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Miiverse Daily Smash 4 Photos (Closed for its successor)

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Manny Toons

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Pic of the day. There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario's grab.

Sakurai has this to say in the comments:
Some other changes include: -Air time and accumulated damage will determine your period of invincibility while hanging on an edge. -Grab controls will no longer be affected by whether you have above or below 100% damage.
Hoo boy. Wonder how this will work out competitively.
 

WIldBam

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Wow, quite a bit of detailed information he's giving us alongside one pic today.
 

XStarWarriorX

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Pic of the day. There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario's grab.

Sakurai has this to say in the comments:
Some other changes include: -Air time and accumulated damage will determine your period of invincibility while hanging on an edge. -Grab controls will no longer be affected by whether you have above or below 100% damage.
No more stalling on ledges i think? YUS!
 

Muster

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If anybody is wondering, There was a period of time in brawl were ledge camping was a big problem. People would fall off of an edge and repeatedly sweet spot or just jump back onto it.
The invincibility frames and ledge grabbing frames were too much for the opponent to properly fight back, so the game was easily stalled in this way. This is basically a fix to that and an interesting mixup on ledge grabbing

Also, the above 100% not affecting how ledge controls is an interesting addition. Basically, you won't have to worry about getting back onto stage from the ledge when at high damage like before.
 
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So did Mario have the ledge and Link came in and grabbed it behind him, or did the both head for ledge at the same time and Link won? One could mean that Mario held on too long and was bumped off, while the other means that damage and air time effects who can grab the ledge.
 

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A possible buff to tether recoveries and a possible nerf to ledge camping if I'm understanding this correctly. I'd call this a good update.
 

Kaye Cruiser

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An actually interesting and informative gameplay mechanic update?

To put plainly...Wow. I'm pleasantly surprised.
 

Rebellious Treecko

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"Grab controls will no longer be affected by whether you have above or below 100% damage."

...So does this mean that the characters will no longer have a slower "tired animation" getting-up attack?

Not sure what to think of these gameplay changes. But I'm curious.
 

RelaxAlax

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Whoa! Interesting stuff!

Although I don't know if this assists edge-guarding or not. Probably helps the one recovering as now theres an option to steal the ledge if there isn't invincibility.

But what does he mean determine your period of invincibility while hanging on an edge? Do you increase the amount of invincibility you have after spending more time in the air? And does higher damage mean longer invincibility. It will certainly change up the off stage game. I'd say it's to remove early percent kills, or at least make them more a factor of skill. Instead of just chaining off the ledge and getting your opponent in a zone where they can't recover without a ledge-grab, you may need to push them out farther. Characters like Fox may benefit.

And the whole no damage effect on the ledge grab sounds positive, where you probably can do an attack with ease. I kind of dig how he's even addressing this, knowing us hardcore players actually care about it. It's too soon to make a judgement call whether this will stunt competitive play but ah fooey I think it'll be just fine
 

Xiivi

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This has potential to be great; Sakurai actually mixing things up and adding to the ledge game in a manner that doesn't condone camping and increases competitiveness? Talk about a pipedream.
 

Cap'nChreest

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Wow this is pretty cool maybe you can attack while holding onto the ledge like a back air on the ledge or something. Also you would need to time edge grabs pretty well in order to have enough invincibility. Probably like a double jump to up-b ledge grab will get you enough invincibility frames. I like the removal of the 100% ledge get ups. Those were not very helpful to someone at high percents in retrospect.
 

Thunderfang747

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Does anyone know what Sakurai means by "Grab controls will no longer be affected by whether you have above or below 100% damage." Did something happen in Brawl when you got to 100? I don't remember anything like that.
 

Hippopotasauce

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I think the air-time thing means that someone who's been in the air trying to recover for a while will have more invincibility than someone who just drops down onto the ledge to steal it.
 

PWN3

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Does anyone know what Sakurai means by "Grab controls will no longer be affected by whether you have above or below 100% damage." Did something happen in Brawl when you got to 100? I don't remember anything like that.
Rolling animation was slightly extended, and your ledge attack was different. Same thing in Melee and even Smash 64 if memory serves.
 

RelaxAlax

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Does anyone know what Sakurai means by "Grab controls will no longer be affected by whether you have above or below 100% damage." Did something happen in Brawl when you got to 100? I don't remember anything like that.
Basically your get up from the ledge was slower, and if you attacked it left you open to get knocked right back off.
 

Muster

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Also, if this means that an opponent that repeatedly grabs the edge or is at a high percent has less invincibility frames, then Down tilts (especially Marth's) have just become a lot more viable. I wonder if an edge guard into falling off and grabbing the ledge will trump your edge grab over the other person's?
 
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Xavier :D

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This is..interesting. No more ledge camping, so yay to that, but I wonder how all of the mechanics will work out.
 

RelaxAlax

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One thing certain is it'll change how the game is played. New techniques will need to be made to edgegaurd, but that doesn't anger me. In fact I get giddy excitement on new techniques and tactics.

Certainly won't be another melee, but I'm excited for it.
 

Tommy_G

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Why would you all think you get MORE invulnerability for spending more time in the air? Does anyone think of things like planking? The planker would essentially have long periods of invulnerability, unless it resets on ledge grab. It would just make more sense in a competitive nature to reduce the invulnerability on a ledge the longer spent in the air and the more percentage you have.
 

jjacobsnd5

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Hey I just had to sign up to smash boards because of this...I don't know if I'm just tired or what, but I can't seem to understand what this means. Can someone explain the implications of all this?
 

Thunderfang747

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I see, thanks guys I never knew that. Looks like Sakurai is really trying to make changes to make the game more fast paced and competitive. I am pleasantly surprised with today's update, I think I am more happy than if we got a character today.
 

Cassio

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This is my guess:
1. Air time is recorded in smash iirc. Its a stat at the end of the game. So assuming he wants to make it harder to stay offstage, the longer youre hanging on the ledge or being juggled etc. The shorter your ledge invicibility. Think ROB's recovery, which regenerates gradually as hes on the ground.

2. Regarding damage, assume you get killed and come back to your opponent being at a higher percent. You knock him offstage, and go for the edgehog. Since youre at a lower percent, you have greater invincibility to play with for edge hogging.
 
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