Here is a fun quote from another thread:
This isn't going to be a long post. All my posts are pretty short.
I figured this out while i was playing.. ( doh?) Anyway. I thought of
it so you could, Like.. Run op opponent, play a few mindgames and
when he is distracted. RUN -> Sh -> Bair! or even a Uair.. That is the
point I try to make clear. when mindgaming your opponent and he does
like a lag attack you don’t have to Grab/Nair/Fair.. you can do anything you want!
So you unlock much more possibilities! Example.. For fox. you could do a Uair.. It owns
To pop em in the air. Unlock much more possibilities.
At first thought I thought I would call it an Reverse Aerial, but, since you can Dair
Or Uair too I didn’t think it was that much a good idea.
Anyways, I'd like to point out where and why newbs go wrong. I will frequently see newbs post something along the lines of "dash dancing is pointless" simply because they understand what dash dancing actually is. It is an underlying tactic that much of Smash is built upon, actually, that tactic is what is more commonly referred to as feinting, a fake out if you will, a simple, easy to use, mindgame.
Dash dancing into an attack will almost always work against a newb. They take the bait, attack, and are essentially ****ed. I love it, works almost flawlessly. But then comes expierance, if I continue the same approach (dash dancing until they take the bait) they may eventually learn that, hey, all they need to do is A)not attack me or B)run away or C)somehow get close enough to attack me when I think I can dash away. Where the line gets drawn between something being a mindgame and something...welll...not being one comes down to whether something is reactionary.
If I see the start up animations of Marth's fsmash, or the same approach that leads into an fsmash, I may simply have the reaction to space away from the attack and retreat. This is not a mindgame, it is a reaction built from past expierances because I know the reaction works. Mindgames are ussually only on the offensive end, relying on feinting, bait and switch like tactics, and testing to find out what works and what doesn't. The defender will usually already have a preset reaction based on specific approaches, and if he doesn't already he will after he sees the approach enough. Seeing the approach often and testing differant reaction is not a mindgame though, it is more case construction and trial and error.
The way the word mindgame used to be used (back in the day, like 3 years ago before everyone started to use it as a broad term) was that, every once in awhile in a match it became so apparent that the offensive opponant tricked the defending one that someone would say "mindgames". This usually came down to people getting in dodge-attack repititions where one player would dodge, the other would attack, then the other would dodge in a cycle. Smart players like Azen let the iteration happen once, then charge a Smash and **** up the dodging opponant for the second iteration. This is just one example though. There are others, like that video where PC Chris continually tricks Mew2King to attempt a grab.
There are broader tactics used in Smash, maybe not mindgames persay, but a metagame. I know staying on platforms will help my chances of avoiding the IC infinite, so I may revolve my entire game on standing on only the platforms. This would be a strategy, for which the IC's come up with a counter strategy (and then I reform my previous strategy, because I already know that the flat ground strategy doesn't work so I must stay on the platforms, and so there is an evolution in the metagame).
Tech chasing could be considered a form of mindgames if it involves tricking the opponant, but if it is reactionary then it is not a mind game. At first, some things may actually be in the form of a mindgame, but after ample integration and testing they become a reaction and are no longer an active thought process.