vanner64
Smash Rookie
Shiek really has trouble killing now. I think I'll drop her.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I thought it always did 5%.Weegee's fireballs do 5% now. Before it was 6
So, it never did 13%?I get 11% al the time
no equipment, no customs,training mode against ALL THE ROSTER except jr
No extra 1% anywhere? His Jab combo has 4 rapid jabs as the minimum before the finisher.Falco's jab isn't any different.
Is this on whiff, or?Just made a small check, ZSSamus feels the same, but the grab ending lag is definitely reduced which is nice.
Stealth buffed again, YEY
S A D B O Y SJigglypuff time! Here's what I have found.
Changes:
-Nothing
That's it. I found nothing. Some moves MIGHT have more knockback, but I didn't notice anything. Oh well.
I must still be luckily bad at being bad at the c-stick then, because I'm unable to replicate the former "issue" in any way.Still broken.
I don't think it does.I just checked and Robin's Arcfire has more KB.
Yes it does. Please guys. Stop.Captain Falcons jab no longer hits behind him
It's tragic. Though, I didn't test to see if sing last longer. It MIGHT, but I need a human for that. If it does, I'll post about it.S A D B O Y S
I just tested, it seems like a small change but yeah there's a bit less lag on whiff.Just made a small check, ZSSamus feels the same, but the grab ending lag is definitely reduced which is nice.
Stealth buffed again, YEY
I don't get it, is this a joke because the frame data says falco's uair does 9 and I have videos showing it does 11.So, it never did 13%?
I still think that Sonic will see an influx of players due to the Diddy nerf, which is a ****ing nightmare considering how trashy he is.Unless changes are found, the meta is looking to be kind toand
, with nerfed Sheik, Diddy, and Sonic b-throw
Would assume it is knockbackwhats KB mean?
He isn't that bad now. Before, I would notice Meekspeedy and other Sonics punish ledge getups by rolling behind -> B-throw. Now Sonics don't have a stupid way of getting a KO off a throw.I still think that Sonic will see an influx of players due to the Diddy nerf, which is a ****ing nightmare considering how trashy he is.
Haters gonna hate.I still think that Sonic will see an influx of players due to the Diddy nerf, which is a ****ing nightmare considering how trashy he is.
Something weird is definitely going on with Samus's bombs.
Obligatory disclaimer that I didn't use Samus enough pre-patch to be intimately familiar with the fuse timer, and this is the result of eyeballing and not a side-by-side, so take with appropriate amounts of salt.
First, the fuse seems shorter. When used on the ground, the bomb falls, bounces once, and explodes just before it lands for the second time. I don't recall it exploding this fast before.
Second, when used on top of an opponent, the bomb explodes even sooner -- just after it bounces for the first time.
Am I going crazy or is there a rational explanation for this?
He's punishing characters for being bad lol...he never was that bad, just the people fighting him are (don't know how to, never learned in brawl)He isn't that bad now. Before, I would notice Meekspeedy and other Sonics punish ledge getups by rolling behind -> B-throw. Now Sonics don't have a stupid way of getting a KO off a throw.
Basically going to have to wait for the data dump. Usmash seems identical. Better linking is probably placebo.I posted that USmash seems to link better, has anyone tested that out a bit more rigorously?
Did a smidge more testing. In general, Samus's bombs start flashing when they become proximity-sensitive.You're not crazy Drone, I've been noticing this as well. They don't seem to explode on contact, but the fuse seems to be shorter when close to opponents.
Not sure about the shorter overall fuse, but it seems like Samus's bombs got a slight buff on exploding near opponents. Means that she can actually lay traps now and they need to be respected: Fox can't run past them any-more without getting hit by the explosion, he could do this before.
Okay, we'll see I guess. I believe people confirmed that Zelda USmash and FSmash got better linking, so it's not outside the realm of possibility that this other notoriously unreliable move was touched up.Basically going to have to wait for the data dump. Usmash seems identical. Better linking is probably placebo.
Soo no one is checking out that 1.5 damage on the first hit of zair? im quite sure that 2 zairs where both hits land should be 8%and not 9@Shaya i can confirm thathas changed.
1. Homing missiles travel faster. Even when the missile has ran out of propellant it still travels faster than it did pre-patch.
2. F-tilt (non angled) has a 4th hitbox (point blank, mid range, tipper, extended tipper). The extended tipper does an extra %. Meaning it went from 7% to 8%
3. Point blank f-tilt (all angles) has received reduced hits run/knockback.
4. All other "buffs" that are being talked about are placebo.
Her jab was never really a joke.Samus' jab is no longer a joke.
We'll likely not see an influx if the bthrow nerf is real. How the hell is he supposed to KO now? :\He's punishing characters for being bad lol...he never was that bad, just the people fighting him are (don't know how to, never learned in brawl)
I can't read this in anything but Doc Louis' voice...Samus' jab is no longer a joke.
Both seem the same to me in terms of speed. Probably just a placebo.We have a dubious claim on the Ike boards, if somebody with access to both versions could check this, it would be great.
Supposedly Ftilt comes out faster. Only bringing it up because like 4 people have chimed in about this. But they're all newer people/people I don't recognize. Also have one guy claiming Fair/Nair is faster, but nobody else believes him so you can probably write that one off without even testing them.
Yeah the knockback got hit hard.Luigis downB last hit has much less knockback. It can't kill ever again... maybe at 200 %. >.>
Dthrow to downB combo didn't KO Mewtwo at ~150 %. And it's one of the lightest characters.
Couldn't find any changes regarding the top 10 Japan recognizes and everyone here underrates.So how is Wario, the A tier who nobody cares about?