EndlessRain
Smash Journeyman
- Joined
- Oct 12, 2014
- Messages
- 354
- Location
- Co. Dublin (Ireland)
- NNID
- TheBlindMan
- 3DS FC
- 1693-1682-5689
Huh. Nice.
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Bair is slow(ish) and lacks range/disjoint. Also a very linear hitbox and you're stuck in lag for days if you're not autocancelling it. It's not a move I'd throw out often unless your opponent is throwing out sh aerials and those aerials happen to also be low in range, or you're really thirsty for the kill on the edge of the stage.Just me or does the Bair have some nasty start up lag? I can't do the DEHF tomahawk into Bair 6/10 of the times I try D:
All these terms haha. Well yeah a SH going behind him to a Bair, or shield poking "safely". Maybe I just don't have the timing down, as I seem to use it too late generally haha.You lost me on the second half of your post. Tomahawk into bair? So an empty sh, land, sh again and then bair? Either way, you sh the aerial like you would any other.
Oh, yeah. You have a very small window to throw out a bair in a sh as Fox. The move is slower and Fox falls fast. You'll usually not have the opportunity to sh behind someone and bair them/their shield. It's more practical to use the back of your nair to land behind someone while applying shield pressure. You can throw out the nair late in the sh so that you're not punished.All these terms haha. Well yeah a SH going behind him to a Bair, or shield poking "safely". Maybe I just don't have the timing down, as I seem to use it too late generally haha.
Fox's Bair comes out at frame 8 if I remember correctly. For reference, that's twice as slow as Falco, Sheik, Mega Man, and Wii Fit Trainer's? Bair, the same speed as Ganondorf's Jab, and 2 frames slower than his Ftilt, Dtilt, and his and Captain Falcon's shared Bair speed. Fox's Bair is 1 frame slower than Ike's Bair and Ganondorf's Uair. It's not that bad - look at Lucario's frame 12? Bair which while powerful, is slow as sin.Just me or does the Bair have some nasty start up lag? I can't do the DEHF tomahawk into Bair 6/10 of the times I try D:
Fox's bair is frame 9. It depends on who the opponent is as to whether bair can be safely spaced on shield. Shorter characters won't allow him to hit shields in the autocancel window.Fox's Bair comes out at frame 8 if I remember correctly. For reference, that's twice as slow as Falco, Sheik, Mega Man, and Wii Fit Trainer's? Bair, the same speed as Ganondorf's Jab, and 2 frames slower than his Ftilt, Dtilt, and his and Captain Falcon's shared Bair speed. Fox's Bair is 1 frame slower than Ike's Bair and Ganondorf's Uair. It's not that bad - look at Lucario's frame 12? Bair which while powerful, is slow as sin.
It sort of makes sense from a real life and animation perspective since Fox does a reverse whip kick while Falco does a reverse back kick; Fox has to spin and whip his leg back while Falco just shoots his leg out. Then again, we're talking about a game where Falco and Fox don't know how to put their Blasters back into their holsters quickly. Should I mention that as pilots and I think both of them served in the Cornerian army that they should be trained in using firearms at a basic level? Oh well...
Still, Fox's Bair is good when spaced even against shields, right?
Is that only doable with that custom?
all fire fox and fire bird customs can do it but they don't get the wavedashing effect, only fast fire bird and flying fox get the perfect landing slide.Is that only doable with that custom?
The fast firefox of Falco's is very much more suited for offensive shenanigans on stage though compared to Fox's custom options, THOUGH the wolf tornado, or 3rd Up B custom, is very powerfull and it seems it can't be SDI'd out off, and servers as a better out of shield option imo. (And it can killFire Slide, yo. Gonna be a tool for Falco and Fox. Someone said it could be called IAF like IAP (instant action Phantasm?), but Fire Slide sounds so much cooler.
Yeah, Snow was trying to use Twisting Fox during a recent S@X, but it was wacky to say the least seeing him drift from place to place with it and not landing the move. Flying Fox not having a hitbox is what makes it less safe than Falco's Fast Fire Bird and it sort of looks slower, but I'm not sure.The fast firefox of Falco's is very much more suited for offensive shenanigans on stage though compared to Fox's custom options, THOUGH the wolf tornado, or 3rd Up B custom, is very powerfull and it seems it can't be SDI'd out off, and servers as a better out of shield option imo. (And it can kill)
But Falco's option is a lot stronger if you ask me.
Yeah, Snow was trying to use Twisting Fox during a recent S@X, but it was wacky to say the least seeing him drift from place to place with it and not landing the move.
Introducing upB3 into Fox's arsenal (imo) changes how he plays a lot. We'll probably be fumbling around with getting use to it, but it's definitely for the better. upB3 is seriously good. It solves a lot of Fox's issues, most notably in that it gives him kill potential offstage and a lethal answer to getup options.I honestly like Barrel Roll more than either because it kills most characters off the top around 90 and I like kill moves ._.
It's easy enough to land, too, since you can do it OoS and the charge hitbox comes out really fast.
It'd be a funny way to interrupt someone trying to juggle you. It's like when people try to juggle someone only to get a Bowser Bomb, Yoshi Bomb, Stone, Falcon Kick, or Wizard's Foot slamming down into their face. It's not reliable, but it's hilarious.Introducing upB3 into Fox's arsenal (imo) changes how he plays a lot. We'll probably be fumbling around with getting use to it, but it's definitely for the better. upB3 is seriously good. It solves a lot of Fox's issues, most notably in that it gives him kill potential offstage and a lethal answer to getup options.
Just a nitpick. -.- IAP stood for Instant Aerial Phantasm which you used to mitigate Falco's Phantasm ending lag in Brawl.Fire Slide, yo. Gonna be a tool for Falco and Fox. Someone said it could be called IAF like IAP (instant action Phantasm?), but Fire Slide sounds so much cooler.
I left the Greninja boards when they started to call their Hydro Pump AT "Wavedash".I never understood people fighting for AT names, just called it by its proper definition.
I blame wavedashing.
Yeah, I just didn't remember what the "A" stood for when I posted that...Just a nitpick. -.- IAP stood for Instant Aerial Phantasm which you used to mitigate Falco's Phantasm ending lag in Brawl.
So IAF wouldn't exactly be appropriate but I doubt that anyone would actually care.
But Fire Sliding sounds so cool!I never understood people fighting for AT names, just called it by its proper definition.
I blame wavedashing.
I've been recently leaning more towards it being even... lolSo uh, I know this is a bit off topic but I completely agree with the lil mac MU now. Played a pretty decent lil mac today and got bodied 7 times in a row. It always came down to the last stock but holy **** is that MU hard for Fox.
It's just rediculous how early lil mac can kill fox, meanwhile I up air him at 117% and he lives. Im glad I was playing online and not at a tourney because I could rage and scream at my TV lol. Fox's ground game just cannot compete, I can handle bad lil macs with no problem but any of them that can read a roll already makes things hard.I've been recently leaning more towards it being even... lol
I took into account a lot of things said in the MU discussion thread. I'm still not fully convinced if it's 55:45 towards Fox's favor, but I do see it being less of a hassle than what I made it out to be. He's easy to gimp, as long as you don't challenge his Up-B with a N-air and watch out for his counter.
With that said, I went to a tournament this past weekend and got 3rd. I got KO punched three times in Winners Finals by Frupcakes... I am very salty about that D-tilt -> KO punch 0 - death Mac has on Fox.
See, the catch is that Mac has the same problem. Once he's in the air, he's pretty much toast. You can juggle him for days. Sure, you need to watch for the counter, but if he uses it and you read it, he's going to get juggled for even longer. One dsmash at 40-50% is generally enough to kill him, so long as you're not in the dead centre of the stage.It's just rediculous how early lil mac can kill fox, meanwhile I up air him at 117% and he lives. Im glad I was playing online and not at a tourney because I could rage and scream at my TV lol. Fox's ground game just cannot compete, I can handle bad lil macs with no problem but any of them that can read a roll already makes things hard.
He either has the greatest jab in the game, or the worst, depending on the MU lol.Fox's jabs in this game are such bull for so many characters.
He basically traded shine for character specific % wobbling.
Well, he can jab lock Diddy with it at ~40%He either has the greatest jab in the game, or the worst, depending on the MU lol.
I would personally be willing to trade his jab cancels for a gentleman's version of the jab. Most of the characters that get jab cancelled either lose to Fox anyways or are not great characters. Too many options or inherent properties (invincibility, super armor, fastfall speed, etc) let characters escape too easily, or outright punish Fox for using it.
ZeRo DI'd out of my Utilt shenanigans as Falcon, so if he DI's down and shields he should be able to survive that before the "lock %"Well, he can jab lock Diddy with it at ~40%
There's gotta be a way to SDI it or something... no?
I definitely agree that the Fox v Diddy MU lacked substance. I wish it was a MU that we could have spoken about more, because it's going to be the most common MU we get, and probably one of the harder ones as well.Could anyone give me a rundown of the Fox vs Diddy mu? I know it was in the MU discussion thread, but none of the really seemed in depth and were moreso looking like they were just trying to agree on a ratio. I'm mainly wanting to know how to not give up the kill to Diddy 1st, dealing with his hitboxes in neutral, and more or less what moves I have to outright respect and let him get by with. Also there's probably a good chance that i'll probably go off of join date for how seriously I take a response tho I won't outright ignore something if it sounds right.