Yes (posting this in the social because I have nothing to say about Paletuna vs Paletuna)
But playing against another Paletuna has taught me:
- Jab is probably Paletuna's best grounded option
- Bowser can super armor through jab 2
- Grab is still godlike
- Super Speed is amazing (I will have to try it myself, teach me hao to cancel plox)
- SUPER SPEED COMBOS INTO ROCKET JUMP SOMETIMES (????)
- Super Speed jump cancelled into Nair shoots you across the stage
- Explosive Flame is useless against fast characters unless you can get them offstage reliably
I need to work on some things I think. I learn fast though so it's k.
I also am really surprised when I grab people sometimes. I need to be less surprised and pummel more seeing as Paletuna has one of the best pummels in the game.
Yup yup.
Jab is the best move I think on the whole character. It's fast, has good range, it almost always guarantees a jab, and at point blank range if it connects, you get a free Smash (not guaranteed but damn near close). Her grab is stupid good considering how far away and how high up it grabs. It reminds me of a slightly worse Melee Marth grab. Shield dash into grab is crazy good.
Super Speed has an initial hitbox but you need to be on point with it. It guarantees JC'd Rocket Jump, Up Tilt, or Up Smash if you have fast reaction time. If it gets blocked, you can pivot grab instantly out of it.
Super Speed canceled into any aerial shoots you across the stage. You can use this for FAir, Up Air (catch people on platforms), or DAir.
And your thoughts on Explosive Flame are why I stopped using it. I can edge guard plenty fine with Lightweight or DAir. You need AR for the Neutral against certain characters. Played a bunch vs. Peach last night and once again I felt my choice in AR was vindicated because Peach could never float against me or use Turnips. If I didn't suck terribly vs her I think it'd be much more of a stomp.
Going to try my hand at playing Palutena vs Nairo and/or Dabuz tonight. Wish me luck... I'm going to need it.