epic11
Smash Cadet
Bowser jr's fsmash has a larger hitbox
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Rosalina & Luma's Star Bits seem to deal a total of 8.4% damage, which is the same as it was before. I don't notice a difference between the two moves.Also I noticed that rosalina's side special (star bits) seems to do less damage. If all bits hit it will do 6 damage; and I believe it was higher before the patch
Were you testing it in training mode? Rage does not apply in training mode, that might have been why you didn't get results with rage.Hi guys, i've been doing some testing about Fthrow for Pit/Dark pit both of the characters, Maybe some people noticed but it doesn't kill as early as it used to be, before patch around 120% killed on ledge
This was all tested in final destination ON ledge, against Mario, at 150% you get the smash spark but may not kill if DI done well
at 160 or more it's almost a 100% kill secure
As for Dark pit the results we're almost the same except Fthrow appears to be slightly better than pit's, and by slightly i mean, Really slightly,
Also an interesting thing is that Fthrow appears to not be changed by Rage effect, i checked the diference between 0% and 150%
And it's almost unnoticeable.
This was all tested in 3DS not yet Wii U,
Please confirm.
It's always been like that, nobody talks about it because it's only a difference of a percent.Hi guys, i've been doing some testing about Fthrow for Pit/Dark pit both of the characters, Maybe some people noticed but it doesn't kill as early as it used to be, before patch around 120% killed on ledge
This was all tested in final destination ON ledge, against Mario, at 150% you get the smash spark but may not kill if DI done well
at 160 or more it's almost a 100% kill secure
As for Dark pit the results we're almost the same except Fthrow appears to be slightly better than pit's, and by slightly i mean, Really slightly,
Also an interesting thing is that Fthrow appears to not be changed by Rage effect, i checked the diference between 0% and 150%
And it's almost unnoticeable.
This was all tested in 3DS not yet Wii U,
Please confirm.
Damage values don't seem to be any different from before. I can't get any of the damage values that you've listed.
Neutral Air deals 16 if all hits connect (near the bottom) but less if only one hit connects. Higher up, it still deals 14%.
If all hits of header connect, it deals 27 damage, up from 23. The projectile itself seems unchanged, so this might mean the spike hitbox is stronger.
Utilt is now 9%, up from 8.
Up air does 11% at the top (hands) but 8 for the other hitboxes. (From 10? Does anyone know if it did this before?)
Fsmash now does 17% at the hands, which I think is more than before. (15%?)
Can anyone confirm this? I haven't felt anything different with Ness.Ness's Back Air had it's KB Reduced.
PK Fire end animation got increased endlag.
Ness's misgrab animation got more endlag.
I've been playing Ness for a while. I know one thing that I can confirm is the nerf on his KB. It doesn't kill as high.Can anyone confirm this? I haven't felt anything different with Ness.
We know so far that Sonic's Backthrow KB was nerfed, along with fully charged spindash damage being nerfed to 7%Definitely gonna go through Yoshi and Sonic today.
Sonic's backthrow was given to MarioWe know so far that Sonic's Backthrow KB was nerfed, along with fully charged spindash damage being nerfed to 7%
Why did his PK Fire get more end lag?Ness's Back Air had it's KB Reduced.
PK Fire end animation got increased endlag.
Ness's misgrab animation got more endlag.
(Dark)Pit can kill super early with their forward smash, even if you roll behind them it's like a jab you can't escape.Because those characters are somehow cheap and are in desperate need of nerfs?
I don't see why either of those characters need more end lag.
The Pits are hardly broken, though, and it's not exactly like that attack is spamable.(Dark)Pit can kill super early with their forward smash, even if you roll behind them it's like a jab you can't escape.
I'm not saying it's bad, but if Ness' bat does 22% without being charged and has end lag (Same with Captain Falcon who does 19-20% uncharged and has a lot of end lag) then why can't the Pits if they do 20 or however much Dark Pit's does without it being charged.The Pits are hardly broken, though, and it's not exactly like that attack is spamable.
It's not a bad thing for a character to have a powerful attack every now and then.
Dark Pit does the same amount.I'm not saying it's bad, but if Ness' bat does 22% without being charged and has end lag (Same with Captain Falcon who does 19-20% uncharged and has a lot of end lag) then why can't the Pits if they do 20 or however much Dark Pit's does without it being charged.
That's a horrible way to look at balance.I'm not saying it's bad, but if Ness' bat does 22% without being charged and has end lag (Same with Captain Falcon who does 19-20% uncharged and has a lot of end lag) then why can't the Pits if they do 20 or however much Dark Pit's does without it being charged.
Back air and down tilt were nerfed I believe. Look at the OP.Did they do much to Sheik?
No, it isn't.Zss' grab seems faster and has less end lag.
This is false.Mario can't throw fireballs as fast? (only in the air??)
You're going to need to be more specific, popping a balloon always crippled the distance it would get (just good luck popping a balloon without hitting Villager to avoid resetting it).Villagers recovery got nerfed. It is now significantly harder to recover with one balloon. Forgive me if this was already brought up
As in, now no matter how hard you try, you just sink with one balloon, no upward movement.You're going to need to be more specific, popping a balloon always crippled the distance it would get (just good luck popping a balloon without hitting Villager to avoid resetting it).
That sounds like exactly how it worked before.As in, now no matter how hard you try, you just sink with one balloon, no upward movement.
Nah before it was just severely slowed down with not as much distanceThat sounds like exactly how it worked before.