your move will land.
The option I stated is better at keeping you in a more favorable position.Also when you said Earlier you have to predict the spot dodge to land the Dair and they can still react, you said to scout the option by short hopping and waiting to do a Nair, your opponent can still react to this.
You're right PK, but I didn't say that Dair = Marth's Side-B.SBF, there are no 'shield breaker' properties.
Shield Breaker, Marth's special, is just an attack that does a lot of shield damage.
It actually doesn't even have respectable shield stun or push, so it doesn't even count properly as a punishment on block, if the opponent has a full shield. Proper play can let them preserve their shield against Marth's tools long enough for them not to worry about it breaking.
It's really there because otherwise... shield spam > Marth.
Agreed.Smash is a game of Rock, Paper, Scissors.
Quite on the contrary, that's not what it's based on. It's based on careful observation of options and what people can do if they know what to do. As I said, I use D-air quite a lot since I'm very into tricking people.This argument is ******** because this is all based on YOUR opinions based on how YOU play Ganondorf...
No, I mindgame people all the time because my entire playstyle is in fact mindgames and knowing technical options. That doesn't stop me from recognizing that my opponent could easily have just simply done something different and more conservative. D-air is entirely avoidable except in Flame Choke techchases or edgeguards (and good luck landing the Flame Choke in most matchups). Furthermore its startup is 16, added to a 7 frame jump totaling 23 frames, which is slower than most smash attack, and it has no horizontal range.A2ZOMG doesnt like D-air much because the people he plays dont get mindgamed into it, can apparently see any moves @ frame 8 or so.., and react accordingly... thats fine, you have to resort to some of ganons faster (arguably safer) aerials....
So what if you can mindgame? Ganondorf can't actually limit options safely unless he gets a lucky Flame Choke, and outplaying your opponent is irrelevant to this argument.Fonzi (and most other Ganon mains its seems) dont play people who have QQ/GG reaction time... and we are able to mindgame/limit options/out play, the people we play and land Dairs.
Quite on the contrary, I have to ask that of you, since my arguments are very consistent and based on solid data and observation of options, while all your arguments are based on what Ganon can do against a player who doesn't do things or react properly.The point im making is stop argueing bull****..... if you want to post a match (or several if its the case with ALLL pros) with someone spot dodgeing/rolling/avoiding/ect.. ALLL of Ganon's Dairs, that might add a little bit of structure your crumbling arguments...
Well, nobody likes seeing Ganon lose, right? I certainly don't, but that doesn't change that Ganondorf is a joke character that is not viable, and thus not commonly used in tournament. You don't have to play against him extremely well to win (with a few minor matchup exceptions), but playing against him properly means that there is almost nothing he can do that isn't avoidable on reaction or through smart conservative play.just saying out of ALLLL the matches (i mean every single match ive ever seen with Ganon ever) they have not only used Dair more then Nair, they also land that Dair several if not many times...
My point was simply that you are argueing impossibilites... what i got from your argument was that (and this is obviously a very brief summary) if you play a perfect player (Top of the meta-game) it is next to impossible to land Dair. therefore making Nair a more viable move... thats it in a nutshell, Amirite?Quite on the contrary, that's not what it's based on. It's based on careful observation of options and what people can do if they know what to do. As I said, I use D-air quite a lot since I'm very into tricking people.
No, I mindgame people all the time because my entire playstyle is in fact mindgames and knowing technical options. That doesn't stop me from recognizing that my opponent could easily have just simply done something different and more conservative. D-air is entirely avoidable except in Flame Choke techchases or edgeguards (and good luck landing the Flame Choke in most matchups). Furthermore its startup is 16, added to a 7 frame jump totaling 23 frames, which is slower than most smash attack, and it has no horizontal range.
So what if you can mindgame? Ganondorf can't actually limit options safely unless he gets a lucky Flame Choke, and outplaying your opponent is irrelevant to this argument.
Quite on the contrary, I have to ask that of you, since my arguments are very consistent and based on solid data and observation of options, while all your arguments are based on what Ganon can do against a player who doesn't do things or react properly.
Well, nobody likes seeing Ganon lose, right? I certainly don't, but that doesn't change that Ganondorf is a joke character that is not viable, and thus not commonly used in tournament. You don't have to play against him extremely well to win (with a few minor matchup exceptions), but playing against him properly means that there is almost nothing he can do that isn't avoidable on reaction or through smart conservative play.
tl;dr, N-air is underused and one of Ganon's better options in general due to its speed and range and mixup potential. D-air is massively overrated and very difficult to safely apply against players with matchup knowledge.