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Adding you now...Ah sorry to hear about your Shield button.
IGN Antonykun
FC 1049 - 0472 - 0051
Frankly I would be satisfied if some one used the borderline garbage default/default mii we are forced to use and win a round, not a set.I really wanna see someone do well at APEX with a Swordfighter Mii...
We can use 1111,2222 and 3333.Frankly I would be satisfied if some one used the borderline garbage default/default mii we are forced to use and win a round, not a set.
2222 is good...on short Miis. Default Mii's have really bad mobility specs so they can't run away to reposition themselves to use more SoL. They lack range compared to other swordfighters with the exception of MK and TL who both have great mobility specs and TL has 3 projectiles and a z-air. Default 2222 Swordfighters have a decent set of specials that they are not optimized to use.We can use 1111,2222 and 3333.
2222 is especially good and 3333 gives us Chakram and Power Thrust.
If you can't use it to recover, your recovery only consists of Hero Spin and his horrible air speed.Wait how does Power Thrust gimp your recover? Just don't be stupid enough to use it in the Air.
I never said if one of the move is clearly better. I was analyzing the sets as a whole. Perhaps, 2222 is the best balance set - this doesn't mean the other two are obsolete. At least 3333 is viable.
Bait with SoL, DTilt them in the air and Uair strings or Fairs.That's fine. Hero's Spin is the best recovery and kills at 130% on the ground anyways.
I believe we all agree that 1111 is not wise but I believe Counter is good. There are times where I wish I had Counter than Rainbow Slash and vice-versa.
Anyways, this discussion while simple is good for Swordfighters. It has been a while since we discuss move set again.
So WeirdChillFever, what is your plan of attack? In other words, what is your playstyle using 2222? Of course, I guess its obvious just by looking at it but curious if there more to it.
D-tilt to U-air doesn't work very well as the move has high base knockback and they can DI far away from U-air.Bait with SoL, DTilt them in the air and Uair strings or Fairs.
The specials aren't really an intergrated part of the play.
SSpecial and USpecial are for recovering and DSpecial is for projectile countering.
I sometimes do use SSpecial to get in or out of the danger though and USpecial to kill very high when UAir can't reach and DSpecial to gimp or as a semi-counter.
It does send them up so you can chase them or punish their landings with UTilt.Does Dtilt lead into Uair fluently? I know Dtilt send your opponents more horizontally outward than upward meaning they have more time to react.
Source?Bad news guys. You can only use 1111 set at Apex now. No 2222 or 3333.
Wait seriously? How does that work? Do you drop the on ledge before someone get to it and Ledge attack? I need to try this or need a videoDamn that sucks. I was enjoying 3333.
On a different note has anyone else noticed his ledge attack hitting people trying to recover under the stage and knocking them at a 45 degree angle downwards away from the stage?
I am literally holding back the tears of how sad this is. 1111 Swordfighter is almost unplayable and definitely not someone anyone reasonable is going to use in a major tournament like APEX. I can already see the meta for Swordfighter being left in the dust by everyone because their first movesets just so happened to be their worst overall (the exception here is Aerial Assault, i hate Slash Launcher).I am in the Mii Fighter Skype group and Dapuffster (Mr. Mii Brawler himself) post this when chatting with D1 and TO how the Ruleset has not changed yet:
[1/2/2015 1:20:45 PM] {SL} The Bard of Life: he (Dul Legrande- Head TO for Smash 4) said that its too much to put on players to learn the matchup for 9 different sets.
This is post from D1 - http://prntscr.com/5nqubt
"its over guys
[1/2/2015 2:14:56 PM] Dapuffster: "I understand where you are coming from with this. But like I was saying before, its about keeping all characters at an equal advantage by keeping them in their neutral state. By making 2-2-2-2 and 3-3-3-3 legal for apex, this is saying that those moves are not custom moves. But the majority of people see them as such. Then if we do this for Mii's then we have to do this for Palutena. Which then turns on custom fighters. This just causes more problems then solutions. I apologize for this whole situation. But for this 1st year of Smash 4 at Apex, allowing things in this gray area isn't the right call. Apex isn't the place to experiment rules, and this would be an experiment for sure. Again I apologize to you and the other Mii Fighters out there, but this is our final decision on the matter."
[1/2/2015 2:15:01 PM] Dapuffster: the dream is dead, not happening
[1/2/2015 2:15:06 PM] Dapuffster: getting refunds from APEX
It might be not the perfect source information but watch as the ruleset will not change to accommodate the alternative Mii sets.
*Crosses fingers for potential video*Hey guys I've got great news, got 5th place at a local tourney with the swordfighter. Didn't plan on using him but a friend of mine dared me to. I tested out him a couple weeks back and he is not as bad as everyone thought. Just gotta play him opportunistically.
You have to punish people by using some hard reads.
Lost to a sonic on my last set. He was too fast for me to punish him and I got bodied.
If your'e curious I used the short and skinny one because it was faster.
The custom moves were 1313.
Sorry If my post was a little strange. I'm new here and didn't know how to format these.
Sorry man. Nothing was recorded, it was only a small tourney with only 20 people. I could give some tips if you like.*Crosses fingers for potential video*