ok... i finally read all the post from post 1- 89
im ready to post
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mindgames does not equal experience
experience = knowing what options works and when it works.
mindgame = knowing what options works in a given situation and choosing between the options.
pure experience and no mindgame = robot that does the same thing over and over again and gets predicted and gets punished.
simple as that.
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experience has no conscious thinking involved. you just do what you find usually works in the situation.
mindgame has lots of conscious thinking. when what you usually do (whether defensive or offensive) doesnt work anymore, you consciously change it. that is mindgame.
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experience is not a fixed constant. It changes. The force that changes it is mindgame.
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according to proofing above, if a person lacks mindgames, he ALSO therefore MUST lack experience, since experience is what provides the options for mindgaming.
so in conclusion. Its pretty hard to misuse the word mindgame.
"You need better mindgame" = ''You need better experience so you can start mindgaming''
Your definition confuses me, and I believe it to be flawed.
The flaw in your argument is when you assert that experience has no conscious thinking involved. I ask you, by what means can you determine experience to have such a definition. Is experience not the "active partipation in events or activities, leading to the accumulation of knowledge of skill" (from dictionary)?
I think that if one looks at it logically, experience can only be attained through conscious thinking. Experience leads a player to acknowledge the fact that he must consciously participate in his specific match-up if he is to even be aware of what is going on and adapt to sudden changes. If anything, mind games is merely how he chooses to adapts, and even that is faulty, for it is not mindgames, but merely a change in strategy.
Your attempting to divide experience and mindgames into two words, but in reality they are the same thing, especially in the way you described, (and the way you ended your post). Experience does not lead one into becoming a mindless robot that repeats the same moves, but experience promotes the active learning and adapting in every successive game, the definition that you falsely identified as "mindgames". See if your definition of mindgames applies into other context; "My math procedure isn't working on this particular problem based on what I have learned {
what you call experience}, so let me adapt and try another method . . . wow it works {
what you define as mindgames}." Does the term mindgames generally apply to the solving of a problem? No. The term mindgames cannot apply in that aspect.
Also, your definitions of experience and mindgames are not really different at all, which makes your definitions more general, and hence, more confusing. You basically assert that mindgames is experience with different wording. What is the differerence between knowing "what options work and when it works" and knowing "what options work in a given situation and choosing between the options" that you know work? The phrase "in a given situation" is redundant because it can be used in both definitions, hence, you can have for your definition of experience, "knowing what options work in a given situation and when it works," but the phrase "when it works" already assumes that it will work in that given situation. Also, "choosing between the options" that you defined to already work is also redundant, and therefore, your definition of mindgames reduces to nothing more than having enough experience to choose between more than one option, which is essentially just experience.
But lets attempt to apply this term mindgames to Smash. Attending to the video in which PC faces M2K, at around 2:40 (can't remember the exact number), PC dances, forcing M2K to grab and proceeds to take advantage. If anything, THAT is your mindgame. But by your definition? Did he choose an option that he knew would work, or did he just spontaneously attempt to trick his opponent? Can you honestly assume that if he relied only on experience that he would not have thought about that move, or did he rely upon experience to consciously attempt to adapt to the defensive stance that M2K had taken (having realized that his strategy/style of play wouldn't work, as he mentioned in a previous post)? In fact, isn't that merely using strategy to trick a defensive opponent, strategy which relies on experience?
However, the above paragraph is fairly redundant on my part. You cannot really assume the above to be mindgames (by your definition) after the previous paragraph asserted your definition of mindgames is a rewording of the definition of experience, which by your definition requires no conscious thought while I am arguing that it relies on conscious thought. I think in most cases, other terms can be used in place of "mindgames", especially more specific terms, but if mindgames is going to be used so sporadically, it at least deserves a well defined definition that doesn't confuse it for a term that already exist (and that should be used in many of these instances of mindgames).