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you don't add uncompetitive stages because competitive stages = boring campy matchesbut from the spectators who want to see amazing smash being played (and not people dying from bombs exploding
What a Pro.Well my local Gametraders were happy to hear what I had to say so they told me to email them the Tempest poster so they could print a better quality version. They said that they would hang it up in the Wii section where people would notice.
If you want anything in EB Games you have to contact their head office.What a Pro.
@VIC: We should do this for EB Games near Flinders Station. Have we ever made a poster?
And also, among others, the amount of prize money. The two problems you've illustrated are valid and increasing both the size and frequency of events will certainly help in bringing in people that play and attend these events for the community and fun aspect of Melee/Brawl.I think there are two problems, shared with (almost) all of the community.
Size of events. Frequency of events.
But advertising in these magazines is not a lost cause and is still very much worthwhile. Whilst it's true that people may not be buying these magazines for the latest news on competitive scenes, advertising in these magazines will at least make people aware that the scene exists, which I believe is one of the big problems at the moment.For print magazines, Nintendo Australia would be a good start... Hyper and other X-console magazines would maybe work, but I have a feeling most people buy those magazines for the reviews, not so much for the latest news on competitive scenes...
I think there's still a lot of room to grow. Take South Korea's gaming scene for example. Whilst this comparison will be crude and doesn't factor in all variables (specifically cultural values), we can directly compare both the size and demographics of the population. South Korea has almost 2.5x the population of Australia and according to the CIA World Factbook, a similar age demographic for 15-64 year olds. Whilst it's true that South Korea is likely to have a larger percentage of their 15-64 between the ages of 18 and 26 (the lower and upper quartile of the Melee/Brawl community) than Australia, the difference isn't enough to explain the fact that the South Korean gaming scene is much larger than 2.5x the Australian gaming scene.i have often thought about syke's point, that america has over 10x the population and so in comparison our scene is already huge, how many more people can we attract?
This is an excellent idea. I'll add by saying I think it would be a good idea to have a small stage set up at nationals like Robocop where the TO has a short interview with the winner and ask him/her some questions and give the winner a chance to thank people etc, kinda like shoutouts but not on the forums and to do it in a professional style. I also think it would be a great idea to have a few projectors set up during the tourny beaming Melee/Brawl combo vids and previous years finals matches on a long loop to show newcomers what's possible in terms of technical skill and mindgames.The other thing is creating a community vibe_ Just going to throw this out there, but how about filming during large national events_ Kind of like a what's happening, chowing atmosphere, interviewing kind of thing_ I would love to do this for Robocop...etc
I agree. I think a standardized ruleset is of paramount importance. People like to know that the game they're playing and the rules they're using to play that game is the same as what everyone else is using. We're fortunate that, unlike Melee, the mechanics of Brawl is the same for each region and by implementing a standardized ruleset we reinforce the idea that the game and it's rules are the same wherever you go.A ruleset though should be standardised, and as you sorta said I think the majority of Australian tournaments are using a similar ruleset already, it's just the finer details that need to be worked on...