FeArTeHsMaSh
Smash Cadet
I think that this post does not adequately address the statements made in this post.This thread is starting to get SOOOOO repetitive.
I hope posters at this point have done a good amount of reading before they post.
Mindgame as a term too broad has been discussed
so what if its broad.
as long as it isnt misused it doesnt matter.
and you cant use "broadness" as a reason to say mindgame doesnt exist =.=''
you know... "food" also doesnt exist, cause you cant find something named "food"
food is also a very broad word. are you gunna stop using it?
its just a category. categories arnt meant to be pinpoint specific.
If someone needs something to eat, you tell them. "go get some food"
If someone needs more intellectual game play, tell them "learn better mindgame"
it doesnt matter if its broad. its still a good word to use to identify what factors of gameplay they are missing.
In this thread, and especially in the above post, it has been addressed that the "general" use of the term mindgames amounts to confusion. This is especially true when a new smash player is attempting to learn how to improve their smash ability.QFT -- and "metagaming" or any other blanket term you want to use doesn't cut it either.
"Mindgames" is really just a nebulous word for intelligent in-game play. Tricking your opponent, predicting, being unpredictable, picking moves to counter your opponent's moves -- all that. And that's all well and good when the word "mindgame" is used as a substitute for "intelligent in-game playing" - it's quicker and less clunky.
But the irony is that here we are discussing a game (often in depth) and using a word pertaining to intelligent play that actually hinders the development of intelligent play. 95% of the time that someone says "mindgames," they're using the word as a crutch so they don't have to analyze what's actually going on and explain it.
Example:
Q: Why'd ___ lose to ____?
A: ___'s mindgames were better.
Congraduf***inglations. What does that accomplish? Nothing -- it just makes the answerer look like he knows what he's talking about without having to do the work of explaining the match, breaking down the match, providing information that someone might find helpful.
Q: Why'd PC land a grab at 2:26?
A1: mindgames
A2: A successful dashdance opened up by shl, executed with excellent spacing (close enough to give M2k very little reaction time, far enough to be safe while doing it) and exemplary patience on PCs part.
Which answer has the potential to help someone trying to understand the game better?
There are better examples still -- why'd PC land a grab at 2:11? A little harder to explain -- was it the wd back that fooled m2k, or did he think pc was following him up in the air with a full jump, dair hoping to outprioritize, and get crossed up by the short hop? Either way, answering 'mindgames' certainly doesn't do a good job of explaining.
People don't always talk about tech skill in abstract terms. They refer to specific techniques by name. There's no reason to be lazier and use "mindgames" EVERY D@MN TIME you talk about playing smart. Spell out what your saying instead and discussion of "mindgames" won't be so freakin pointless.
Poster1: Here is a video of my fox, can someone tell me how to improve?
Poster2: Your ok, you just need more mindgames.
The above has been posted several times in this topic, but it is still a situation which demands an answer. How can you respond to the original poster with a term that is so broad that it doesn't even address the question of the poster.?
In the above situation, how does telling the player to improve his mindgames amount to anything according to this statement? If you tell someone they are lacking mindgames, what factors are they missing?it doesnt matter if its broad. its still a good word to use to identify what factors of gameplay they are missing.
The problem with the word mindgames isnt that it is broad enough not to be misused, but the fact that it is overused, overused to the point where mentioning the term conveys no relevance.
In my previous post I assert that your "broad" definition of mindgames amounts to nothing more than a synonym for the word experience, or by your means, a synonym for in game strategy. Then the above situation becomes this:
Poster1: Here is a video of my fox, can someone tell me how to improve?
Poster2: Your ok, you just need more in game strategy.
That still fails to address the original request of the poster. If mindgames is used to describe words outside of its context, then the word mindgames becomes so overapplied that it loses any real meaning, which is further complicated by the fact that the word mindgames never really had any specific meaning at all.
Except, now Respawn linked to the quote where AlphaZealot provides his own definition for mindgames. Now it is a synonym of metagaming?
Poster1: Here is a video of my fox, can someone tell me how to improve?
Poster2: Your ok, you just need more metagame.
Indeed, that makes even less sense than the term mindgames itself. I think if mindgames is to be defined, then let it be the small section of AlphaZealot's post that states it as a single trick used against an opponent. At least from there, mindgames has a specific meaning, it becomes a synonym for tricking your opponent, but then the definition can be altered to incorporate specific instances and strategy.
Someone with mindgames can then be referred to as a person wiht strategy, but then mindgames becomes a synonym for tricks and strategy, which is, in many cases, the better term to use.