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u salty?Mine too. No more gimping via skill in Online anymore.
I haven't had any of these problems while playing, seems the same to me.- Luigis Down Throw seems to have 3-4 more frames longer, but still possible to jump and do his aerial
- you cant jump and do 2 fairs without any end lag, if it was there it seems to be just a tad longer
- Down B final hit seems to be weaker
- UpB sweet spot seems to be weaker
remeber I saying "seems" since I am not a full luigi main yet, but can someone confirm this?
I can still play well but it's bit annoying to deal with the control scheme for remainder of the match unless I want to get that damn penalty again for going out mid-match.u salty?
For some folks, yes.Question. Have to MT codes been sent out yet or nah?
So... Bowser Jr. Just... takes more damage than the rest of the cast, it seems. Tested across two characters in Smash mode, it seems odd. Has this always been the case?
Vs Bowser is listed first. Vs Bowser Jr. is listed second.
ZSS
Bair - 12, 14
Fsmash - 16, 19
UpB - 17, 20
Mario
Fsmash - 14, 16
Dsmash - 10, 12
Usmash - 14, 16
no?So... did Charizard's Rock Smash's SA got removed?
I don't think Robin is changed. Also don't think Falcon is changed.robin seems to have faster movement on the ground and in the air. Just me? Forward aerial too maybe but might just be the movement speed,
I think Robin is faster on the ground as well, but I could be wrong.I don't think Robin is changed. Also don't think Falcon is changed.
I don't know, it seems like Robins run speed is faster.I don't think Robin is changed. Also don't think Falcon is changed.
Are you sure about this? If I recall correctly, the "There are no custom moves" message appears on 3DS for any move where you haven't unlocked a custom variant yet. It doesn't appear on Wii U, however.Mewtwo has no custom moves.
YesHas Robins Up B always had a tome?? (Limit)
Well, I shouldn't say things without testing myself. Surprising for her to get a buff like that. Hope someone can test it out side by side.I think Robin is faster on the ground as well, but I could be wrong.
Haven't visually detected any changes regarding the landing lag of any of Shulk's aerials.It definitely looks like up-air has less landing lag.
that's just an auto-cancel. lots of moves have it, don't see why they'd remove itCan confirm that frame canceling Falco's Dair is still in the game.
Not an autocancel... It's a roughly frame perfect technique in which you fastfall an attack and touch the ground at the exact moment the hit box connects. The end result is avoiding any landing lag the attack may have had.that's just an auto-cancel. lots of moves have it, don't see why they'd remove it
Please review this video, this is what I'm talking abouti tested it on both versions on FD on the same char, not any other omega stage from the starting point of training, and in the older version it KOed at 100%, where in the newer version it KOed at 108-110%. it's not a huge change, it's still strong, but i think it was good to nerf it a bit
auto-cancelling is frame perfect--it's when you land near the beginning or end of an auto-cancellable aerial. you have to land falco's at roughly the first frame. the only difference from most auto-cancel moves is that you can do it a frame after the hitbox comes out so you don't get the normal landing lag and can follow it up immediately
Yes, has always been the case. Car takes less damage than everyone else though, which is a plus.BJr players: has he always taken more damage personally than when hitting his vehicle?
If so, kinda sad I did not know this.
Why SakuraiZelda: Fsmash may be harder to fall out of? They still do fall out of it though, but not as often it seems. Otherwise unchanged.