libertyernie
Smash Ace
I don't have Photoshop. but I assume the results would be similar.
I also wonder what indexing to 16 colors would do for filesize?
I also wonder what indexing to 16 colors would do for filesize?
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Is there any way to make this work with Asfink's Swirling Blue SSS? Or would I have to do this by myself? Also, how do you open pat0 files in this? I can't even see a file or option for it anywhereSorry for the double post buuuuut.....
Introducing my Custom Stage Starter Kit!!! :D
It includes 37 placeholder icons, previews (prevbases), names, logos (aka "marks"), and game titles (aka the other "marks") and all you have to do is replace them and you're set!
The file size is way below the limit (984 kb) so no need to worry about that anymore
Also included is a second sc_selmap with custom "Change Page" icons made by RandomTBush (if you don't want me to have that included just tell me and I'll remove it) and also special thanks to him for his sc_selmap.pac which had my problem fixed so I ended up using it.
TL;DR: http://www.mediafire.com/?o4tvec4dueo7otq
Sure, you could use it, although I honestly threw 'em together in a couple of minutes. At least it has a really small palette and therefore takes up less space. Every byte counts, after all.Also included is a second sc_selmap with custom "Change Page" icons made by RandomTBush (if you don't want me to have that included just tell me and I'll remove it) and also special thanks to him for his sc_selmap.pac which had my problem fixed so I ended up using it.
A few months back when (buggy) PAT0 was available, I tried expanding the MDL0 for MenSelmapPos, as that's what I thought would allow more icons per page, at least. Even with that, it still crashed after adding more than 37 icons per page, so the limit must be hard-coded somewhere...I'll make sure to update when we crack how to add pages and could have up to 255 customs :O
Ok but would the swirling Blue background still be there?You don't have to do anything for PAT0, I handled all of that, you only have to replace the images that end with 32-49 and 61-79 (just resize the MenSelmapPrevbase's to 88x88 and index them before replacing)
How would I go about re-adding the background and it's animation?You'll have to re-add the background + change any other colors and http://www.mediafire.com/?o4tvec4dueo7otq is working for me
@RTB Indeed it does, credited you in the readme as well
So maybe I could just export MiscData[80] from your sc_selmap and import it into the SSS I Have? Were there edits in any other places that were needed?I'm pretty sure everything's in MiscData[80] so that wouldn't work, and exporting PAT0 files would not let you import them back in because they're RAW data files. But as far as the SSS, idk, maybe ask Asfink to make it with my sc_selmap?
And resize the images to stay away from the filesize limit of course.
I've had success doing this with the Brawl- SSS and RandomTBush's pack, so I imagine it would work in your case as well.So maybe I could just export MiscData[80] from your sc_selmap and import it into the SSS I Have? Were there edits in any other places that were needed?
Good to know, problem is I can't get get the file size below 1.18MB and that's without having any custom images for the expanded roster stages, I've already compressed the stage previews for the normal stages to 256 colors and everything tooI've had success doing this with the Brawl- SSS and RandomTBush's pack, so I imagine it would work in your case as well.
Well I'm re-sizing all my stage preview pictures to 88 x 88, it's making a huge difference so far, but the quality is crap, eh not like it matters much, this should do it, I'll post later about my success or failureEverything in my file was already shrunk, if thats what you're using. But can't imagine whats making it jump to that size O_o
...crap, I figured it would be the same as the one Eternal Yoshi made, I'll try it outDid you use the SSS code I included in the DL?
Sure here: http://www.mediafire.com/?26pc5knu9w96ph2That's really weird O_o
Mine show up normal, mind uploading your sc_selmap.pac?
I'm actually in the process of replacing miscdata[20] in the selmap you made with the swirling blue SSS(the background image and animation are actually in miscdata[20]) and replacing just the textures in the miscdata[80]I took a look at it and the only messed up thing was the PAT0 values which started skipping all over the place and some deleted. I replaced with the MiscData[80] from my file so test this one and tell me how you see your sss: http://www.mediafire.com/?g9ubg2u440zdzsu
PS: This one doesn't have any of your custom images, I just want to see if it shows up correctly, if it does, just replace all the images in that one instead
EDIT: W00t! 100th post :D
I know. At least Ctrl + Up/Down helps.I'd like the simple ability of selecting multiple items (files) to move around easier -_-
That would be nice a feature!Could you please add the ability to edit ARGBPixel[]Array? It's in the colors part of the mdl0 from what I've seen.
You mean dragging to change translation? I think that'd be useful. There should be a toggle between Translation, rotation, and off so the bubble doesn't get in the way of the view.Actual dragging of bones?
Or a undo/redo function in the animation editor?