- May 21, 2007
- Santa Barbara, CA
It doesn't exist (yet)
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I wanna test it to make more slots on jigglypuff :3It doesn't exist (yet)
if you want to know that badly, you should ask BlackJax96Sorry for the bump, but is anyone working on BrawlBox anymore?
you can find them in a bunch of places:Thanks for the replies
btw isn't REFF and REFT the files that is in the "ef_xxxx" ARC along with EFLS?
And if so, is it GFX files?
I've only actually done it for Pika...Has things like Final Smash Aura in it.
TCII - Have you deciphered yet how to edit the final smash aura colors? I know you had mentioned its black and white images, and then colors get overlayed on it, correct?
not files...So REFT is just plain TEX0 (and PLT0) files? good discover!
well good luck figuring out the REFF files
alright...Well I would've gladly helped you if I were a programmer
But I do have some time on my hand if you need help with something that doesn't have anything with programming to do
STPM files... hmm...sorry, but I can't help you with modelling.
(I just need somewhere to post this)
I think I've figurred out what STPM file in STGXXXX.pac do.
Out of testing, It seems like It controls how much you can rotate the pause camera
However, removing the file entirely will not freeze the game. I think It then uses brawl's default.
One example is: when I played on Mario Circuit and rotated the pause camera, It was as normal.
But when I removed the file, I could for example see below the ground, and see more of the scenery to the left and right.
Don't know if this is useful, but I just wanted to post It somewhere.
SRT0 I think is for like texture animations... (like PNG animations on HTML pages)The list contains one of the most common files in brawl, but is far from complete.
SCN0 contains SceneData for stages and menus and such.
SRT0. I guess It has something to do with animating the textures or something like that.
SHP0. I have seen It in some FitXxxxMotion.pac files, but I'm not sure what It does (Face expressions?)
Some more fileformats:
MVPM \movie\param\en\01-00.pac (MiscData)
I guess It contains info about when the names show up in the movie(s).
COIN \minigame\cs_pack (MiscData)
...plus some more. Otherwise there's alot of files with no specific XXXX format.
It seems like Mewtwo2000 figured out the STPM files before me, he has even made a tool for It:
Thirded...er...Something like that.Seconded...Originally Posted by br3compactor
Well, IMO, the best thing to do would be to add a checkbox allowing you to see (even if it's not full opacity) the other models in the PAC while previewing one of them. This would avoid having to check if the model is in the right place on the collision previewer when making a stage.
I'm sleepy so IDK if I explained it well enough...
heh... no probBTW, thanks for the link to Hexedit ;D
anyone here know how the primitive matrices work??
('20', '28', '30', and '38')
I'm trying to work on a better DisplayList function for my converter and I need to know what to do with them... >_>
I'm already looking into Kryal's code as well as Pharrox's
Will's doesn't do anything with them (just skipps them)
and the SDK is just as much ballz to figure out as Kryal's code DX
I don't think Bero is working on BrawlBox anymore -.-I demand a shortcut key for the MotionEtc.pac.
I want one for the add new bone animation and rename. I hate going back to the animation name to add a bone.
I'll volunteer!I don't think Bero is working on BrawlBox anymore -.-
And if you take a look on the OP, at the bottom it says that he's looking for someone to develop BrawlBox in place of him.
He made the thread in the same subfoum as this thread, but here's the link:hey BJ :D
glad to see you could make it
when you create your thread,
please post the link
navigation on the wii and loading times are a pain in the butt DX
I don't have my comp atm, but I do have a USB KBd. :3