Does anyone know what can be done about Luigi's down-b gimp? Whenever I'm recovering, my friend's Luigi follows me off the stage and does a down-b. If I up-b into it, I get caught in it, but he does it so the last hit doesn't hit me, so I'm sent downward and die immediately.
What should I be doing differently? Is there a way to DI or something so that it isn't an automatic gimp anytime I'm below the stage?
The main thing is shine stalling. I honestly think Fox's recovery is fine, but I do admit that certain characters with certain multi-hit moves could do a little trouble. That may include Luigi's cyclone.
If you're forced into a situation where you *have* to fire fox, you probably already messed up. Illusion should be your main method to recover. Shine stalling offstage throws off the enemy's timing to either hit you even further away from the stage (if they try to pursue you offstage) or to intercept you as you illusion back (if they await onstage).
edit: In regards to your earlier question about a ness next to the ledge and fear of back throw: Short hop delayed and correctly spaced bair cannot be punished due to its push back and frame data. You *must* space it well though, or you'll still die :\
I don't recommend lasers vs ness due to his PK magnet which absorbs lasers. That could work in brawl since lasers had a low commitment as they canceled from a short hop. However, it seems only standing lasers are applicable in this game. PK magnet vs committed projectiles (like our lasers), on the other hand, is low commitment for Ness because the second Ness absorbs a projectile, he can cancel his magnet with a roll, spot dodge, or jump. This means punishing his end lag isn't really an option. With that said though, only good Ness's cancel Pk magnet when they absorb something. If the person you facing doesn't do that, I guess you could spam lasers...
I'd just stick with spacing bair correctly if you want to pressure him on the ledge. Either that or focus on obtaining good stage position/control.
What are some options against Captain Falcon? I'm struggling against every one I fight.
Or some options against uair strings in general.
I mean, if you're already in the uair string, there's not too much you can do other than DI it away so you'll get hit less. If you're already above falcon and you are afraid of getting uair'd, make good use of shine stalling to throw off what ever he does.
Buuut, this could be helpful...
The uair string mainly comes from getting grabbed by falcon. So, it's important to not get grabbed. Falcon's a fast character though. I think this is a realllllly good tip, but it's all up to you what you do with it:
Fox's short hop is really good and you can fast fall it (that's obvious). If a falcon is approaching you, one thing I like to do is short hop away and fast fall as he gets close. If (s)he chose to grab, it'll wiff, and you can immediately punish with your own grab.
/\ That's not specfic to just the Falcon MU though. It works against almost everyone due to Fox's high mobility.