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wow this site is dead, so what you guys think of Fox 6.0, how much has changed?
I'd definitely say Fox is best at this point.
I havent read a lot of this topic but I have a small little problem with Fox.Changelist? I still have 5.00.
I remember seeing vids of your Fox in the past. Care to elaborate on this?Latest brawl+ fox is garbage. I'm not bothering with such an awful shell of what used to be an amazing character. Dropping him for Snake/Wolf.
I can't take you seriously.wolf is also a shell of his former self.
*Cough* Lucario's Up-B *Cough*the 5.0 nair was one of the worst things to ever come out of this project. EVER
*Cough* seconded ... *Cough**Cough* Lucario's Up-B *Cough*
I would have nerfed it to 12 damage ... but thats just me. Its not like you can combo out of it.I don't get whats up with all the QQ'ing about Lucario's upb. You KNOW Lucario isn't going to go for the ledge so his recovery is obvious. If you are getting hit while he recovers, then block first >.>
I think Fox is fine now, I thought his Dair was silly when it did 21%. If anything, I think his bair was slightly overnerfed.
THE FIGHT IS ON! YOU'RE NOT READY YET!Fact is when you are one of the fastest characters in the game with beyond ganondorf damage output, auto combos, a spammy projectile, and crazy low percent comboable kill moves. Your gonna get nerfed hard.
If anyone needs a nerf I think it is Pit.
Hey Veril can you make fox not suck?
Thanks![]()
if you can convince more than half of the people in the B+broom and have concrete evidence that fox is genuinely bad, not just "less ****", without referencing 5.0 (arguments based on 5.0 aren't valid. I'm using 6.0 as the baseline/point from which to proceed to gold). Yes, in that case its totally possible. The old fox changes weren't my decision, but I can't say that I disagree with them any more than I could say I disagreed with MK's nair nerf (though it made me very sad).
Edited for ease of reference and clarity.
At this point I don't see Fox ever winning a tourney.
The damage output nerfs were fine, but removing any sort of combo game he had is pretty bad.
1. Fox's combo game is limited. He has no safe way to start a combo.
a• Dair can lead to utilt/grab but that's about it, no further combos after that.
b• Nair doesn't combo into anything except shine, and the 5% is not worth the risk.
c• D-throw now leads to a tech chase a-la melee, but it won't lead to any combo'ing
d• U-throw to uair is very situational and highly unlikely.
e• No way to combo into up-smash other than shff fair.
2. The damage output on most of his moves have been weakened.
a• dthrow does 5 instead of 9
b• bair does 10 instead of 15.
c•fair does 18 instead of 23
d•laser does 1-2 instead of 2-3.
1. The reduction in comboability was largely the result of the global reduction in hitstun, which hit fox harder than most, moreso than any of our changes directly. D-throw's change is fine imo as it mirrors many many other d-throws. People could argue whether 1a, b, or e are genuinely major problems (though personally I think b is dumb if true), but since I don't want to argue Fox with you subjectively, I have to address the factual truth of a, b, d, and e. Not to say I don't believe you, but... its me, I am more than capable of getting the data to be 100% certain (and its my job), so I will be doing so tomorrow post-smashfest.
2. I agree with all of the damage nerfs and don't think reverting the damage is a possibility.
Anything underlined needs to be clarified.
"to be continued after science"
Don't worry you are not alone!I play fox : (
Master Fox's Bankai and flashstep will be all yours.lol. On a serious note, I've found many varieties of combos that give him high speed. His JC shine does wonders for me linking comboes.I've been looking at playing Fox recently but I just don't know. From my playtime with him he just feels like everything is almost there. Maybe I just need to be a little faster, but it just seems like he has no true combos. I'll practice more though
Yeah, the only Fox player who's complaints I ever listened to was Yes! The other people complaining weren't good with Fox to begin with.Might just be me, but it seems like he went from "**** into **** into run around until I can get a lucky kill" to "**** into **** into rapekill."
I think that Fox was probably the worst of the space animals last set, but this time around I don't know if I can say that anymore. The percents his Usmash kill at alone are frightening.
I may have this wrong as I did this in frame advance long ago and didn't write this down, but I believe for dair -> shine to actually *register* as a combo you need to land within hitting 2 or 3 frames for it to register. With my fancy no buffered powershield code, this is significantly less of a problem though since now you can shield pressure better with it since they can't dair -> buffered powershield to avoid the shine, they'd actually have to time it frame perfectly for it to work or else you'll come out mostly even.Assuming you aren't factoring in perfect SDI, which requires you predict the dair. Of course that's not realistic... so yes, frame perfect execution of dair shine is a combo.
But? Nobody ever said d-air shine didn't work, and I've never seen a properly executed dair shine fail (and really, its f***ing easy to do, why would someone mess it up?). Didn't bother testing what Yes! cited as one of the two reliable combos from dair (shine and grab). I focused on what he said didn't work...
ugh. I found that a while ago for Cape. Its... really good. I'm gonna have to find the notebook I wrote it down in.Veril would you happen to know Frame Advantaged shield with Shine?
Oh nos. People have to FF with a Fox aerial?! BLASPHEMY! I can't think of any other characters that suffer as terrible a blow as needing to press down during an aerial to gain the maximum advantage framewise. That's assuming this is true... which I'm not completely convinced of. Maybe you tested it in GSH1? That would explain it.I may have this wrong as I did this in frame advance long ago and didn't write this down, but I believe for dair -> shine to actually *register* as a combo you need to land within hitting 2 or 3 frames for it to register.
couldn't what be buffered?Couldnt it still be buffered Shanus?