After someone posted a joke Swordfighter guide, I've been wanting to make a real one.
Problem is, I don't know him anywhere near well enough to...
Go for it, man. Let's see what I can learn and improve on.
But is it really worth the take if Ike himself outmatches Swordfighter in terms of maximum power output?
I'm currently not so sure if I want to remain using Swordfighter. I mean, I love using Mii, but my playstyle tends to go offensive yet being able to counter. Initially, Ike leaned towards the former whereas my Mii Swordfighter leans somewhere in-between, dishing damage while at the same time having a average speedy counter going on.
But the past few days, what I've gathered from all of this, is that the best way to play Swordfighter is having a maximum speed output and creating traps -- and I don't know if that fits my playstyle.
I want to bring this discuss here because this is what Swordfighter Discussion is for.
Yes, Ike beats Swordfighter in term maximum power output and other utilities. The 1.04 Patch helped Ike a lot. However, Mii Swordfighter has the ability to adjust his speed accordingly (of course sacrificing his range) and switch his kit around. Mii Swordfighter also has projectiles that forced approach, cover his recovery, and can beat other projectiles. Have you tried fighting someone that spam projectiles as Ike? Not impossible to beat thanks to Power Shielding, Jumping, and Rolling but still annoying, right?
One of your sets is 1231, correct?
Gale Strike, Sword Launcher, Hero's Spin, and Counter. You describe this as a hybrid between Link and Ike. Which it is and is a good set.
Gale Strike is your projectile. Eats most projectiles, send your opponents upward, and has a windbox at the end. Apparently, you can use it to cover your recovery since the move stalls SF for bit then you use Hero's Spin to get back. (You mention before and I knew about. Sadly, I didn't think of any applications for it until recently. Thank you!)
Sword Launcher is your gap cover, secondary recovery and escape option (you can briefly change direction which is something Ike cannot do?).
Hero's Spin is your OoS option and primary recovery.
Counter is Counter.
My main set right now is 2231, so our builds are similar. I use SoL instead Gale Strike because I know some small applications with it. But I can switch to 1231 depending on the matchup.
Now, you don't have to use "optimal" set -213X with 1/4 height with thinnest. You see, in the Custom Project people post their diverse sets. Use whatever works for you. If you read though this discussion you will notice how much I changed my views on certain moves. Nothing is set in stone. This is evolving meta-game. You never know, 1111 could be true set in the long run haha.