AMKalmar
Smash Ace
!!!!!!!!!!common5/sc_selmap_en/MiscData[80]/AnmTexPat/MenSelmapIcon/iconM
The indexes are the ones in the PAT0 file, for both the textures and the palettes
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!!!!!!!!!!common5/sc_selmap_en/MiscData[80]/AnmTexPat/MenSelmapIcon/iconM
The indexes are the ones in the PAT0 file, for both the textures and the palettes
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.OnPopulate()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
at BrawlLib.SSBB.ResourceNodes.MDL0Node.GetStrings(StringTable table)
at BrawlLib.SSBB.ResourceNodes.BRESEntryNode.Export(String outPath)
at BrawlLib.SSBB.ResourceNodes.MDL0Node.Export(String outPath)
at BrawlBox.GenericWrapper.OnExport(String outPath, Int32 filterIndex)
at BrawlBox.GenericWrapper.Export()
at BrawlBox.GenericWrapper.ExportAction(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
Assembly Version: 0.63.3691.33774
Win32 Version: 0.63.3.0
CodeBase: file:///C:/Users/Justin/Desktop/Brawl/BrawlBox/BrawlBox.exe
----------------------------------------
BrawlLib
Assembly Version: 0.10.3691.33773
Win32 Version: 0.10.3.0
CodeBase: file:///C:/Users/Justin/Desktop/Brawl/BrawlBox/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.OnPopulate()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
at BrawlBox.BaseWrapper.OnExpand()
at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e)
at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at BrawlBox.ResourceTree.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
Assembly Version: 0.63.3691.33774
Win32 Version: 0.63.3.0
CodeBase: file:///C:/Users/Justin/Desktop/Brawl/BrawlBox/BrawlBox.exe
----------------------------------------
BrawlLib
Assembly Version: 0.10.3691.33773
Win32 Version: 0.10.3.0
CodeBase: file:///C:/Users/Justin/Desktop/Brawl/BrawlBox/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I Opened the file in an Hex Editor, and these are the bytes I got:!!!!!!!!!!
That would help stage hackers a LOT.Hey, could a feature be added to show all models when you're in the regular model previewer? For checking positions and such?
I can't understand the Brbx src -.-If you really want to know the formats, look at the BrawlBox source code and look at the files for each format. It doesn't matter if you don't know C#, it should still be fairly easy to go through the file and find the info you need. There's no better documentation for most Brawl file formats than the BrawlBox source code.
Also, just a question, what language are you writing your viewer in? Depending on the language, I could help you with a way of speeding up your rendering.
Yeah, it has been awhile.Long time no see,brawlshifter (perhaps I have never talked with you directly though).
STDT means "Stage Trap Data Table".
only a little...@Tcll
Can you read C programs? File formats are very easy to read if you can read C.
O.o how could I do that in Py??bint-4byte,signed integer
buint-4byte,unsigned integer
bshort-2byte,signed integer
bushort-2byte,unsigned integer
bfloat-4byte,floating point
eh... just post the pixel formats for them plzI'll go take a look at the BrawlBox source and see what info I can give you on the formats. Any specific format you'd like me to pull up?
To add on to this, some of the data for texture formats is in other folders as well. BrawlLib/Wii/Texture/PixelTypes.cs and BrawlLib/Imaging/PixelTypes.cs have a bit of info.I wanted to tell you how to read format data in BrawlBox source.
They are in BrawlLib/SSBB/Types.
yo...
just passing along a new request...
how bout an edit mode in the previewer...
basically, being able to reposition the bones to fit the mesh (after vertexing)
I approve this request and think it should be done actually :D
ShadowSnake was the thinker of it
^I figured out that actually is right...eh... just post the pixel formats for them plz
EDIT:
is this right for RGB565??
RRRR RGGG GGGB BBBB
I don't think it is... -_-
yea -_-I'm not positive of what he's trying to request, but from what it sounds like he's trying to request, we already have such a feature.
EDIT: Wait, I think I understand now. That'd be incredibly hard to code.
eh...The problem with an ISO editor is that no matter how much you change, you still need a >4GB file. Since my Wii still reads the original disc I'd rather just put the files to be changed onto the SD/USB.
If the program used a directory structure instead of a single file, I'd be behind that. Or even better: one directory structure of the original Brawl files, and another containing only the files that you've changed.