MezzoMe
Smash Ace
I'm not sure if this has been written, but Palutena's Auto-reticle now fires four projectiles and appears to have increased range.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Was already at 7%. Smash Wiki isnt that reliable.Ness has exactly 1 change in terms of damage values, compared to the values on smashwiki, it seems fair was buffed by 1% from 6>7%. Otherwise no changes in damage, although i noticed that Dsmash seems to have less knockback, but placebo possibly.
Plus did Ness's dthrow have the camera shaking effect before? seems more violent lol
Doesn't seem like the range has increased and it is still 3 bolts firedI'm not sure if this has been written, but Palutena's Auto-reticle now fires four projectiles and appears to have increased range.
So a property of the stage requires careful usage of recovery and might be slightly disadvantageous for some characters?Actually, the ledges ARE shaped that way now.
Also, because many recoveries are just plain *** and we don't need the characters with those recoveries sliding any further down the tier list than they already are.
Deconfirmed, that was just a visual illusion about the four projectiles, my badI'm not sure if this has been written, but Palutena's Auto-reticle now fires four projectiles and appears to have increased range.
FG is different because that's the topic of Omega Lylat, which is perfectly fine to change(Omegas are supposed to be like FD, after all). I don't mind that change(The ledges even look more like \¯¯¯¯/ than /¯¯¯\ )It's not just about tournaments. They did this for everyone playing FG as well (which is a huge number) and they're dealing with latency as well.
Honestly, its not the ledges that make Lylat crap but the three tilting pieces of the stage that randomly interrupt moves.
Also, a quality of life change: going to save a replay now automatically highlights "OK" instead of "No" which just makes sense.
sorry not true deconfirmedNot sure if mentioned already but you can now retain aerial movement when using the C stick (Set to smash).
samus's floatyness is a good thing.And what about the floating of samus ? and the lag ending the attacks? something new?
Marth seems to have his uptilt be faster. Can anyone confirm?Anything on Shulk/Mac/Marth that got changed, guys? Here's hoping for at least some Marth buffs.
When set to Smash and held? This is serious business if you're right.Aerial c-sticking does not seem to influence momentum any more.
Did Pit also went through these changes?Just did some pretty long tests on Dark Pit.
There are no damage changes to any of his attacks; however, there is indeed increased knock back on his Forward Smash and his Up Smash.
Fsmash can KO Mario from the middle of FD at 115%, as opposed to 125% on the previous patch.
Up Smash can KO Mario as early as 115% now, as opposed to 123% on the previous patch.
Fighter weight differences will undoubtedly change the percentages at which DP can KO, but the increased knock back is confirmed.
Can you check ROB's nair if you haven't already?Can I get a credible list of candidates for ending lag changes to test?
I really only want to do ones we are confident in, because they are time consuming to do right.
Kirby Inhale I can confirm already.
When set to Smash and held. Before, pressing one direction and the other would have made me stay in the middle (cancel momentum). Tried it earlier and I maintained forward momentum. I'll test a bit more.When set to Smash and held? This is serious business if you're right.
He's always moved forward a bit.If the head invincibility is removed... well, ****.
Range buffs (He moves forward now right? So more range?) don't cut it when you take off his powerful anti-air...
: GIMME MY BRAWL F-SMASH NAW!
>dkDisappointing to see no DK buffs, still doomed to be one of the worst in the game it seems.
Most of the actual changes are good at the least.
I don't remember him moving forward...He moves forward on the previous patch. I'm testing up smash right now and he is moving forward as he does it on the older patch.
Always did that. It's in the games tips.i think Jigglypuff's rest got nerfed (tested it and it seems like it kills later now), plus doing the rest move spawns a flower on the opponent's head now?