WaddleKing
Smash Ace
Welcome to the support thread of Gardevoir for Super Smash Bros. Ultimate! This thread serves as the home base for Gardevoir fans and alike to discuss the possibility of it in Smash.
Who is Gardevoir?
Why Gardevoir for Smash?
While made somewhat redundant by the presence of other largely energy based characters such as Zelda and Mewtwo, Gardevoir could hold some potential for Smash. Being a Psychic type, it could use Psychic type attacks such as Teleport, Psywave, Future Sight as well as some non necessarily Psychic attacks that fit with its Psychic characteristic such as Thunderbolt, Confuse Ray and Will-O-Wisp. Being a Fairy type, it could use pixie like attacks such as Moonblast, Dazzling Gleam and Draining Kiss.Support material:
(Credit to http://zanethedragon.deviantart.com/art/SSB5-Gardevoir-Smash-Palettes-601946666)
(Credit to Mario & Sonic Guy )
(Credit to DevaAshera )
Stock icon by Mario & Sonic Guy
(Credit to Leaf_It )
Snake: Mei Ling, what is this thing?! Is it a ghost?
Mei Ling: Not even close Snake. That's Gardevoir, a Psychic and Fairy type Pokemon.
Snake: Fairy? It certainly looks delicate. It looks like I could snap it in half with a punch.
Mei Ling: Don't let looks deceive you. It may lacking in body strength but it more than makes up for it with it's powers. If you threaten anyone it cares about it can even summon a black hole and then it would be game over for you!
Snake: Huh... I better catch it unaware before it has a chance.
Mei Ling: That's how you work best, isn't Snake?
Pit: Lady Palutena, do you have a sister with short hair?
Palutena: Ha ha ha! That's not a Goddess, Pit. That is Gardevoir, the Embrace Pokemon.
Pit: Embrace? It doesn't attack by hugging me and jabbing me with that spike does it?
Palutena: No, Gardevoir are Psychic and Fairy Type Pokemon who use their emphatic powers to bend the fabric of space around them. If its trainer is under threat then they can use some pretty scary powers so watch your step.
Pit: Using great power to defend people? Maybe it's an angel!
Virida: Blech! Stop patting yourself on the back.
Supporters:
https://www.deviantart.com/alacroixx/art/Moon-Blast-412234428
(Credit to Mario & Sonic Guy )
(Credit to DevaAshera )
Stock icon by Mario & Sonic Guy
(Credit to Leaf_It )
Snake: Mei Ling, what is this thing?! Is it a ghost?
Mei Ling: Not even close Snake. That's Gardevoir, a Psychic and Fairy type Pokemon.
Snake: Fairy? It certainly looks delicate. It looks like I could snap it in half with a punch.
Mei Ling: Don't let looks deceive you. It may lacking in body strength but it more than makes up for it with it's powers. If you threaten anyone it cares about it can even summon a black hole and then it would be game over for you!
Snake: Huh... I better catch it unaware before it has a chance.
Mei Ling: That's how you work best, isn't Snake?
Pit: Lady Palutena, do you have a sister with short hair?
Palutena: Ha ha ha! That's not a Goddess, Pit. That is Gardevoir, the Embrace Pokemon.
Pit: Embrace? It doesn't attack by hugging me and jabbing me with that spike does it?
Palutena: No, Gardevoir are Psychic and Fairy Type Pokemon who use their emphatic powers to bend the fabric of space around them. If its trainer is under threat then they can use some pretty scary powers so watch your step.
Pit: Using great power to defend people? Maybe it's an angel!
Virida: Blech! Stop patting yourself on the back.
It's a floaty, graceful character capable of boosting its power. Its attacks are ranged.
Side Special: Dazzling Gleam. Holds out its arm and creates a long stream of glitter, causing nonstop hits of 1%. Flinching doesn't occur until the opponent is hit with successive seven hits. The direction is minorly controllable. Stopping the input stops the glitter.
Up Special: Light Screen. Becomes completely coated in light that reflects projectiles. Gardevoir uses the light to fly in absolutely anywhere, with more control than ExtremeSpeed. However, the distance is low.
Down Special: Calm Mind. Closes its eyes, and with a smile and a deep breath, begins to relax. After this, its mind begins to glow. With a Calm Mind up, Future Sight, Dazzling Gleam, and most of Gardevoir's normal attacks receive a 1.5× boost in damage and knockback. The effect can be stacked up to six times, with each usage increasing the amount of glow. With two CMs, damage and knockback are doubled. With three, they're multipled by 2.5. In addition, the Calm Minds last Gardevoir the rest of the stock.
Final Smash: Mega Gardevoir. Mega Evolves. In its Mega Evolution, its speed and jump height are doubled. Its attacks get a fair boost in power.
- Neutral Attack: Quickly holds out its hand for four psychic sparks, one after the other, and each bigger than the last and 1% stronger, starting with 1% damage. The first spark is in the bottom right, and they move clockwise.
- Dash Attack: Does three ballet twirls while advancing. 3%.
- Forward Tilt: Releases a surprise flash of psychic energy with a small and fast hitbox. 6%.
- Up Tilt: Claps and creates a big psychic explosion. 8% with good KO potential.
- Down Tilt: Jabs downwards with a hand of light. 3%.
- Forward Smash: Calls four pillars of light to rise from the stage in quick succession. The first and second pillars, and the third and fourth pillars share hitboxes. First hitbox is 4-16%, second is 3-21%. Great KO potential.
- Up Smash: Punches upwards at a slight angle, with its fist covered with a circle of light. 3-10%.
- Down Smash: Braces up while charging, then floats off the ground while releasing a long surge of light and psionics beneath it. 6-12%.
- Neutral Aerial: Twirls twice as it falls. 2% first hit, 5% second.
- Forward Aerial: Swings a light-coated arm to maximum range. 4%.
- Up Aerial: Gets on its back and kicks for 5%, also throwing a punch at three times the kick's height for 1%.
- Back Aerial: Swings out its light-coated arm to half the range of the forward aerial. 8%.
- Down Aerial: Raises up both arms before front flipping 90° and swinging its arms all the way down with a large psychic force. The force pulls opponents down under Gardevoir before meteor smashing them and causing 13%.
- Grab: A large disjointed psychic force.
- Pummel: Causes 2% damage using nothing but its mind.
- Forward Throw: Shoots them a straight, far distance. 5%.
- Up Throw: Shoots them a straight, far distance.
- Back Throw: Throws them to the ground (3%), then creates a burst of light on them (6%).
- Down Throw: Begins to levitate, and psychically picks them up. Floats them a while, slowly causing a total of 3%, then bounces them off the ground for 9%. Lands.
Side Special: Dazzling Gleam. Holds out its arm and creates a long stream of glitter, causing nonstop hits of 1%. Flinching doesn't occur until the opponent is hit with successive seven hits. The direction is minorly controllable. Stopping the input stops the glitter.
Up Special: Light Screen. Becomes completely coated in light that reflects projectiles. Gardevoir uses the light to fly in absolutely anywhere, with more control than ExtremeSpeed. However, the distance is low.
Down Special: Calm Mind. Closes its eyes, and with a smile and a deep breath, begins to relax. After this, its mind begins to glow. With a Calm Mind up, Future Sight, Dazzling Gleam, and most of Gardevoir's normal attacks receive a 1.5× boost in damage and knockback. The effect can be stacked up to six times, with each usage increasing the amount of glow. With two CMs, damage and knockback are doubled. With three, they're multipled by 2.5. In addition, the Calm Minds last Gardevoir the rest of the stock.
Final Smash: Mega Gardevoir. Mega Evolves. In its Mega Evolution, its speed and jump height are doubled. Its attacks get a fair boost in power.
- Neutral - Moonblast: Gardevoir charges up a ball of light. As the ball grows bigger, it'll deal greater damage, and cover a larger distance when released. Gardevoir can also hold the charge.
- Piercing Moonblast: Takes less time to fully charge, and can damage multiple targets. Deals less damage than normal, however.
- Mega Moonblast: Takes more time to fully charge, and travels slower than normal. However, the full charge is much more damaging.
- Side - Stored Power: A close-range attack, which deals damage based on Gardevoir's current damage. Hits at frame 8, and at worst, it deals a minimum of 4% damage, but it can deal up to 40% damage if Gardevoir's current damage is greater than or equal to 200%. The attack has 20 BKB and 100 KBG. Additionally, it can't be reflected or absorbed.
- Fast Stored Power: Damage output is reduced to 0.5x in favor of reduced start-up lag, hitting as early as frame 4.
- Mighty Stored Power: Start-up lag is longer than normal, but the damage dealt is increased by 1.5x, and Gardevoir receives some heavy armor as well. Hits at frame 24.
- Up - Teleport: Gardevoir teleports from one area, to another. Doesn't deal any damage.
- Stunning Teleport: Travels a shorter distance than Teleport, but upon reappearing, Gardevoir creates a flash that has a paralyzing effect on fighters who get hit. Deals 12% damage, and has 80 BKB, and 80 KBG.
- High-Range Teleport: Travels a greater distance than Teleport, but Gardevoir can only travel straight up. Deals no damage.
- Down - Safeguard: Gardevoir shields itself with a barrier that reflects projectile attacks. Reflected projectiles deal 1.4x their normal damage. However, the barrier itself can't deal any damage to opponents, so it can't be used in the same manner as Fox's Reflector. Can be held for an infinite time period, but it won't protect Gardevoir against direct attacks, nor projectiles that can't be reflected.
- Healing Safeguard: Instead of reflecting projectiles, the barrier will absorb them, and Gardevoir will heal itself equal to half the damage that it would've taken. Can only absorb energy-based projectiles, however.
- Direct Safeguard: A special barrier that's designed to counter direct attacks. It can't be held, however, having more in common with most other Counter moves, except for that it's completely useless against indirect attacks. The counter window begins on frame 5, and ends at frame 25. And upon blocking a direct attack, Gardevoir will create a psychic wave that deals 1.2x the damage that it would've taken. The counterattack has 50 BKB and 100 KBG.
- Final Smash - Hyper Beam: Gardevoir mega evolves into Mega Gardevoir, and fires a powerful energy beam that can trap multiple targets at the same time. It is a multi-hitting attack that deals up to 60% damage, with the final hit possessing high knockback statistics. The beam can also be angled, but it won't hit anyone who's standing behind Mega Gardevoir. When the Final Smash ends, Mega Gardevoir reverts back to its normal state.
A: Slap. She doesn't normally learn slap but it would just fit. Can use a few times for double slap(Gothitelle learns this)
Side A: Disarming voice. Gardevoir sings and hurts anyone in front of her with music notes. Gothitelle doesn't normally get this
Up A: Zen Headbutt. Gardevoir headbutts up with psychic energy
Down A: Low Sweep. Gardevoir sweeps low with her leg. Normally only Gothitelle gets this via TM
Dash: A psychic charged twirl attack
Forward Smash: Moon Blast(Energy Ball for Gothitelle) Gardevoir raises a hand up, forming a ball of moon energy above her, and then slams it down in front of her after she finishes charging. The ball is green for Gothitelle as its Energy ball.
Up Smash: Magical Leaf(Dark Pulse for Gothitelle): Gardevoir twirls as Multicolored leaves fly around her during the charge animation, then fire up above her as it releases, close to Lucas's hit box. For Gothitelle its not magical leaves but dark energy)
Down Smash: Dazzling Gleam.Gardevoir points her arms towards her sides, and a gleam of light scatters out at her feet on both sides Gothitelle doesn't normally have this move but it could be altered to look more darkish/psychic ish for her
Nair: Hyper voice(Uproar for Gothitelle)Gardevoir sings, blasting out shock waves around her.
Bair: Charge Beam. Points back and fires a beam or weak psychic electric energy
Fair: Psybeam. Points her arm out and fires a short ranged psychic beam. Gothitelle normally only has this
Uair: Grass Knot. Holds up one of her hands and a grass ballgrows, damaging anyone hit multiple times before launching them
Dair: Gravity. Gardevoir reachs below her and makes a dark ball of energy appear. Hitting the sweet spot right in the center of the mass spikes the enemy. Graviety is something only Gothitelle learns but fits into Gardevoirs lore with her pokedex.
Grab: Grabs with psychic energy
Pumble: Mean look. Looks at the enemy, doing slight psychic damage.
Forward Throw: does a spin and throws them forward
Back Throw: DOes a twirl and throws them back
Up Throw: Does a curtsy and the enemy spins then flies up
Down Throw: Gardevior slams the person into the ground tree times, with the third time bouncing them away
B: Future Sight. Gardevoir swings her arm out, and a twinkle flashes from her eye. a same twinkle will hit the closest person around her in a 15 unite radius. 5 seconds later, a blast of psychic energy fires down from the sky where that person is, doing damage. The attack has like a 8 frame start up before the damage hits, so fast reactions can result in a shield or dodge. The hit box also hits anyone above like thunder, so an enemy could try to also hurt someone else if they try.
Side B: Captivate. Gardevoir sings, and the person in front of them takes damage and is captivated, making them deal less damage for a short time. The effect does not stack, but can be reapplied. A different take is that it puts the person into a charm state, which is basically like sleep or stun, instead of reduced damage.
Up B: Telekinesis. Gardevoir crosses her arms, and a small bubble surrounds her, like her old reflect pokeball animation, but closer to her. She then flies into the air and goes in a direction for a bit and at the slow speed. Any projectile that would hit her is reflected back, If anyone is next to Gardevoir as she activates the move and as she is flying gets spun around like mewtwos confusion and thrown back. The range is average for a recovery, but the upside is she is hard to be edge guard her as projectiles are reflected back.
Down B: Heal Pulse. Gardevoir shoots out a pulse of energy in front of her. If it hits someone, it damages them, then returns back to her, healing herself for part of the damage. If she hits an ally teammate, she heals them instead of damaging them. The amount healed to yourself and an ally is reduced if this move is used repeadily in a short time.
Final Smash(Gardevoir): Fairy Tempest:
While it is in Pokken, it does tie into a bit with Gardevoirs Pokedex about making mini black holes.
Final Smash(Gothitelle): Doom Desire.
Side A: Disarming voice. Gardevoir sings and hurts anyone in front of her with music notes. Gothitelle doesn't normally get this
Up A: Zen Headbutt. Gardevoir headbutts up with psychic energy
Down A: Low Sweep. Gardevoir sweeps low with her leg. Normally only Gothitelle gets this via TM
Dash: A psychic charged twirl attack
Forward Smash: Moon Blast(Energy Ball for Gothitelle) Gardevoir raises a hand up, forming a ball of moon energy above her, and then slams it down in front of her after she finishes charging. The ball is green for Gothitelle as its Energy ball.
Up Smash: Magical Leaf(Dark Pulse for Gothitelle): Gardevoir twirls as Multicolored leaves fly around her during the charge animation, then fire up above her as it releases, close to Lucas's hit box. For Gothitelle its not magical leaves but dark energy)
Down Smash: Dazzling Gleam.Gardevoir points her arms towards her sides, and a gleam of light scatters out at her feet on both sides Gothitelle doesn't normally have this move but it could be altered to look more darkish/psychic ish for her
Nair: Hyper voice(Uproar for Gothitelle)Gardevoir sings, blasting out shock waves around her.
Bair: Charge Beam. Points back and fires a beam or weak psychic electric energy
Fair: Psybeam. Points her arm out and fires a short ranged psychic beam. Gothitelle normally only has this
Uair: Grass Knot. Holds up one of her hands and a grass ballgrows, damaging anyone hit multiple times before launching them
Dair: Gravity. Gardevoir reachs below her and makes a dark ball of energy appear. Hitting the sweet spot right in the center of the mass spikes the enemy. Graviety is something only Gothitelle learns but fits into Gardevoirs lore with her pokedex.
Grab: Grabs with psychic energy
Pumble: Mean look. Looks at the enemy, doing slight psychic damage.
Forward Throw: does a spin and throws them forward
Back Throw: DOes a twirl and throws them back
Up Throw: Does a curtsy and the enemy spins then flies up
Down Throw: Gardevior slams the person into the ground tree times, with the third time bouncing them away
B: Future Sight. Gardevoir swings her arm out, and a twinkle flashes from her eye. a same twinkle will hit the closest person around her in a 15 unite radius. 5 seconds later, a blast of psychic energy fires down from the sky where that person is, doing damage. The attack has like a 8 frame start up before the damage hits, so fast reactions can result in a shield or dodge. The hit box also hits anyone above like thunder, so an enemy could try to also hurt someone else if they try.
Side B: Captivate. Gardevoir sings, and the person in front of them takes damage and is captivated, making them deal less damage for a short time. The effect does not stack, but can be reapplied. A different take is that it puts the person into a charm state, which is basically like sleep or stun, instead of reduced damage.
Up B: Telekinesis. Gardevoir crosses her arms, and a small bubble surrounds her, like her old reflect pokeball animation, but closer to her. She then flies into the air and goes in a direction for a bit and at the slow speed. Any projectile that would hit her is reflected back, If anyone is next to Gardevoir as she activates the move and as she is flying gets spun around like mewtwos confusion and thrown back. The range is average for a recovery, but the upside is she is hard to be edge guard her as projectiles are reflected back.
Down B: Heal Pulse. Gardevoir shoots out a pulse of energy in front of her. If it hits someone, it damages them, then returns back to her, healing herself for part of the damage. If she hits an ally teammate, she heals them instead of damaging them. The amount healed to yourself and an ally is reduced if this move is used repeadily in a short time.
Final Smash(Gardevoir): Fairy Tempest:
Final Smash(Gothitelle): Doom Desire.
Similar to Rosalina, Gardevoir rarely touches the ground. It's lightweight and floaty but has higher air speed than Rosi with a slower dash.
Jab: 2 slaps followed by Garde doing an animation similar to Mewtwo's Disable, creating a tiny shockwave that knocks opponents away.
Ftilt: after a quick spin, downward slash with hand. Creates a slash of psychic energy that shoots forwards as a projectile to do weak damage. Reaches to just over 1/3 FD.
Utilt: Pushing itself up with telekinesis, Garde headbutts upwards.
Dtilt: Peach's old down tilt, backward slap along the ground, just without the spike.
Dash: After bringing both hands in, does a cross slash forwards as it bounces back. Powerful but high endlag.
Fsmash: Brings both hands to it's chest, then extends them forwards for a multihit attack. Pretty much Zelda's Fsmash.
Usmash: Dazzling Gleam. Gathers light energy around it to a point above it's head, where it shoots off a ball of light upwards as a projectile. Startup pushes opponents at the side into the light ball above.
Dsmash: Dazzling Gleam. Swirls glittery light around itself as it twirls once before blasting it away along with opponents. Multihit.
Nair: Brings both arms in as psychic slash emit from it's body. Multihit like Zelda nair with 4 hits.
Fair: Extends hand forwards and creates a psychic blast out of it. Good kill move off stage as it hit's opponents close to horizontal.
Bair: Does an upwards slash with it's hand as it spins once. Hits opponents upwards.
Uair: Twirls with one hand extended upwards, creating a glittery vortex above. Like Palutena's uair but thinner.
Dair: Extends it's feet downwards and spins once at a slight angle. Doesn't spike and pretty weak, just for dealing with opponents below.
Grab: Simply attempts to grab with one hand. Sub-par range to make up for side B.
Pummel: Attacks the opponent with weak psychic energy.
Fthrow: Reels back, then puts hand on opponent, and blasts them away with a psychic blast.
Bthrow: Elegantly spins around once with the opponent spinning with it, then throws them backwards.
Uthrow: Holds them overhead with both hands, then extends them to the side blasting the opponent upwards
Dthrow: Spins them behind and overhead, then whacks them into the floor in front. combo throw.
B: Future Sight. Borrowed from Zelda's Din's Fire, Gardevoir sends out a small pink orb while holding B. Letting go of B has the orb flash then disappear. 4 seconds later a powerful blast of psychic energy explodes from where the pink orb stopped. Can be controlled up or down as it flies out. Good damage and kill move at high %.
Side B: Psychic. Ranged command grab. Gardevoir focuses psychic power onto a specific point in front of it, around 1/4th FD range. Any opponent at this point gets constricted by psychic energy. Gardevoir can then choose to throw them away for it, towards, upwards, or deal damage, as the initial grab only deals about 2%. Grabbing in the air has both characters float but shortens the hold time. Has a startup and can be stopped by the opponent having a hitbox out while Gardevoir attempts to grab.
Up B: Telekinesis. Gardevoir creates an anti-grav effect in a radius around it, allowing free movement in the air for around 3 seconds. Any opponents and items in the effect are pushed along with Gardevoir (as a sort of windbox effect, so they're free to move around themselves). Can air dodge and attack out of the move, but enters freefall afterwards. Didn't just wanna go with Teleport for an easy recovery move but it works here too.
Down B: Light Screen. Creates a shield around Gardevoir that reflects any projectiles. If Gardevoir attacks, gets attacked or after 8ish seconds, the barrier goes down. Startup is pretty laggy and the reflect effect doesn't go up straight away, so it's more for preemptively dealing with projectiles instead of on reaction. Also much weaker than other reflectors. If you attempt a back-and-forth with another reflector, you'll likely lose.
Final Smash: Moonblast. Mega-evolves and creates an image of the moon around itself. If any opponent is caught in it then teleports them to a flowery field at night. Mega Gardevoir appears nearby on a hill, glows and raises a hand to the moon hanging overhead. The moon itself then glows and fire a devastating beam of light onto the opponents, dealing heavy damage and knockback.
Gothitelle changes: Gothitelle's effects are similar to Rosalina's galaxy print attacks as opposed to the pinkish ethereal effects of Gardevoir's attacks. Gothitelle also uses Shattered Psyche as a FS. Gothitelle holds the Psychic Z-Move pose as it creates a large orb in front of it. If an opponent is in this orb then they get teleported to the pink cloudy area where the Z Move happens in Sun and Moon. Gothitelle then performs the move with accuracy to the Sun Moon animation, hitting opponents off psychic barriers before breaking the background into darkness. Besides the effect changes and FS, Gothitelle's differences are rather minimal, relegated to slight changes in knockback direction and % values.
Jab: 2 slaps followed by Garde doing an animation similar to Mewtwo's Disable, creating a tiny shockwave that knocks opponents away.
Ftilt: after a quick spin, downward slash with hand. Creates a slash of psychic energy that shoots forwards as a projectile to do weak damage. Reaches to just over 1/3 FD.
Utilt: Pushing itself up with telekinesis, Garde headbutts upwards.
Dtilt: Peach's old down tilt, backward slap along the ground, just without the spike.
Dash: After bringing both hands in, does a cross slash forwards as it bounces back. Powerful but high endlag.
Fsmash: Brings both hands to it's chest, then extends them forwards for a multihit attack. Pretty much Zelda's Fsmash.
Usmash: Dazzling Gleam. Gathers light energy around it to a point above it's head, where it shoots off a ball of light upwards as a projectile. Startup pushes opponents at the side into the light ball above.
Dsmash: Dazzling Gleam. Swirls glittery light around itself as it twirls once before blasting it away along with opponents. Multihit.
Nair: Brings both arms in as psychic slash emit from it's body. Multihit like Zelda nair with 4 hits.
Fair: Extends hand forwards and creates a psychic blast out of it. Good kill move off stage as it hit's opponents close to horizontal.
Bair: Does an upwards slash with it's hand as it spins once. Hits opponents upwards.
Uair: Twirls with one hand extended upwards, creating a glittery vortex above. Like Palutena's uair but thinner.
Dair: Extends it's feet downwards and spins once at a slight angle. Doesn't spike and pretty weak, just for dealing with opponents below.
Grab: Simply attempts to grab with one hand. Sub-par range to make up for side B.
Pummel: Attacks the opponent with weak psychic energy.
Fthrow: Reels back, then puts hand on opponent, and blasts them away with a psychic blast.
Bthrow: Elegantly spins around once with the opponent spinning with it, then throws them backwards.
Uthrow: Holds them overhead with both hands, then extends them to the side blasting the opponent upwards
Dthrow: Spins them behind and overhead, then whacks them into the floor in front. combo throw.
B: Future Sight. Borrowed from Zelda's Din's Fire, Gardevoir sends out a small pink orb while holding B. Letting go of B has the orb flash then disappear. 4 seconds later a powerful blast of psychic energy explodes from where the pink orb stopped. Can be controlled up or down as it flies out. Good damage and kill move at high %.
Side B: Psychic. Ranged command grab. Gardevoir focuses psychic power onto a specific point in front of it, around 1/4th FD range. Any opponent at this point gets constricted by psychic energy. Gardevoir can then choose to throw them away for it, towards, upwards, or deal damage, as the initial grab only deals about 2%. Grabbing in the air has both characters float but shortens the hold time. Has a startup and can be stopped by the opponent having a hitbox out while Gardevoir attempts to grab.
Up B: Telekinesis. Gardevoir creates an anti-grav effect in a radius around it, allowing free movement in the air for around 3 seconds. Any opponents and items in the effect are pushed along with Gardevoir (as a sort of windbox effect, so they're free to move around themselves). Can air dodge and attack out of the move, but enters freefall afterwards. Didn't just wanna go with Teleport for an easy recovery move but it works here too.
Down B: Light Screen. Creates a shield around Gardevoir that reflects any projectiles. If Gardevoir attacks, gets attacked or after 8ish seconds, the barrier goes down. Startup is pretty laggy and the reflect effect doesn't go up straight away, so it's more for preemptively dealing with projectiles instead of on reaction. Also much weaker than other reflectors. If you attempt a back-and-forth with another reflector, you'll likely lose.
Final Smash: Moonblast. Mega-evolves and creates an image of the moon around itself. If any opponent is caught in it then teleports them to a flowery field at night. Mega Gardevoir appears nearby on a hill, glows and raises a hand to the moon hanging overhead. The moon itself then glows and fire a devastating beam of light onto the opponents, dealing heavy damage and knockback.
Gothitelle changes: Gothitelle's effects are similar to Rosalina's galaxy print attacks as opposed to the pinkish ethereal effects of Gardevoir's attacks. Gothitelle also uses Shattered Psyche as a FS. Gothitelle holds the Psychic Z-Move pose as it creates a large orb in front of it. If an opponent is in this orb then they get teleported to the pink cloudy area where the Z Move happens in Sun and Moon. Gothitelle then performs the move with accuracy to the Sun Moon animation, hitting opponents off psychic barriers before breaking the background into darkness. Besides the effect changes and FS, Gothitelle's differences are rather minimal, relegated to slight changes in knockback direction and % values.
Supporters:
WaddleKing
Yomi's Biggest Fan
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A Distant Demon
FalKoopa
Luminario
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Jason the Yoshi
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Noipoi
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slambros
Parallel_Falchion
SvartWolf
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Octorox
Mario & Sonic Guy
YoshiandToad
Dr. Jojo Phantasma
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Hydra of Chaos
SebasSancy
PichuMain
TimidKitsune129
NintenZ
VioletSmashfan
thirsty-pocket
kool2419
Veodok
Q-Long
LunarLiv
Yusa
Sari
FirestormNeos
SneakyLink
Hollywoodrok12
Yomi's Biggest Fan
AwesomeAussie27
A Distant Demon
FalKoopa
Luminario
Cutie Gwen
Kirby Dragons
Guybrush20X6
Kirbeh
Jason the Yoshi
CrusherMania1592
Aurane
Eisendrachen
CaptainAmerica
P Punny Wabbit
merchantofsalt
RileyXY1
perfectchaos83
Dr. Jojo Phantasma
Brindor
P.Kat
S SEGAGameBoy
Blade of Evil's Bane
XStarWarriorX
KMDP
Anop
zferolie
HairMythe
Noipoi
DevaAshera
Smashoperatingbuddy123
Q QrowinSP
VexTheHex
King of Ooo
slambros
Parallel_Falchion
SvartWolf
Teeb147
Octorox
Mario & Sonic Guy
YoshiandToad
Dr. Jojo Phantasma
S.F.L.R_9
Hydra of Chaos
SebasSancy
PichuMain
TimidKitsune129
NintenZ
VioletSmashfan
thirsty-pocket
kool2419
Veodok
Q-Long
LunarLiv
Yusa
Sari
FirestormNeos
SneakyLink
Hollywoodrok12
https://www.deviantart.com/alacroixx/art/Moon-Blast-412234428
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