iRJi
Smash Champion
- Joined
- Sep 9, 2008
- Messages
- 2,423
Hey everyone! For the people who know me very well, I have attended many MLG events. Although I have attended so many, this is my first Smash related event. While I know their are multiple topics on things I might touch, explain, or suggest below, I felt that it was needed to state everything in one place with explanation and reasoning for each statement.
Stagelist: This is something I want to touch on first, since there has been a lot of contravention on it. The stage list is:
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
At first, I was a bit iffy on how this was going to play out. However, I personally never judge off of pure prediction and I am a person who would rather test and see first hand how it will work. Like I have said before in previous threads and posts, only facts and testing will bring results, not just theory.I practiced the stages since the stage release, and felt very confident on my performance when I actually had to play with them. Overall, this stage list is way better then any list stated for separate regions. However, It can be improved by tweaking it a bit. I believe the addition of Norfair is a mistake. Before, there was an argument about how the stage induces aggressive play, and after watching numerous people play, that statement can be proven false.
One small change I would make would be switching the stage list from 9 stages to 7 stages by eliminating Halberd and Delfino Plaza, and then moving Halberd and Delfino to a counter pick. By making this small change, I feel it can greatly increase the overall performance of each character on getting a stage that is not heavily biased to crippling, or increasing a characters chance significantly. While there was an argument as to why we should call it Starters in stead of Neutrals because no stage is equally fair to all characters, you can still try even out the odds to it's best abilities without hindering or increasing a players chance by a large amount. On stage striking, I think the system should be a 1/2/2/1 for a 7 starter as opposed to a potential 2/3/1, but this is subjective.
Televisions: When I heard that MLG was going to use HDTV's, it made me worry, and with good reason. All HDTV's have lag to an extent, and all you can do is not eliminate the lag completely, but decrease it as much as possible. The TV's used at the event goes by that statement. I previously, but recentlly, posted this on a thread about How effective the TV's were:
"Actually, they are classified as portable HDTVs. they were not monitors of any sort, jsut had a feature to become one. Also, they did have a very slight lag, but was adaptable after playing on them for a game or so. Personally, I fell they need to change the TVs to actual monitors to eliminate possible lag for the future. I see that they are listing new TVs since the ones that were used are discontinued, but they may run into the same fate. the acer monitors they were using for tekken and the ffa for halo however, may suit the game fine and eliminate any possible lag. However, if they use the acers, they will need to buy additional attachments to convert the AV to VGA input. a small price to pay to increase enjoyable play though."
I think all the TV or monitor options are going to need retesting by more then just a select few. I know that the people who went to Orlando had mix opinions on the TV's on weather they had lag or not. By reading the above, you can clearly see my opinion on it, but again, after playing on the TV for a while you can adapt to it. However, while you can adapt to it, it can still hinder a player from doing correct options more often then not. In fighting games, mistakes like input and blocking are crucial, and ignoring a lot of the peoples response on the TV's would just hurt more then help in the end. Like I said, the TV's should be retested, and also should be tested on a monitor LCD with a VGA input. They do have adapters that can convert AV to VGA, and they run really cheap. I suggest we should invest onto looking at them.
Ruleset: This needs some changing. There are many loop holes in the rules that can be fixed with proper wording. Suggestions are:
All Infinite's are banned outside of Ice Climber Chain grabs (You can also list the grab combination of IC's that should be banned, as well as provide video example of all of the Infinite's that are banned"
Walking Chaingrabs are enabled: I know that this will raise eye brows and cause a lot of mixed opinions, but this was on for the MLG event, so I just want i to be in clear print that it should be legel. The reasoning behind it is, you can minimize the damage taken for a walking chain grab, as opposed to an infinite where it can render a character useless.
Stage banning should be done after the first match, as opposed to after the character has been selected. The reason behind this is that you can also play your stage selection according to the opponents play style. A person who likes to camp can be CP'd to Castle Siege because of the limited amount of area to use projectiles for 50 seconds. Just an example of how it can be played out on that thought.
Of course, I will add more later. I am in class, so ya...
Stagelist: This is something I want to touch on first, since there has been a lot of contravention on it. The stage list is:
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
At first, I was a bit iffy on how this was going to play out. However, I personally never judge off of pure prediction and I am a person who would rather test and see first hand how it will work. Like I have said before in previous threads and posts, only facts and testing will bring results, not just theory.I practiced the stages since the stage release, and felt very confident on my performance when I actually had to play with them. Overall, this stage list is way better then any list stated for separate regions. However, It can be improved by tweaking it a bit. I believe the addition of Norfair is a mistake. Before, there was an argument about how the stage induces aggressive play, and after watching numerous people play, that statement can be proven false.
One small change I would make would be switching the stage list from 9 stages to 7 stages by eliminating Halberd and Delfino Plaza, and then moving Halberd and Delfino to a counter pick. By making this small change, I feel it can greatly increase the overall performance of each character on getting a stage that is not heavily biased to crippling, or increasing a characters chance significantly. While there was an argument as to why we should call it Starters in stead of Neutrals because no stage is equally fair to all characters, you can still try even out the odds to it's best abilities without hindering or increasing a players chance by a large amount. On stage striking, I think the system should be a 1/2/2/1 for a 7 starter as opposed to a potential 2/3/1, but this is subjective.
Televisions: When I heard that MLG was going to use HDTV's, it made me worry, and with good reason. All HDTV's have lag to an extent, and all you can do is not eliminate the lag completely, but decrease it as much as possible. The TV's used at the event goes by that statement. I previously, but recentlly, posted this on a thread about How effective the TV's were:
"Actually, they are classified as portable HDTVs. they were not monitors of any sort, jsut had a feature to become one. Also, they did have a very slight lag, but was adaptable after playing on them for a game or so. Personally, I fell they need to change the TVs to actual monitors to eliminate possible lag for the future. I see that they are listing new TVs since the ones that were used are discontinued, but they may run into the same fate. the acer monitors they were using for tekken and the ffa for halo however, may suit the game fine and eliminate any possible lag. However, if they use the acers, they will need to buy additional attachments to convert the AV to VGA input. a small price to pay to increase enjoyable play though."
I think all the TV or monitor options are going to need retesting by more then just a select few. I know that the people who went to Orlando had mix opinions on the TV's on weather they had lag or not. By reading the above, you can clearly see my opinion on it, but again, after playing on the TV for a while you can adapt to it. However, while you can adapt to it, it can still hinder a player from doing correct options more often then not. In fighting games, mistakes like input and blocking are crucial, and ignoring a lot of the peoples response on the TV's would just hurt more then help in the end. Like I said, the TV's should be retested, and also should be tested on a monitor LCD with a VGA input. They do have adapters that can convert AV to VGA, and they run really cheap. I suggest we should invest onto looking at them.
Ruleset: This needs some changing. There are many loop holes in the rules that can be fixed with proper wording. Suggestions are:
All Infinite's are banned outside of Ice Climber Chain grabs (You can also list the grab combination of IC's that should be banned, as well as provide video example of all of the Infinite's that are banned"
Walking Chaingrabs are enabled: I know that this will raise eye brows and cause a lot of mixed opinions, but this was on for the MLG event, so I just want i to be in clear print that it should be legel. The reasoning behind it is, you can minimize the damage taken for a walking chain grab, as opposed to an infinite where it can render a character useless.
Stage banning should be done after the first match, as opposed to after the character has been selected. The reason behind this is that you can also play your stage selection according to the opponents play style. A person who likes to camp can be CP'd to Castle Siege because of the limited amount of area to use projectiles for 50 seconds. Just an example of how it can be played out on that thought.
Of course, I will add more later. I am in class, so ya...