Hippopotasauce
Smash Lord
- Joined
- Jul 3, 2013
- Messages
- 1,659
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- Hippopotasauce
Am I late
I guess I'm kinda late
I guess I'm kinda late
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Hoo boy. Wonder how this will work out competitively.Pic of the day. There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario's grab.
Sakurai has this to say in the comments:
Some other changes include: -Air time and accumulated damage will determine your period of invincibility while hanging on an edge. -Grab controls will no longer be affected by whether you have above or below 100% damage.
Link steals Mario's edgeHoo boy. Wonder how this will work out competitively.
I think he means how your ledge attack changes whether your above or below 100%Grab controls? Like grabbing a ledge?
No more stalling on ledges i think? YUS!Pic of the day. There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario's grab.
Sakurai has this to say in the comments:
Some other changes include: -Air time and accumulated damage will determine your period of invincibility while hanging on an edge. -Grab controls will no longer be affected by whether you have above or below 100% damage.
Oh we are. I at least LOVE this. REALLY gonna like competitive play more now.Air time AND damage determine ledge invulnerability?!
Woah, bro! Chill for a sec!
What does that even mean?
The competitive players are gonna have a hayday with this one, for sure!
When it comes to edge guarding at least. This probably also means that tether recoveries are no longer garbage.THIS CHANGES EVERYTHING.
Your "getting-up" animation would be slower, as if to show that your character was exhausted or something.Does anyone know what Sakurai means by "Grab controls will no longer be affected by whether you have above or below 100% damage." Did something happen in Brawl when you got to 100? I don't remember anything like that.
Rolling animation was slightly extended, and your ledge attack was different. Same thing in Melee and even Smash 64 if memory serves.Does anyone know what Sakurai means by "Grab controls will no longer be affected by whether you have above or below 100% damage." Did something happen in Brawl when you got to 100? I don't remember anything like that.
Basically your get up from the ledge was slower, and if you attacked it left you open to get knocked right back off.Does anyone know what Sakurai means by "Grab controls will no longer be affected by whether you have above or below 100% damage." Did something happen in Brawl when you got to 100? I don't remember anything like that.